Sunday, March 08, 2015

More Tickets Released for Blog Wars 9 and Daemonology Discussion

Well, that's a nice surprise. The first 40 tickets for Blog Wars 9 have sold out. The current player total stands at 41 (if you include me). Therefore, for the first time ever I'm going to open the event up to a total of 50 people. That's the absolute maximum though as I don't want to lose the friendly atmosphere I work so hard to create.

The venue has more than enough capacity for this many players and it also means more money in the pot for raffle prizes and to add the Best Conversions award to the painting competition. This will take the form of a certificate and a £15 Element Games voucher. I'm also going to increase the prize for Best Painted Army to £20 (from £15). Not quite as much as winning the tournament but still a decent recognition for the effort it takes to produce a winning army. This means the prize pot for the "tournament" prizes now stands at a total of £100.

Daemonology
Whilst I'm on the subject of Blog Wars 9, I wanted to discuss some thoughts on Daemonology. I may be biased in this particular area but personally I can't stand the conjuration powers in any form. I dislike the notion that any army in the game (except GK & Nids) can summon Daemons. Sure, you can justify it by saying they don't intend to summon them, they're just a by-product of manipulating the warp when using regular psychic powers. Trouble is, it just doesn't sit right with me that a non-Chaos psyker would be conjuring Daemons into existence. Ignoring the fluff issues I have with the system I think it's an overly abused mechanic in competitive play. You can look at someone's army list thinking you know what to expect only for his psyker to start conjuring Daemons. Finally, if nothing else, I think it's boring to play against an army like this.

There are two questions that need answering then. Of the people coming to Blog Wars (or thinking of buying a ticket), who thinks there should be restrictions on Daemonology? Secondly, how should it be restricted?

Here's my suggested answer to the second question. I'm already limiting Warp Charge to 12+D6 each turn. This should help minimise the amount of Daemons that can be reliably created. However, I want to go further and limit the use of Malefic Daemonology. Of course Daemons should be able to use it but what about CSM? The other question is what about Sanctic Daemonology? If I'm limiting Malefic it's only fair to limit Sanctic too right? Perhaps only GK should be able to use it. I really want to know what you guys think as I'm not sure what's the best thing to do here. Ultimately I'd hope that people would see Blog Wars as a friendly tournament and therefore not run cheesy summoning lists but I know that people will be tempted. Any comments are appreciated, even if you aren't coming to BW9.

Wednesday, March 04, 2015

The Winter Scenery Project (Part 4 of Many) - Snowy Imperial Bastions and Progress Update

There's probably going to be a delay to the scenery project for a while since I've got to get my Blog Wars army sorted as a priority. Still, I've managed to add another couple of pieces to the completed pile. All of this stuff needs some protective varnish but I'm putting that off as I'm convinced it's going to ruin it all! I've got a can of Purity Seal waiting though and I'll test it on one of the ruins first to make sure it doesn't do anything drastic. If all else fails I'll pick up some matt varnish that can go through my airbrush. Anyway, onto the bastions:


I started off with a basecoat of Catachan Green/Castellan Green through the airbrush.


I then drybrushed some Camo Green over the details followed by some Leadbelcher.


I painted in some details like the aquila around the door in Ceramite White and the door itself in Mephiston Red with Leadbelcher metalwork. I also painted the heavy bolters with Abaddon Black and more Leadbelcher (for the skulls above the bolters too). Finally I painting the floor on the battlements with Leadbelcher before applying a wash of Nuln Oil to all the metal work and some Agrax Earthshade to dirty up the floor a bit.


Now it was time to make them look more wintry. I hit the bottom of the buildings with a drybrush and successive layers of The Fang, Fenrisian Grey and finally Ceramite White. I also hit the top surfaces of everything with Ceramite White as this is where the snow will go.


You can see here that I've focussed the white drybrushing around the edges where the snow will go and you can see the muddy look the Agrax Earthshade has given the top. I deliberately applied in in a messy fashion to make it look, well, messy.



Here are the final shots of the Bastions with snow added. There isn't really anywhere to put any grass tufts so none of those this time around. I had thought about basing them but if I ever want to use them in a tournament that might cause issues. I may change my mind at some point but it won't be a big deal to paint a base up.

