Tuesday, May 05, 2015

Blog Wars 9 Rule Amendments and FAQ

Blog Wars 9 is a little less than five weeks away and GW is determined to make things more and more complicated with each passing week. There's therefore quite a lot to discuss before the event.

I'm keen not to restrict things too much because I hope that players will remember that Blog Wars is supposed to be a friendly event without the usual filthy lists. I've only ever had to return one list for being too dirty and I hope that I won't have to do it again. I'm not a fan of telling people what they can or can't use in their army but I'm conscious that some things just aren't much fun for anyone involved. Please make my job easier by writing your lists with the spirit of the event in mind. I have no problem with a strong list, just try to avoid particularly dirty combinations. Right onto a few things that I think need clarifying.

New Codices 
In the old days there might be a single new book between each BW event. This time there's probably going to have been half a dozen or so (and counting). The new Imperial Knights book is confirmed for this Saturday and I'm going to make this the last new book that will be allowed at Blog Wars. At that point there'll be just two weeks before army submission so I'd prefer to avoid people needing to make last minute changes. Therefore if your army gets an update after this date (May 9th), but before the tournament, the old rules will still be in play. Similarly, any new factions released after May 9th will not be legal at Blog Wars 9.

I'll need to read through the Imperial Knights book at some point soon after it's release (I'm getting a copy anyway) to decide whether anything needs to change regarding their use. Unless I say otherwise they'll stay as they are though.

Whilst we're on the subject, codices without an option for a Special Character to act as Commander may still be used. A character must be nominated as the "Commander" and his death with still generate 100 extra VPs in game one, however, he will not receive Objective Secured in missions 2 and 3.

Detachments & Army Selection
From the multitude of emails I've been receiving I worry that the army selection criteria are a little bit overcomplicated. I think it would make sense to simplify the whole thing by saying that each army can have a maximum of two detachments but no detachment may be used more than once i.e. no double CAD etc. I think that makes things much easier to understand and frees up more options for people. You can still only have one Lord of War and/or Fortification in your army though and your "Commander" SC must still be in a CAD/Faction and it be your Primary. I'll update the BW9 page to reflect this unless I hear any strong objections.

I know this opens up more nasty combos but some were still possible with the old system and hopefully you guys will self-police a little bit when it comes to filth.

Invulnerable Saves & Re-rolls
Once again, I'd hope this won't be an issue at Blog Wars because I'd hope people would realise that a 2++ with re-roll isn't fun for anyone. However, just in case one slips through the net I'm going to say that a re-rolled Invulnerable Save is only passed on a roll of 4+. That means your unit is still pretty damn durable but your opponent should at least feel like they have a chance!

Invisibility
In its current form Invisibility is a bit daft, I think we can all agree. I therefore think it's reasonable to say that Invisibility simply reduces the BS of enemy units to 1. That means you can still fire blasts/templates and things that boost BS like markerlights will still be effective. I'm also going to rule that you can't cast Invisibility on a Super Heavy Vehicle or Gargantuan Monstrous Creature (or their variations). Having an invisible Wraithknight just isn't necessary.

Eldar Craftworlds
Well, GW really made my job tough with this one. There are some frankly ridiculous things in there such as jetbikes all with scatter lasers and Wraithknights full stop. I think the best way to tackle them is to say that whilst the individual formations are legal, the Warhost Detachment will not be allowed at Blog Wars. Of course, there are still some nasty combinations in there but again, I hope I can rely on people to be sensible.

Lords of War
As per the rules in Escalation, Lords of War (including those like Logan) will give up an extra VP for every full 3 wounds or hull points they suffer. This will hopefully mitigate the inclusion of Lords of War and give armies facing them a way of claiming points even when they aren't destroyed. Of course, in the first mission this will be in addition to the points scored from Blood Points.

Conclusion
As I've said above, I'll update the BW9 page now to reflect these things. Please please please comment if you strongly disagree and tell me why. I'd also like people to comment if there are any other issues I need to address. Finally, I want to thank everyone who's supported this event so far and got into the spirit of it by bringing something that's a bit different from the usual "netlists". Games Workshop may be making my job more and more difficult but hearing the positive feedback from people (just about) makes it worthwhile.

Tuesday, April 21, 2015

Community Support: Fluffageddon! - Sept 5th 2015

Hi everyone, it's Matt here again. In the past I've only posted on here when reviewing a new codex, but this time it's for something much more exciting……..


Fluffageddon is my first 40K tournament that I will be running on Saturday the 5th of September at the Northwest Gaming Centre (same venue as Blog Wars 9).

As the name suggests the tournament is partly about the fluff (background of 40K and its armies and representing that on the table), but it's more about creating an event where everyone can come and hopefully have some enjoyable games of 40K with different people, well I suppose it's also about winning since it is a tournament….

Anyway, what makes this different?


But basically it's 3 different games of 40K in a competitive setting with certain restrictions to army lists and some slight modifications to rules.

The army limitations are intended to prevent the typical competitive lists from being present and instead should encourage people to think outside the box a bit and bring something a bit different and a bit more varied (maybe even a bit fluffy!).

There are loads of prizes on offer, some for coming top and some for coming top of the fluffy lists (seriously read the tournament pack). But there'll also be some mystery prizes that certain players will receive for round specific goals, revealed on the day.

I really hope people will give it a go and if it is a success I would like to make it a regular event that of course, it will get tweaked based on feedback I receive from people who have attended.

Alex - Please feel free to comment here with any queries and Matt will get back to you. Personally I'm looking forward to a tournament that encourages people to try something different and also one that I don't have to run myself!! 

Thursday, April 16, 2015

New 7th Edition Codex Skitarii Review

Unfortunately I'm currently short on free time to review the new Codex Skitarii book. Suffice to say I'm excited to see GW introduce a "new" race. It opens up lots of exciting possiblities for other releases both within Ad Mech and perhaps even some more new races such as Genestealer Cults etc. The release schedule for GW is certainly crazy at the moment with Eldar coming in just a few days time. It's this relentless pace that has actually made me pause for breath and decide that I don't need to buy anything else for a while. With things changing so rapidly I'd hate to buy a new army only to find a new release a week later makes them pale into insignificance (like Skitarii are probably going to do to Harlequins).

Anyway, if you'd like to read a review of the Skitarii book then I suggest you head over to my good friend Jamie's blog called Codex Imperialis where he's reviewed the book. I'd love to say I'll post my own review at some point but I just don't see that happening any time soon and suffice to say something else will be out by that point. You can check out the first part of Jamie's review here before moving onto the second portion here.

I hope at some point I'll at least find time to digest the new book and decide what to do with it for Blog Wars. For now I'm happy to say the Skitarii Maniple can be your "Core" force and one of the formations can, of course, be your "Additional" force if you like. I'd love to see someone bring them to the tournament but I think that's probably optimistic given how little time you'd have to build and paint everything.

As I said in a previous post, I'm going to need to post about some Blog Wars stuff soon and update some of the stuff on the BW9 page too. Keep an eye out for that.

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