Tuesday, July 21, 2015

Imperial Knight of House Tangryx WIP Part 1

Today I thought I'd take a break from talking about tournaments and post a couple of WIP shots of my first Imperial Knight. You may remember my previous post about magnetising it, so you'll know that I've got to paint all of the bits to make it fully interchangeable.

I'm sure that seemed a good idea at the time but right now I'm wishing I only had one weapon to paint for each arm and the carapace! Still, I'm enjoying painting the model. There's lots of details that I intend to go back and pick out but for now I'm trying to get the basic colours fleshed out.

Before I go any further let me apologise for the poor quality pictures. I took them quickly with my phone so I could post this up and get back to painting in the limited time I have before my son wakes up again!

In a shocking move of creativity I actually decided not to just copy one of the suggested colour schemes from one of the houses mentioned in the codex. I'm terrible for just copying colour schemes and not thinking of my own. My Tau are the exception to this of course but they were a one off compared to my SW, Orks, DA and DE. Speaking of which I really must get round to finishing them...

Anyway, I originally wanted quite a deep orange colour so looking at my colour chart that came "free" in a recent WD I decided Jokaero Orange was a good way to go. It's a base colour so it should cover quite well through the airbrush and it's just the right shade. Well, at least I thought it was. Look at the picture below and tell me in what world the colour on the chart matches the colour in the bottle!?!


Perhaps it dries darker I dunno but whilst I was looking at it on the shelf and trying to make up my mind I spotted Wild Rider "Red" which is actually orange! Very confusing this paint range! Anyway, I figured I'd give it a shot so proceeded to spray up all my armour panels. I was initially happy with it until I looked at it against the Leadbelcher of the metalwork. It was clearly a bit pinky and my wife said it was "coral" like some of her clothes! Not exactly what I had in mind. I therefore decided to risk Troll Slayer Orange over the top. I'd been worried it would be too bright but I'm actually really pleased with the colour. One problem with it is that on the other panels which I'd yet to spray it doesn't really cover too well straight over Leadbelcher (which I'd painted all of the skeleton and weapons in. 

It's not too bad with a couple of coats but I think on subsequent knights I'll try a basecoat of either Mephiston Red, Jokaero Orange or maybe my Vallejo grey primer. Hopefully that'll give a more even coat. I'm still pretty new to airbrushing. I'd love to do a bit more of a blended/fade on the armour panels but again that's something I might try on subsequent knights. 

As you can see in the picture below I've followed the Mechanicum painting scheme guidelines in the codex (see, I'm not that original!). 


This means Abaddon Black on the shin guards and shoulder pads. This knight will just be a run of the mill type so he won't be given any extra markings for Baron or whatever they're called. Perhaps I'll come back and do them later but for now I want to get the colour scheme down so work can begin on his brethren.


As you can see there's plenty of bits left to paint some of which still need some orange from the airbrush. Just when I think I've done it all I spot some more bits I've forgotten! That's what you get for painting for an hour or so at a time! You can see in the picture that I've started with some Averland Sunset on the sword to give it the black/yellow warning hatching. This will probably makes its way onto other panels too to try and break up the orange a bit. Incidentally I'm looking at these pictures now and realising there's A LOT of orange on there. That's the problem with painting individual panels and not seeing the work as a whole. Perhaps I should throw some white in there. What do you reckon? Any suggestions for breaking things up? There'll be transfers and details of course but he needs something else I think.

I've gone with one of the Mechanicum specific facemasks which will be glued in place rather than magnetised as I've mentioned before. 


Progress has been a lot slower than I'd hoped. That's partly due to limited time and partly because I'm lazy! I'd better get cracking as this little lot arrived the other day too...


Finally, the name Tangryx unimaginatively comes from Tango (which is an orange soda drink in the UK). I've just got to find a way of creating a house emblem that's easy to paint.


More updates to follow when I eventually make more progress!