Finally, I thought I'd take some shots of my current stash of winter scenery on the mat. I'm extremely happy with what I've done so far. It's not perfect of course but it's a huge improvement on the old grey or black scenery we were using before. I'm considering applying a watered down coat of Drakenhof Nightshade wash to the snow flock to make it more like the colour of the mat but I'll need to do this on some test pieces to make sure it isn't too detrimental.



As I say, I'm now going to be focussing on my Blog Wars army but I'll probably do a couple of scenery pieces here and there to break up the monotony. I'm particularly keen to make some rocky outcrops and/or large ice crystals. I'd also like to keep my Citadel Woods in their current colour scheme to avoid the time I put into them being a waste. That means I need some other foliage so I'm on the look out for some aesthetically pleasing but reasonably priced snowy fir trees. I hope you're enjoying this series of hobby articles. It's a refreshing change for me to be talking about painting rather than just rules and tournaments.

Monday, March 02, 2015

New 7th Edition Harlequins Codex Review - Part 4 of 4 - Formations and Review Conclusion

As I'm sure you're sick of me saying now. This codex is somewhere between a supplement and a standard 'dex so there are plenty of formations like you'd expect from a supplement. Since the Masque detachment can be a little restrictive let's hope these formations prove to be a good way of getting Harlequins into your army.

Cegorach's Revenge
This is pretty much a complete army of Harlequins and one which you could make using the Masque detachment without being as restricted. You're basically taking a Masque but the choices are made for you and you've used your full 7 Elites. It's effectively 3 Troupes who each have a Shadowseer and Death Jester. There are no Starweavers in here but there's nothing to stop you getting them as Dedicated Transports. The difference between this formation and the Troupe though is that you get to re-roll 1s on your invulnerable saves. Brilliant for the Solitaire but still nice for everything else. Don't forget they work for your vehicles too. Otherwise you keep the same benefits as the Masque for a couple of restrictions.


Firstly you have to take two units of Skyweavers as your Fast Attack. This isn't a huge hardship but it does mean more points than filling the Fast Attack requirement of the Masque with a couple of Starweavers and I'm not sure I'd bother with them in a Masque if I had some DE or Eldar allies. Secondly, you have to take three Death Jesters. Not necessarily a bad thing but if I'm allying this to another army I'd be tempted to take more Shadowseers to throw in allied units.

The formation costs well over 1,000 pts before you throw in any extra models, transports or upgrades. This doesn't leave much for the allies you might want. It isn't difficult to add in some stuff to get to the magic 1,850pts level though. If you're wanting to run a pure Harlequins army (which I'm bloody tempted by) then I reckon the sacrifices are worth it for the invulnerable save re-rolls.

The Serpent's Brood
Another large formation but smaller than the Revenge. Here the Troupes are forced to take Starweavers although this doesn't necessarily mean they have to ride around in them. There are three huge problems with this formation though. Firstly, it doesn't have the awesome Rising Crescendo rule (which is almost enough reason to ignore it on its own). Secondly, the Skystride rule would be awesome if we weren't talking about AV10 vehicles. What are the chances that even one Starweaver will survive long enough to  make use of the rule? I'd also say the rules prevent them for getting out and back in again in the same turn but I'm open to debate on this. Finally, it doesn't include any of the Elites choices which make the Harlequins a totally different army. I'd never run a Masque without some of them. I'd avoid this formation completely.

Cast of Players
This formation is probably the best way to throw a few Harlequins into another army. It's basically a single Troupe with a Jester and Seer attached which isn't an awful choice at all. You don't get the benefit of the Rising Crescendo rule though which might be a deal breaker. The Crusader rule isn't particularly useful for Fleet units anyway. The main reason you'd take this is for the pretty minimal restrictions allowing you to throw it into another army. Here's a sample build:

Shadowseer, ML2, Mask
Death Jester
Troupe, 1 extra Player, 2 Neuros, 2 Kisses

That comes in at bang on 300pts and is 9 models which means you can stick them in a DE Raider with a Webway character. It's pretty pricey of course but won't be too much of a sacrifice to get them into your DE army. Of course you could swap a few things around there but it's just to give you a feel for the costs.

Cegorach's Jest
This is the cheapest way of getting some Harlies with Rising Crescendo. Again you can easily fit this formation into a DE or Eldar army. Not sure you'd necessarily want the Skyweavers or even the Voidweavers in that scenario though. At a minimum it costs the best part of 300pts. I suppose it depends on how much you like the Skyweavers and Voidweaver and whether you can cope without the Elites. Pretty decent but not great.

