Fluffageddon was run at 1,500 pts with a few bits of comp including no superheavies, only two units could be duplicated and generally a couple of tweaks to discourage filth. I came up with the following:
1,498pts of Space Wolves
Wolf Lord (thunderwolf, runic armour, storm shield, wolf claw)
4 WG Terminators (two combi-melta, two combi-plasma, claw each)
2x 10 Grey Hunters (WG leader with fist, two meltas) in Rhino
5 Blood Claws
Stormwolf (meltas)
4 TWC (three TH/SS, one vanilla)
I'd originally intended to have a venerable dread in a pod as part of my list but didn't get him done in time so opted for the terminators instead. Not convinced it made much difference really.
Game One vs. Tau (Nick Thrower)
Maelstrom on Vanguard deployment and a tough test for my opening game. I've watched Nick's Tau army grow over the last year or so (or longer?) on his blog and it was great to see them in the (plastic) flesh. He had a combination of a Hunter Cadre and Optimised Stealth Cadre. Didn't fancy my changes of slogging it across the field but knew that was my best option to get stuck into combat. Definitely couldn't outshoot him.
I had a massive amount of luck early on as my TWC didn't take a single wound from half of Nick's army shooting them. Must've been 10 or so 3+ saves if not more. The rest of his army could only wreck a rhino too. He was forced to commit a couple of stealth teams to objectives too which left them vulnerable. My TWC managed a turn one charge. The lord split off and killed the stealth team whilst the rest of the squad killed some fire warriors. Both ended up out of combat though.
Nick's shooting started to get more devastating as the breachers piled out of the devilfish and vaporised an entire grey hunter unit. The other grey hunters couldn't finish them off either so met a similar fate with help from the ghostkeel and stealth team. Brutal. Elsewhere the TWC met a wall of drones (funny to be on the receiving end of that tactic) and the lord ended up having to hug an objective thanks to the cards I drew. Fortunately for me I was continually drawing the ones on my side of the table but unfortunately for Nick so was he.
When the dust settled there was very little left on the table with the TWC taking down the ghostkeel before meeting their demise to a wall of fire. The lord swept the drones and then weathered the storm briefly before succumbing. The flyer did very little did at least help dispatch some of the suits. Meanwhile the terminators came in, killed a suit and then got wiped out. At the end of turn 5 (and the end of the game) I'd just got some blood claws and the flyer left and Nick had a handful of fire warriors and some damaged tanks. The final score of 16-5 in my favour said more about the cards we'd drawn than anything else. It was a shame really because the game had dramatically swung throughout and felt like it was much closer.
Game Two vs. Eldar (Danny Evison)
I'd played against Danny's Eldar at Double Trouble but was pleased that there were no Forge World units this time. Didn't help me much as there was still some ranged (full strength) D from the platforms, plenty of scatbikes, a wave serpent full of d-scythe toting wraithguard, two squads of warp spiders and some dark reapers who'd brought their own bunker to the party. Not great when you're playing objectives either and I have little if any ranged fire to take down the bikers and prevent them grabbing tokens at the end.
I went first and had little choice but to send my TWC headlong into their doom. I'd toyed with holding them back but they'd have just been whittled down before getting their. My only hope was that a couple of them survived. They did not. I lost a rhino too leaving the grey hunters inside right in the open and in front of plenty of firepower.
Still, I thought, two squads of grey hunters with 5 melta shots between them and no cover for the wraithguard. Should kill them right? Throw in the newly arrived flyer too and it's almost a dead cert? Apparently not. I didn't hit with three of the melta shots and despite scoring an ungodly number of sixes on the bolter fire the wraithguard's armour held. That meant just two died to the meltas. I dropped a blast on them from the helfrost cannon but despite hitting two of them I failed to wound with both hits! The rest of the flyer's firepower was sent into the back of the wave serpent. Worth a shot in the rear armour whilst I have the chance right? Nope. Penetrated with a melta and a lascannon but both Jink saves were passed. Consolation prize of terminators deep striking in and killing some bikes? Nope. Probably my worst ever turn of 40K right there.
That basically sealed the game. My grey hunters were quickly eliminated. The flyer held on long enough to send the blood claws to their deaths but the tabling was completed after four turns with Danny on every single objective. Not my most enjoyable game but not really Danny's fault.
Game Three vs. Orks (Ian Connolly)
Despite Ian coming along to several Blog Wars over the years we've never actually played. I'd been admiring his Orks in the lunch break so was pleased to get a game against them. I fricking love Orks too but was a little surprised to find an incredibly shooty mob. Lots of lootas, grots manning a quad gun behind a defence line, two lots of buggies, a Gorkanaut (disguised as an Imperial Knight), tankbustas in a trukk and two Meks (one KFF, one SAG).
Well, Ian's first turn was a new one on me. I lost both rhinos to Ork shooting! Granted I was pretty stupid in my deployment. Didn't even think about refused flank and really should've. Not to mention checking line of sight to the lootas! Fail. Still, if I can get stuck in with my TWC it should be a bloodbath. Hadn't really banked on the Gorkanaut charging in and swiping down a couple of them. The tankbustas didn't help either, stopping me directing hammer attacks at the walker. Fortunately some grey hunters wandered into the combat and their wolf guard smashed the Gorkanaut's face in with his power fist. Good lad! That left the KFF Mek without any transportation but we'll get to him later.
The blood claws piled out of the stormwolf and helped the lord wade through the Ork lines finishing everything off. That just left the flyer and the KFF mek. With the Mek being worth his cost plus 100 bonus blood points for slay the warlord I decided to send my flyer after him instead of the Ork flyer. The first volley bounced off his KFF but I though I'd be fine. I only needed one S8 shot to get through and he'd be toast. Despite getting another turn to try, hitting three times and wounding three times, the sneaky Ork passed all three KFF saves and lived to fight another day!! Just goes to show how much luck is involved sometimes. Five 5++ saves is painful, especially when that was enough to give Ian a narrow victory. I'd killed 1,115pts to his 1,112pts but he got a 50pt First Blood bonus! Gutted. Still, a fun game and a great opponent.
Conclusion
It was great to see a lot of the Blog Wars faithful supporting Matt's new venture. It was frustrating that he was limited to 16 players as the Outpost didn't have their new venue ready in time. Apparently it'll be done early next year so I'll be watching closely for developments on that. I'm probably heading back to NWGC for Double Trouble 2 but need to confirm a date with them before I start posting about it.
Had two great games against some BW regulars which was a massive bonus. The game against Ian was definitely the best as it felt really close right until the end. My game with Nick was great but, despite being back and forth in terms of units killed, the Maelstrom deck really screwed him over. Frustrating when you're playing well but can't catch a break like that. My dice were insane though. Felt suitably guilty!
I look forward to another event next year. Hopefully in a bigger venue with slightly bigger numbers. Matt did an excellent job for the first time. Shame he couldn't join in but probably a blessing since it game him chance to play some Bloodbowl!
Speaking of which I got a sneaky half game in after the tournament which I won 2-0! I'm really excited about the launch of BB again. Matt and I are going halves on the new box. I'll take the humans and create the "Nuln Oilers" and Matt will grab the Orks. We don't exactly need the new set but the models are great and plastic counters etc are a nice touch. Have to say I didn't much like the new dice. Didn't feel they're as clear as the old ones. Everything else is gorgeous though. Will review the set when I get my hands on it.