Today I'll be finishing off the HQ section by covering the special character HQs. Their numbers have dwindled somewhat with two going completely AWOL and Ghazghkull moving to Lords of War. We've therefore only got three left. I have to say I think this a huge shame as they're often my favourite part of the codex. I'd be gutted if they did the same with some of my other armies. I suspect my wolves are safe as they've got models for all of theirs (except Bjorn actually) but my Dark Eldar might suffer as there are very few of the special characters who actually have models!
Wazdakka and Zogwort
Frankly I'm gutted by this. Zogwort used to be great fun to use and there's no joy quite like explaining to your opponent that their tricked out HQ is now a squig. I've never used Wazdakka but I have been picking up cheap bikes on eBay with the intention of buying the FW warboss on bike and running a Speed Freeks army. Nevermind. Who knows maybe they'll make a return if GW can be bothered to sculpt them? I think it's a huge shame when the new character models they have released aren't particularly exciting or indeed necessary. Ho hum.
Mad Dok Grotsnik (same price)
Making a unit Fearless is always going to be useful and with the Mob Rule changes even more so. I'm just not sure he's worth the extra cost on top of a regular painboy. He gives you a power klaw for challenges I suppose but with a 4+ save and no invulnerable is he going to survive them?
Kaptin Badrukk (25pts cheaper)
I'll cover Flash Gitz separately but purely from a battlefield role point of view he's probably best joining them (as you might expect). The range of Da Rippa compliments the snazzguns of the Flash Gitz well. Sadly once again I think there's better options from the generic HQs. If you're running a Freebootaz theme then fair enough but I just can't see much benefit in running Badrukk. Not awful by any means but just limited usefulness.
Boss Zagstruk (20pts cheaper)
He's also calmed down a bit and lost his Violent Temper which, with only Ld 8 (formerly Ld 9) would've been quite useful for Stormboyz. Instead his warlord trait, Bellowing Tyrant, gives him a 12" morale re-roll bubble. This actually makes him a tempting choice until, once again, you realise that would mean losing your ability to call a Waaagh!.
Even with such a low cost he's unlikely to appear when there's competition from the other HQs.
EDIT: I've noticed Zagstruk's strength has now been increased to 5. Not sure it makes him anymore viable but wanted to note it all the same.
Well, I have to say I'm pretty disappointed with the offerings here. Losing two SCs right out of the gate is a major blow but then to move upgrade characters to the HQ section where they can't compete with the generic choices is a massive shame. It's already a clogged section even with 3 HQ choices and moving these characters up there has probably sounded their death knell. Ultimately Zagstrukk and Badrukk's fate will be decided by how effective Stormboyz and Flash Gitz are but I'll get to them in their appropriate section.
The big problem is the Waaagh! rules. I really think you need to be able to call one to make an effective Ork army and that means you must take a Warboss who must be your warlord. That seems incredibly restrictive to me but perhaps my opinion will change as a I work through the rest of the book. The only saving grace I can see so far is the Ork Horde detachment allowing 3 HQs.
I'm not sure where this leaves Blog Wars. Insisting on a compulsory SC seems a little unfair when the options have been limited. Depending on what happens with other codices between now and November I might need a rethink. Well, onto the Troops next I suppose.