The Heroes' Path
Easily the cheapest of the formations and a bit of a strange one. You basically get one of each of the Elites who gain Shrouded, Stealth and Infiltrate. The downside is they can't join units (not that the Solitaire could anyway). That seems a bit daft to me. The Solitaire has no use for Stealth or Shrouded and the Shadowseer is reduced to Veiling himself as he can't use it on other units. I really don't get it. Either I'm missing something or it's just not well thought out at all. I get that they don't want you to be able to just include these guys in a non-Harlequin army but I can't see much reason to take this formation at all. The Shadowseer could buff DE with his Sanctic or Telepathy powers I suppose but he'll be incredibly vulnerable even with Stealth and Shrouded and with random powers I'd rather have an allied Farseer. Another one to avoid I reckon.

Faolchu's Blade 
As I said with some of the other formations it depends on what you think of Skyweavers and Voidweavers but if you're a fan then perhaps this formation is for you. Having a re-roll to Jink sounds awesome but I'm not sure it's that good when you really think about it.

It'll help you get through the early turns unscathed of course but the Voidweavers will be limited to BS1 quite a lot making them more durable but fairly redundant. The Skyweavers on the other hand don't care as much. If you make the squads a decent size and tool them up for combat, (i.e. giving them zephyrglaives since the bolas will be useless when Jinking) you have a pretty durable melee threat that will be quite an irritation to your opponents. In that scenario the Voidweaver becomes a tax for better Skyweavers. I'm not sure they're necessarily much better than DE Reavers in the same role though on a point-for-point comparison.

Of course even a re-roll is irrelevant if you meet Ignores Cover weaponry and there's the question of whether you'd normally bother Jinking when these units have a 5++ save anyway. This is one of those things that when you first read it you think it's brilliant but with a bit of thought it soon seems less so.

Overview of the Formations
I'm generally not a fan of Formations. To me they come across as a bit of shopping list to make you buy models you wouldn't normally pick up. The difference here is that with very few units to choose from you were likely to buy the stuff anyway. Clearly the standout choices here are the Revenge and Cast. The Blade and even Jest are outside options but the Path and Brood seem a waste of time to me at least.

I reckon if I did field Harlequins I'd be more likely to use the Revenge or Cast than I would the Masque. Even with the restrictions I don't think I'd feel too much like I couldn't design the list my way. As I say, without a wealth of options they don't seem too limiting at all. In fact I'd say the Revenge is probably worth it over the Masque 90+% of the time. As ever it all comes down to what you want from the codex. It's frustrating that you can't pick and choose more but I actually like that about the book. Too much of 40K these days is about taking the odd bits from books making other units rare sights on the tabletop. At least if you play someone who's using Harlequins you're likely to get a good flavour of them as a race. My poor DE have been reduced to "let me see how cheaply I can get a Webway and a couple of Venoms" meaning a lot of the codex gets ignored.

Review Conclusions
Through the course of writing these posts I've become a bigger and bigger fan of this book. It really does feel like something a bit special. Of course there are some obvious parallels with DE in terms of their combination of vulnerability and speed but there's a lot of unique content here to make them stand out. For the first time in a while I'm genuinely impressed with the effort GW have gone to in making this book. It's not perfect by anyone's standards with some dubious formations and the odd bit of wargear that seems daft but generally speaking I could happily run anything in the book. The Masque is a double-edged sword. On the one hand you desperately want Rising Crescendo but on the other that means you spend a lot of points (and money) to get Harlequins in your army.


I'm unlikely to be able to resist getting a Harlequins army for long which is irritating because I really didn't want to buy anything for a while. For now I want to focus on getting my scenery done plus my surprise Blog Wars army to at least three colours. That'll take me up until June though which still leaves half the year for more scenery work and another project. Perhaps Harlequins will inject some enthusiasm into my DE painting, will it be enough to do all that line highlighting though?

EDIT: Since writing this post I've already ordered myself a Shadowseer and a Troupe boxed set to enter the GW competition to win a stack of models. I'm planning on picking up a Death Jester and another Troupe box to give me a Cast of Players to run alongside my Dark Eldar. I'll be posting about combining Harlequins with DE after a brief break for another scenery update.

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