Whenever you're planning a 40K tournament the concept of "comp" rears its ugly head. The problem is that it's a necessary evil thanks to the way the 40K rules are "designed". Let's look first at what comp actually is and why it came about.
The competitive 40K scene has, at least during my period of involvement, been dominated by "netlists", "cheese", "spam" or whatever term you care to use. Back in 5th edition when I started my competitive journey there was very little in the way of comp. Some tournaments used to ban special characters (which is why Blog Wars went in the opposite direction, making them compulsory) but generally speaking there weren't many restrictions to how you could compose your army. This was largely due to GW having restricted things quite a bit themselves.
The Force Organisation chart was a universal constant meaning everyone had to bring Troops and HQ. Of course there were mechanisms for shifting things around e.g. Baron making Hellions troops but generally speaking everyone was singing from the same hymn sheet. Not only that but people could only choose from a single codex (imagine that eh?). That doesn't mean to say there weren't dirty combos but nothing like the kind we see now. Each new codex seemed to bring the new power army. Space Wolves with their long fang missile spam, Blood Angels with Mephiston and hard hitting durable assault troops, Grey Knights with Coteaz and razorback spam and finally Necrons with well, pretty much everything in the book. Your army had their moment in the sun and then were quickly replaced. Comp never seemed to show itself that often. You either brought the latest book or struggled. That's a sweeping generalisation of course but that's how it felt a lot of the time.
The Force Organisation chart was a universal constant meaning everyone had to bring Troops and HQ. Of course there were mechanisms for shifting things around e.g. Baron making Hellions troops but generally speaking everyone was singing from the same hymn sheet. Not only that but people could only choose from a single codex (imagine that eh?). That doesn't mean to say there weren't dirty combos but nothing like the kind we see now. Each new codex seemed to bring the new power army. Space Wolves with their long fang missile spam, Blood Angels with Mephiston and hard hitting durable assault troops, Grey Knights with Coteaz and razorback spam and finally Necrons with well, pretty much everything in the book. Your army had their moment in the sun and then were quickly replaced. Comp never seemed to show itself that often. You either brought the latest book or struggled. That's a sweeping generalisation of course but that's how it felt a lot of the time.
The advent of 6th edition brought allies back to the game (they'd been around in earlier editions). The dirty combo was reborn with people picking and choosing from books to bring the best they could find. There was still codex creep with Tau, Eldar, etc but nothing like as drastic as in 5th. Comp started to become a lot more necessary with some hideous combos around. This was a particular problem towards the end of 6th with the many "death stars": Farsight bomb, O'Vesastar, Screamerstar, etc that were around.
Roll on 7th edition (sooner than we thought) and GW actually, at first glance at least, had taken steps to make these combinations more difficult. The Tau plus Eldar/SM/etc combos were stopped by removing Battle Brothers and hence psychic powers. What I hadn't quite realised on my first read through the rulebook was that GW had totally fucked up everything else about army selection. If you write your list to the letter of their rules there are practically no restrictions even if you're avoiding Unbound. As ever, where GW fails to restrict army selection the community steps in and finds it's own way. Comp is now present in pretty much every 40K tournament to a greater or lesser extent. In some cases it's simply limiting to two detachments, in others Lords of War are banned, etc etc. Either way it's very difficult to run an event without at least partially restricting army building. Still, the word "comp" is still banded around as if it's a dirty concept. No one likes being told what to do but it's a necessary evil.
The Trouble with Comp
Before any discussion on good or bad comp it's worth saying that there is no perfect system. It can't be done. Of course there are better methods than others but 40K is, by it's very nature, imperfect. As much as people whinge about it it's the reason people love it. They may not realise it but if this game were perfectly balanced it would lose a lot of its charm. There will always be a rock-paper-scissors element to the game.
The basic problem with comp is that no matter what method you use, there'll always be some factions that come off better than others. Restrict allies and some armies struggle, ban formations and other forces find it difficult to compete. Of course, that doesn't mean we shouldn't strive to make everyone happy but as long as we realise that this too is impossible. Over the course of the eight Blog Wars events I've run so far I've come to accept that no matter what I try to do there'll be people I piss off. I've always tried to run an event that isn't overly competitive but instead promotes a friendly atmosphere. My overriding technique is to make the raffle prizes (which you can win by just showing up) better than the tournament prizes. This hopefully encourages people to write their lists and play their games in the spirit of the event. I still have to restrict army selection though.
I doubt many tournament organisers sit there and say "how can I screw over Eldar players today" but that's generally the response from the community. Generally speaking TOs want to try and make their events enjoyable. No matter how difficult I find it to understand, some people want to bring a list that is dull for both themselves and their opponents. Seriously how much fun is it to bring 15 broadsides and simply shoot your opponent off the board? Why would you even buy the models? I could perhaps understand if the top prizes at events were into the hundreds of pounds but for the money, time and effort that goes into a 40K army I want to actually enjoy myself. Anyway, I digress.
