This weekend Matt and I attended Reanimation which was yet another singles tournament at the Outpost. I'm generally a bit wary about their tournaments as they have custom scenarios that, whilst different, aren't always well thought out. That being said they make a welcome change from the rulebook missions and they're getting better each time we go. Not to mention it's always nice to attend a tournament in your home town.
Recognise that dreadknight? |
Anyway, I took along my Tau list:
1,749pts of Tau
Ethereal
Commander w/ fusion, plasma, target lock, neuroweb (which I forgot about all day), VRT, Iridium suit
2 Crisis Bodyguard w/ plasma & twin-linked fusion
3x 9 Fire Warriors
9 Fire Warriors in a Devilfish w/ D.pod and spines
2x 10 Kroot w/ hound
Crisis team (2 with pod and twin pod and shas'vre with 2 pods and a PENchip)
Riptide (Ion, fusion, EWO, VT)
Riptide (Ion, fusion, EWO, VT)
3x 6 Pathfinders
Aegis line
Game One - Tau vs. Necrons
My first game saw me facing Chris Scothern and his Necrons. Matt and I had played Chris at the Blood Brothers event earlier this year. Chris was fielding 2 ghost arks with warriors, 3 annihilation barges, veil court with haywire thingies and overlord, destroyer lord with deathmarks in a night scythe and 5 warriors in a night scythe. Normally at this point I'd be sure of defeat but I was pleased to see there were no wraiths and only a couple of flyers. The deathmarks would be a problem for my riptides but otherwise it came down to how lucky I was against AV13.
The mission involved dividing the table into 6 2'x2' sections and worked in a similar way to Cleanse from 4th edition in that you had to have a unit in their unopposed to claim the section. The three sections in my half were worth 2pts and the three sections in his half were worth 4pts each. Clearly the idea being that it prevents people from camping in their home sections for a draw. All units were scoring except flyers and ICs could control a board section but not contest it. Important to remember that for later.
At this point I should say I forgot to take any pictures until after the battle was over so I apologise for that. Anyway, there would be no Seize the Initiative so when Chris won the roll off I deployed pretty conservatively. As ever the aegis line gave away where my fire warriors would be but everything else I spread down the line.
Chris brought on his flyers and slowly began to chip away at my army. My riptides managed to survive another turn despite weathering a lot of fire. My response was pretty brutal. The crisis team came down and managed to take out a ghost ark with the combination of fire warriors and the devilfish finishing off the warriors inside. The commander immobilised a barge and the one of the riptides was able to destroy another. Frustratingly the other riptide failed to deal with the flyer and the missile pod crisis suits again failed to destroy the barge only managing to strip another hull point. One squad of kroot arrived and hit behind a massive building hoping to be ignored and steal a section.
The deathmarks managed to finish off a riptide whilst the other was charged by the destroyer lord. Sadly I didn't think of using Smash to make me S10 to allow me to strip the final wound from the lord instead I failed to wound against his high toughness. The riptide would pay for it in the next round of combat as he killed himself thanks to mindshackle. Time was running short at this point so we were forced to rush things a little bit. The court walked on from reserve (they'd been delayed by another mishap) killed the commander's bodyguard. The commander was able to finish off a barge but died in combat with the overlord in the following turn. I destroyed one of the flyers but that allowed the warriors to walk on from the board edge and force the kroot to run. The final turn would be crucial. Luckily for me the Necrons failed to kill the missile team thanks to lucky saving throws.
Chris didn't realise that 50% of a unit had to be in a zone to claim it so he'd moved his deathmarks to far. The fire warriors shot down the destroyer lord, the devilfish contested the section with the court and the kroot regrouped. This meant 4 of the 6 sections were contested whilst I controlled the other two as Chris had forgotten that ICs couldn't contest and my pathfinders had snuck into the middle section. Combined with linebreaker I scored 5 points to Chris' 3 (all from secondaries). Somehow I'd won despite feeling pretty outnumbered and only having killed a third of the Necrons.
Game Two - Tau vs IG/SM
Game 3 - Tau vs Eldar/GK
In my second turn crisis team arrived right in the middle of the board and despite some contention about whether they'd mishapped or not they landed just shy of the wraithknight. Meanwhile the kroot arrived on both flanks with those on the left targetting Coteaz's squad with help from some fire warriors who'd advanced in a devilfish. The missile team was again able to down the other wave serpent but the wraithguard were now close to my lines. The combination of riptides, command team and fire warriors was enough to finish off both dreadknights in a single turn.
