With the exception of Orders there aren't really any army-wide special rules which is the same as the old book. Of course, being a new codex there is a dedicated Warlord Trait table and as I'm sure you've seen in the rumours by now there are some new orders available along with some changes to existing ones.
The first thing to note is that tank commanders can only take the first three traits (which makes sense when you read them). I have to say that as trait tables go the AM one is pretty solid. You're getting Outflank for D3 units, Preferred Enemy for his unit (although only for one codex which is an issue against allies I suppose), a morale bubble which is better than most other books, Relentless for his unit, the ability to give orders or extend order radius/give an extra order. I can't really see any of them being particularly weak. Obviously Relentless is only useful for certain units but still there's a strong selection here.
Voice of Command (Orders)
Orders work in a similar way to before with the unit receiving the order need to pass a leadership test to accept it. As before the unit must shoot immediately (although "immediately" isn't actually spelled out) and a double 6 prevents and further orders being issued that turn. What's different though is that a double 1 doesn't give a free order but rather means that subsequent orders from that officer are automatically successful. Difficult to say if that's an improvement or not as frankly a 1/36 chance of it happening is hardly game changing.
There are now 9 orders with the first 6 available to any officer but the last three limited to Senior Officers (who can issue two orders). Here's a quick rundown:
- Take Aim! - Precision Shot special rule
- Smite at Will! - Split Fire special rule
- First Rank, Fire!, Second Rank, Fire! - extra shot for lasguns and hot-shot lasguns
- Forwards, for the Emperor! - unit must Run after shooting
- Move! Move! Move! - Runs with three dice (as before)
- Suppressive Fire! - Pinning special rule
- Bring it Down! (Senior only) - Tank Hunters and Monster Hunter special rules
- Fire on my Target! - Ignores Cover special rule
- Get Back in the Fight! - regroups/unpins a unit which can then act normally
Bring it Down has therefore changed from twin-linked and First Rank, Second Rank now specifically includes hot-shot lasguns and Fire on my Target now completely ignores cover rather than a re-roll. Otherwise, the old orders are the same. The new ones could be pretty useful though particularly Take Aim and Forwards for the Emperor. It's a shame that Incoming! has gone but a lot of the time units are getting +2 for going to ground anyway e.g. behind Aegis lines or in area terrain.
Next, it's worth looking at who can actually issue orders and at this point it's worth noting that Chimeras still allow orders to be issued from inside. Anyway, here are the guys doing all the ordering:
- Company Commander (Senior Officer)
- Platoon Commander
- Tempestor Prime
- Yarrick (Senior Officer)
- Creed (Senior Officer, 3 orders with re-rolls)
Finally, there are new Orders available for Officers of the Fleet and Tank Commanders. The Navy Orders (OotF) basically offer reserve manipulation but the Tank Orders are always issued at Ld9 and are as follows:
- Full Throttle! - Flat Out with 6+D6" even if Heavy
- Gunners, Kill on Sight! - basically Split Fire for the Tank Commander
- Strike and Shroud! - allows smoke launchers to be used after shooting
Not hugely useful but I can see that extra smoke coming in handy for the Tank Commander's unit. I'll discuss orders further when I talk about the possible combinations in my units reviews but I thought this overview would be helpful.
Heirlooms of Conquest
Like all of the new books the AM codex has some special wargear. Most of the time these things are overpriced for what they offer but let's give them the benefit of the doubt and take a look:
- The Tactical Auto-Reliquary of Tyberius - allows all doubles to count as Inspired Tactics. Not hugely useful for the cost especially when only two orders are issued per turn. Also has possibly the longest name for a piece of wargear ever!
- The Laurels of Command - good in combination with Get Back in the Fight! but still pricey and situational, 6" isn't much of a range to be useful
- Kurov’s Aquila - a 6" Preferred Enemy bubble is always nice but there's a whopping points premium to pay for the privilege
- The Blade of Conquest - pretty expensive for what is effectively a master-crafted frost blade but not totally useless.
- The Emperor's Benediction - decent way to spend those spare points I suppose. Precision Shot is a bit of a weird rule for it to have though when it can only be taken by Characters who get it anyway!
- The Deathmask of Ollanius - actually reasonably priced considering you get 4++ and IWND. Fear, as we know, is pretty useless though. Obviously EW would be nice but you can't have everything.
As ever then these are mostly overpriced. The SM (or should that be Adeptus Astartes) book actually had a decent selection which makes these look a little weak in comparison. Guard haven't ever really been about fully tooled up elite units though so I can't say it's a big loss.
New Army Bundles
There's also a the Hammer of Cadia which gives you three Hellhounds, three Leman Russ battle tanks and a Hellhammer. This set offers a saving of £66 against the individual sets! If you're fancying a wall of tanks then definitely worth thinking about although you may want a different Baneblade variant. Still this trend of offering bundles with the new codices is welcome, even if it effectively means the "battleforce" now costs £100!