Sunday, July 19, 2015

Decisions on Blog Wars X Army Selection

Following on from the discussion post about a few issues related to army selection for BWX, I wanted to outline what I've decided.

Exclusive Dataslates
There's only really the Skyhammer and SM Command Tanks that are feasible given the BW points limit etc. I think the Skyhammer could be abused but I'm prepared to allow it this time and hope that people resist making it too cheesy.

Flyers/FMC
Both of these units have been around for a good while now. The Tyranid codex is actually one of the "older" books actually. They're horrible to deal with but not unstoppable and I think to limit their use would hamper Tyranid players too much. I really hope people will avoid spamming them too much but I'll judge this on an individual list basis.

The main thing is to bear in mind that you might face one of these lists and plan your army accordingly. That means either taking plenty of anti-air or simply deciding to ignore them (as far as possible) and focus on their ground support units. Remember a Swooping FMC or Zooming Flyer can't claim an objective.

Special Detachments (e.g. Decurion, Warhost, Gladius)
Additional special rules aside, I think the main problem here is only certain factions have access to these detachments and it allows them to bypass the BW restriction of two detachments/formations. Until all (or the majority at least) factions have access to them I don't think they should be permitted.

To clarify though, this only applies to those detachments which are made up of formations. This includes things like the Champions of Fenris detachment from the supplement of the same name. Basically if it's just a single detachment/formation made up of units (in whatever combination) it's fine. If it's a detachment made up of subformations it isn't. I'm sure there'll be stuff I haven't thought of but if you're unsure contact me.

Conclusion
Generally speaking my stance this time around is going to be minimal restrictions and instead a (perhaps misguided) trust that you guys will enter into the spirit of the event and not bring total filth. I'm sure GW will throw plenty of spanners into the works before BWX comes around but I'll try and stay on top of things as best I can.

If there any things you think I've missed that are particularly awful in your opinion please feel free to comment here or contact me by email.

Friday, July 10, 2015

Guest Post: Fluffageddon Rules Queries

Here's another post from Matt:

I just want to clear a few things up on the duplications rule:
  • Units of the same type that can be selected from different slots do not count as duplications. This is to prevent it becoming too complicated, such as command squads being counted as the same as veteran squads etc.  
  • Units that can have a mixture of different types of models are always duplications if two are taken. For example a leman russ squadron is a duplication of another leman russ squadron even if the first squadron contains battle tanks and the second contains demolishers as each unit could contain a mixture. 
  • Astra militarum platoons count as a single unit choice, and so two platoons may be taken 
  • However the max squad size rule still comes into play during the game and so combined squads of guardsman can never be over twice their starting size (so only two squads can be combined to make a max size of 20 guardsmen) 
  • Models selected from a single choice within a codex (e.g. 0-3 per.... etc) only count as a single choice per 0-3 selected. 
Below is an example of an Astra Militarum list:

Combined Arms Detachment - 1850pts
Priest
Priest
Primaris psyker ML2

Tank Commander (Pask) in Punisher with another Punisher (both with HBs and lascannons)

Tempestus Scions, 5 man with 2 melta

Infantry Platoon
2 infantry squads both with lascannons
Platoon command with 4 flamers

Infantry Platoon
2 infantry squads one with lascannon, one with autocannon
Platoon command

Veterans (demolitions) in Chimera with 3 melta

Vendetta

Leman Russ squadron – 2 Executioners with plasma sponsons and lascannons

Wyvern Battery – 2 Wyverns

The only duplications are the infantry platoons. The Leman Russ are not duplicated as they are in different slots. The priests do not count as a duplication as they are selected as a single choice (0-3). Therefore 3 could be taken as a single choice if desired. I would combine the infantry squads into two 20 man squads with priests and a psyker in one to hopefully cast Prescience on my Executioners. Platoon Command with flamers will go into the Vendetta and the other will support the infantry squads.

Hope this helps with list writing!

Matt

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