Best. Combat. Ever. |
The wraithguard incinerated more fire warriors (this time killing the Ethereal). The spiritseer moved to the other squad (we couldn't find where in the rulebook it says an IC can't leave one squad and join another in the same turn - are we just thinking of 5th or something?). Anyway, the spiritseer and the wraithguard charged the commander but the combat was a draw and the commander was able to use his vectored retro-thrusters to Hit & Run. Meanwhile Coteaz decided to break from his squad and charged down the fire warriors. They weren't able to harm him with Overwatch meaning he got into combat with them unscathed. The Fire Warriors struck first and I was incredibly lucky with my rolls managing to score 5 wounds. I joked that it'd be funny if they killed him and sure enough Matt rolls three 1s on his five dice and Coteaz was embarrasingly taken out by the supposed combat whipping boys. To compound the problems the Wraithknight failed a charge through terrain.
The battle was pretty much one sided from this point onwards. The kroot and devilfish were able to finish off the monkeys (with the last one running). The riptides and missile team combined to kill the wraithknight off in a single turn. The commander and his squad killed off one of the wraithguard squads. Matt now only had the spiritseer and a squad of wraithguard left. The wraithguard were able to use their d-scythes to wipe out the commander and his bodyguard in single gout of eldritch flame. The spiritseer targetted a squad of pathfinders with his destructor power hoping to finish them off in combat. Sadly for him they fled only to regroup in the next turn.
Suffice to say Matt didn't really enjoy the experience and I think from the point he lost both dreadknights he wasn't having fun. That'll be 1-0 to me on our tournament matchups then!
Conclusion
The 17-11 victory in the final game against Matt was good enough to get me 3rd place which was a nice surprise. A much better and far more unexpected surprise was that the referees had judged my Tau to be the Best Painted army too! The combination of the two netted me £20 in store credit which, with the 20% tournament discount, allowed me to pre-order the new marine book for £8. Nice!
I have to stress that whilst the events at the Outpost are pretty competitive the venue doesn't insist on painted models which means my Tau were just well painted in comparsion. I don't for a second think they're up to much in their current state but the referees liked that the army looked cohesive and that the painting was "neat". They obviously didn't look that closely then!!
The army performed pretty well. The main weakness is the over-reliance on the riptides to take down vehicles of all kinds. Of course AV12 or less isn't too much of a problem but the AV13 spam of the Necrons and AV12 flyers in the second game really showed the weakness. For the next tournament I need to look at working in some more anti-tank and perhaps reducing the anti-infantry firepower. Incidentally my list was considered cheesy for having two riptides in it but I think it's more about the synergy between the units that makes it pretty deadly. The riptides actually act as a good distraction from the crisis teams which actually do most of the work.
Congrats mate, I really like your Tau scheme and am glad to see you get 'credit' for it. (pun intended) Also great to see the most miserable man in 40k have even more reason to be miserable!
ReplyDeleteCheers mate. Always nice to make Matt whinge and to do so at a tournament is doubly satisfying.
DeleteSounds like you had a good time, and that's the main part. Grats on 3rd place and best painted!
ReplyDeleteCheers mate. Can't honestly say that I felt either award was fully deserved but I'm pleased nonetheless.
DeleteCongrats :) sounds like a blast!
ReplyDeleteCheers mate. To be honest I had thought about not going as I'm a bit burned out with competitive play recently. However, the Outpost is always pretty good for competitive but not dirty players.
DeleteWell done on the 3rd place, and thank for the great write-up.
ReplyDeleteStrange seeing a Tau army with no heavy support :)
My list is simular to yours apart from I swap the commander, low ap bodyguard team and devilfish for longer range firepower (Skyray, Hammerhead & Broadisdes).
What did you think of the commander and bodyguard team's performance ? Was the low ap useful, or were they mainly there for anti tank with their fusion guns ? How useful was the devilfish (as it's only 10-15 pts of the price of a skyray), particularly as it was the only tank ?
Rathstar
Thanks and you're welcome on the write up.
DeleteI'm writing a full run-down of my list now but just to address your points. I'm not overly sold on any of the heavy support. Hammerheads are somewhat un-reliable in my experience and they're an obvious target in a non-mech list. Skyrays just aren't good enough compared to other things and I refuse to take HYMP broadsides simply because I'd only be doing so because I know they're competitive. They just don't excite me.
I'll talk about the commander and devilfish fully in my post.