Thursday, June 20, 2013

My Tau Army for Blog Wars 5

Well folks, we're only a few days away from the 5th installment of Blog Wars. I've been painting away since the new Tau codex came out and I've now got everything up to a decent table top standard. Everything is above the three colour minimum and is at a point where it looks decent from a distance but won't be difficult to improve. Basically all it will need are washes and highlights (sounds like nothing when you say it like that). Anyway, here it is.


First off, apologies for the very shadowy artificial light picture. I was hoping the sun would be out when I got home from work but sadly it's dark and miserable so I had to make do with spotlights. Still, you get the idea. As I say, it's only to a gaming standard but I like the overall effect. Looks like plenty of models too which always feels nice when you deploy! Since I've seen all your lists here's mine:


1,850pts of Tau Empire
Ethereal
Commander (fusion blaster, plasma rifle, target lock, vectored retro-thrusters, iridium battlesuit)

12 Fire Warriors
12 Fire Warriors
12 Fire Warriors w/ Devilfish (disruption pod)
11 Kroot + 1 Kroot Hound
11 Kroot + 1 Kroot Hound

3 Crisis Shas'la (twin-linked fusion blaster, plasma rifle)
2 Crisis Shas'la (missile pod, twin-linked missile pod), Crisis Shas'vre (2x missile pod, PENchip)
Riptide (fusion, ion, early warning override, velocity tracker)

7 Pathinders
7 Pathfinders
Sun Shark Bomber (twin-linked missile pod, decoy launchers)

Hammerhead Gunship (Longstrike, submunitions, SMS, sensor spines, disruption pod)

The core of the army is the three large squads of fire warriors. These will take advantage of the Ethereal's Storm of Fire power to put out a serious amount of S5 shots at 15". I wasn't sure about whether to include the devilfish or spend the points of upgrading some of the other units but it provides some much needed mobility in the closing stages and can protect a unit on my home objective if necessary. The kroot make for some cheap scoring which can outflank/infiltrate as required. This gives me 5 troop choices which is fairly good for 1,850pts. Granted none of them are particularly hardy.


The missile crisis team is geared up to fight either MCs or vehicles thanks to the PENchip which can make S7 a lot more potent against high armour values. Their range and mobility should keep them alive for a decent amount of time against most armies. The other crisis team joins the commander and is the anti-deathstar unit. There aren't many things that can stand up to their alpha strike, especially with some marker hits.


The marker hits come from the two squads of pathfinders which hopefully help me cause some pain in the first couple of turns. The reason for the squads of 7 is partly due to points restrictions but also because I think it offers just the right amount of hits. Ideally you want 3-4 to allow you to strip cover and fire at BS5. It also means that there aren't too many points sunk into a flimsy squad. The only other markerlight comes from the sun shark but that has the benefit of having Skyfire even if it is only BS3. I toyed with the idea of using a Sky Ray but I really like the bomber. In my practice games the drones have been great. The bomber doesn't last long but even if it blows up the drones can still provide some firepower.

Speaking of which, the special character in the list is Longstrike who pilots his tooled up hammerhead. With tank hunter he's almost guaranteed to take out a vehicle per turn but sadly in practice games he's rolled a disgusting number of 1s to hit! Regardless he's scoring and not all that easy to take out with AV13 and 4+ jink save. He's the obvious choice of special character for me as I was determined to still have at least one S10 AP1 shot!


Finally, we come to the Riptide. I've spoken recently about what he offers. Basically, between him, the missile suits and the Sun Shark I should be able to deal with most flyers. Some might think the velocity tracker is too much for something that's only BS3 but it's worth it if you ask me. Of course he's going to be fairly hit and miss. Most armies that really fear him will try and take him down quickly which isn't all that difficult. Everyone else will ignore him I expect, despite his size!


Barring any unexpected drama this will be my last post before Blog Wars 5. I'll be checking my emails regularly so if you've got any last minute rules queries feel free to get in touch. Otherwise I look forward to see you (and your armies) on the big day! Hopefully it's going to be even better than the first four events!

9 comments:

  1. Beautiful work mate. Though I've seen a fair chunk of it before the Riptide and shark really add to the overall look. As for the lighting, sunny Sheffield never fails to disappoint does it!?

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  2. Can't wait to see how you do, I like your list and think you've got a good solid answer to most anything.

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  3. im looking forward to seeing how the new tau do on the table top. im going to try and get mine updated for the sixth edition after blog wars. overall I like the list, the main change I would have made is to split the firewarriors into 9 man squads, extra scoring unit, same number of casualties to cause a morale check and supporting fire helps with oberwatvh concerns. also allows yiu to target more units.

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    1. Good point. Also means you lose less when a unit gets charged

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  4. I have been looking the World Wide Web for this information Gaming Tour and I want to thank you for this post. It’s not easy to find such perfectly written information on this topic. Great Work!

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  5. Looking very nice, and a well rounded force, I'd be pretty terrified facing up to that. Fingers may be every so slightly crossed I don't get picked against you :D

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  6. I second Andy's comment...

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  7. Can't Riptides only take one support system?

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    Replies
    1. They can definitely take two. Broadsides can only take one

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