Sadly, with GW putting the ticket price up year on year (although this time they've dropped a meal and charged less) the numbers have been dwindling. This time there were only 48 teams when in the past there's been more like 150 teams. Even so there was a fair selection of armies. I counted over a dozen Imperial Knights with a couple of lists having more than one and one army being knight only. There were also two Warhounds (who ended up playing each other), a Revenant and a Transcendant C'tan amongst others. Fortunately during the first day we managed to avoid such nonsense.
We were running a slight variation of our Ghostly Tides list with a new name. We'd got a commander with two crisis suits all with missile pods and four marker drones between them, two riptides, two units of kroot, a spiritseer with d-scythe wraithguard in a serpent and a wraithknight.
Game One - Ripped Tights vs. Tyranids
We ended up going second which meant everything was in the air in our first turn. We infiltated some Kroot which soaked up a decent amount of fire but eventually died for First Blood. This did mean our Wave Serpent survived though but losing FB in Relic is never good. The first few turns of the game were pretty bloodless with our first two shooting phases only causing a single wound. We'd forgotten that Grounding Tests are only taken when wounds are caused which messed up our plans significantly. Had we realised we'd have focussed fire more and positioned the Wraithknight differently. Ah well.
The game ended with neither of us having the Relic but they'd got all three secondaries and we'd only managed Linebreaker with some Kroot. A 3-1 loss to start the day is never good but thankfully with it being Relic we'd only missed out on 5 VPs. Still, it was an incredibly frustrating game as their rolling was amazing and our turns were short in comparison making us feel like spectators a lot. Nothing against our opponents though who were great.
Game Two - Ripped Tights vs. DE/Necrons
Our opponents won the roll off but gave us first turn. They had a central piece of LoS blocking cover so we split our force on the flanks so that there'd be few places to hide. In the first turn we were able to kill a couple of wraiths and Drazhar's venom (for First Blood). Our opponents struggled to do much in response and the wraiths moved into the central ruin for cover. We had repeated attempts to destroy the annihilation barge but despite penetrating it several times it managed to Jink. The commander and his team dealt with the rest of the venoms. The kroot came on and slowly moved up to claim two of the objectives.
The wraithknight killed of Drazhar in combat and this pretty much wrapped up the game but the central objective was contested by two Objective Secured units (wraithguard/necron warriors). This gave us the other three though and all three secondaries. We should've also scored a bonus point for the annihilation barge but we forgot!
Game Three - Ripped Tights vs. Carcharadons
The wave serpent fired on the rapier and amazingly managed to kill it off for First Blood. The riptides set up to use their Ordnance blasts on the landraider (to clip the rhino too) but one was Pinned thanks to their Warlord Trait. The Imperial Knight set up to go for the wraithknight and this allowed us to play keep away from it for the whole game. We got a couple of penetrating hits on it but could only score 6 on the damage table each time. Eventually on turn 4 we knew we couldn't outrun it anymore so we set up to charge with the wraithknight who took it out before it could strike back.
Elsewhere the commander and his team down the dreadnought. The wave serpent advanced at full speed to get the wraithguard near their objective and more importantly their troops. The captain and his squad jumped out of the land raider and were subsequently wiped out by the wraithguard's d-scythes. The kroot came on nearby too but were wiped out over a couple of turns without doing much. The other kroot were holed up in a dilapidated building in our deployment zone holding the objective.
Can't really complain at that start to the day. We dropped quite a few VPs in the first game but made a good effort to recoup those in the other games. As ever a lot of it comes down to what you're paired against and with random allocation it really is luck of the draw.
The stars of the day had to be the wraithguard and spiritseer. He did little with psychic powers (although shrouding was useful in game 3) but taking out the wraiths, lord and annihilation barge in game two was probably match winning. The crisis suits and wraithknight would be a close second but the riptides were terrible on day one. Let's hope they can redeem themselves on day two.