Does Highlander Work Now?
For those of you not familiar with it Highlander comp says "there can be only one" just like in the films. That means no duplication. In its purest form it's that simple but often there are exceptions such as transports. In older editions Highlander didn't really work, in my opinion at least. This was because of Troops being (pretty much) the only scoring units. Those armies with just a couple of Troop choices struggled because they could only ever have two scoring units and most of the time one (or both) of those choices was poor anyway. Some versions of Highlander addressed this by only limiting non-Troops units but that too has its problems.
Well in 7th edition everything is scoring. Well pretty much everything. It's amazing how often you have to make that statement in 40K, you can never say something without saying "most of the time" or "pretty much". Anyway, with everything scoring the Troops issue isn't such a big deal. Of course there's still a 1 HQ and 2 Troops requirement but it isn't so bad if you know you can minimise it without hampering your army too much. It's obviously much easier if you combine it with Allies but does it work for a single faction?
I actually think it does for the most part. There are armies that will find it easier than others but looking through the list of codices I think most would be able to make it work. Dark Eldar will struggle since they rely on being able to spam things like Venoms but even so with formations and faction specific detachments they can probably make it work. Remember that you're going to be playing other Highlander lists so you're not going to meet 5 daemon princes, three wraithknights, three riptides or 3 hive crones. It's difficult to get out of that mindset but I think most armies could compete. Of course there'll be armies that are stronger than others. Tau spring to mind as they have such a wealth of viable options. Eldar aren't quite so devastating without multiple wave serpents and wraithknights but even so they're strong. Generally speaking I'm a fan of anything that forces you to think outside the box a bit without relying on netlists.
Will I use it at Blog Wars though? Well frankly no. The event has its own character and making it Highlander is a big step. I think the current army restriction works pretty well (although I will be tweaking it) so I don't see a need to change things. I would like to try a couple of Highlander events though. Next week I'm having a few games with Matt where I'll put it to the test and I'm going to take a Highlander list to a regular tournament to see if it can hold its own.
The Trouble with Comp
Before any discussion on good or bad comp it's worth saying that there is no perfect system. It can't be done. Of course there are better methods than others but 40K is, by it's very nature, imperfect. As much as people whinge about it it's the reason people love it. They may not realise it but if this game were perfectly balanced it would lose a lot of its charm. There will always be a rock-paper-scissors element to the game.
The basic problem with comp is that no matter what method you use, there'll always be some factions that come off better than others. Restrict allies and some armies struggle, ban formations and other forces find it difficult to compete. Of course, that doesn't mean we shouldn't strive to make everyone happy but as long as we realise that this too is impossible. Over the course of the eight Blog Wars events I've run so far I've come to accept that no matter what I try to do there'll be people I piss off. I've always tried to run an event that isn't overly competitive but instead promotes a friendly atmosphere. My overriding technique is to make the raffle prizes (which you can win by just showing up) better than the tournament prizes. This hopefully encourages people to write their lists and play their games in the spirit of the event. I still have to restrict army selection though.
I doubt many tournament organisers sit there and say "how can I screw over Eldar players today" but that's generally the response from the community. Generally speaking TOs want to try and make their events enjoyable. No matter how difficult I find it to understand, some people want to bring a list that is dull for both themselves and their opponents. Seriously how much fun is it to bring 15 broadsides and simply shoot your opponent off the board? Why would you even buy the models? I could perhaps understand if the top prizes at events were into the hundreds of pounds but for the money, time and effort that goes into a 40K army I want to actually enjoy myself. Anyway, I digress.
Does Highlander Work Now?
For those of you not familiar with it Highlander comp says "there can be only one" just like in the films. That means no duplication. In its purest form it's that simple but often there are exceptions such as transports. In older editions Highlander didn't really work, in my opinion at least. This was because of Troops being (pretty much) the only scoring units. Those armies with just a couple of Troop choices struggled because they could only ever have two scoring units and most of the time one (or both) of those choices was poor anyway. Some versions of Highlander addressed this by only limiting non-Troops units but that too has its problems.
Well in 7th edition everything is scoring. Well pretty much everything. It's amazing how often you have to make that statement in 40K, you can never say something without saying "most of the time" or "pretty much". Anyway, with everything scoring the Troops issue isn't such a big deal. Of course there's still a 1 HQ and 2 Troops requirement but it isn't so bad if you know you can minimise it without hampering your army too much. It's obviously much easier if you combine it with Allies but does it work for a single faction?
I actually think it does for the most part. There are armies that will find it easier than others but looking through the list of codices I think most would be able to make it work. Dark Eldar will struggle since they rely on being able to spam things like Venoms but even so with formations and faction specific detachments they can probably make it work. Remember that you're going to be playing other Highlander lists so you're not going to meet 5 daemon princes, three wraithknights, three riptides or 3 hive crones. It's difficult to get out of that mindset but I think most armies could compete. Of course there'll be armies that are stronger than others. Tau spring to mind as they have such a wealth of viable options. Eldar aren't quite so devastating without multiple wave serpents and wraithknights but even so they're strong. Generally speaking I'm a fan of anything that forces you to think outside the box a bit without relying on netlists.
Will I use it at Blog Wars though? Well frankly no. The event has its own character and making it Highlander is a big step. I think the current army restriction works pretty well (although I will be tweaking it) so I don't see a need to change things. I would like to try a couple of Highlander events though. Next week I'm having a few games with Matt where I'll put it to the test and I'm going to take a Highlander list to a regular tournament to see if it can hold its own.
Wave serpents, venoms, raiders, razorbacks... all dedicated transports.
ReplyDeleteMeans other unit they're dedicated ...no problem within highlander to spam this stuff...
:/
The point with true highlander is that dedicated transports are included. That means one wave serpent only for example.
DeleteI think that as the codexes get their update treatment, the need to do events like highlander to bring balance will be less necessary.
DeleteThat being said, highlander is still a great option for a change up in the style of ways you play. Definitely a challenge! I've seen some extreme highlander (only 1 of anything, including if its a squadron!), including no repeated dedicated transports. Bit brutal that one.
There is only one codex waiting for it's update (necrons) and rumours say they are coming in January.
DeleteRob,
DeleteIt's been heavily rumored (and somewhat verified by some sources), that every codex without their own CAD, relics, and warlord traits will be updated.
This includes Eldar, Tau, CSM, Daemons, Dark Angels, Sisters. I also assume at that point, codex space marines will be updated...well just because its codex space marines. Most are done, but we've got another full year of updates ahead of us!
If you go entirely hardcore with Highlander, it actually makes IG and SoB literally unplayable, since one of IG's two Troops options requires duplicating a Unit, and SoB only have one Troop.
ReplyDeleteI actually kind of hate the format, since it makes it incredibly difficult to put together a list with any sort of theme, and results in a lot of weird mish-mash Armies that don't make much sense. Also, it tends to further stomp Dexes that only have a couple of truly good choices and rely on multiples of them, like CSM, Dark Angels, or Dark Eldar, while supporting the ones that are already spoiled for choice, like Tau and Eldar.
Im a guard player and ive always done extremely well at highlander events. Troops can be replicated in highlander if you only have one choice, or choose to open up more slots, provided they are armed differently.
ReplyDeleteMy mate actually came third in a highlander tournament with Sisters.
At lower points (1000 or so) highlander is at its best. Its big enough to make list building challenging, but still allows a bit of theme and doesn't limit any one codex too severely.
It will be interesting to see how it can be made to work in 7th.
It's a shame that any restrictions have to made at all, other than thematic restrictions, as I personally think it takes a lot from the game.
ReplyDeleteI think the responsibility should be on the player to bring a list that is going to encourage an enjoyable game for both players. I think at the Blog Wars tournaments I've attended 80% of the players have followed the 'friendly' tournament ethos, which is great, a lot better than any other tournament I've attended.
Unfortunately there is that remaining percentile who will still bring a dirty list, that then gets amplified by the fact that everybody else is playing friendly, that small percentile then necessitate the restrictions that affect everybody. And then it just becomes easier to blame to GW than to actually tackle the real problem.
I think organisers can comp as much as they like, but the problem will always remain the same, helping minority understand the concept of friendly.
I don't have an answer on how to achieve this, but maybe it's a discussion that should take place on the blog, maybe somebody has the answer...
Finally, I'm really looking forward to the next Blog Wars, but I will go in with the mentality of not going to win or even compete, I just want three fun games. As I find the closer you get to the top tables the more diminished the experience of the event.
Great, balanced article. I'm a big fan of comp in general and highlander seems to be the easiest to swallow because it doesn't hit individual codexs with the nerd bat. No one is singled out.
ReplyDeleteThe biggest source of fun removal in 40k is spam - it limits both players engagement because they only have a few types of units to use/react to. Removing spam means you need to have a varied force - which makes it a tue tactical game again.
Or you can just take a DeathStar. Almost none of those are hindered in the least by Highlander, and they can be far more boring to play against than, say, MSU Razorspam or Drop Marines.
DeleteI think this is the next step for blog wars and it's existing comp. I used a highlander list at calidonian uprising this calender year and it was fun and effective. Even beat seer council and a FMC Deamons list with it.
ReplyDeleteAs I said above. I won't be using it for Blog Wars (despite you suggesting it nearly every time)
Delete