Game Four - Ghostly Tides vs. Tau/IG
After a Sunday morning cock up by the ever reliable GW tournament staff which saw three teams on several tables across the hall. Attempts to point out the problem were initially met with the usual hostility from the event staff but eventually they sorted it out. Anyway, we were facing another opponent with some Tau. Seriously there were more Tau at this event than I've ever seen before, as a long time Tau player I'm saddened by this but more on that later. Anyway, this game would be Crusade with three objectives and Dawn of War deployment. Our opponents had two riptides (VTs but no EWOs for some reason?), a hammerhead, devilfish with ethereal and fire warriors, two more fire warriors squads, a leman russ, commissar and veterans in a vendetta.
The kroot arrived and finished off the fire warriors on our left. The wave serpent that was still free to shoot managed to wreck the devilfish. The wraithknight charged one of the riptides but couldn't finish it off. In response the leman russ killed 4 kroot but the rest held their nerve. The other riptide acted totally out of Tau character and charged into the combat with the wraithknight after both he and his partner had overcharged their nova reactors for a 3++ save but the combat stayed a stalemate with the riptides clinging on and reducing the wraithknight to two wounds. My other squad of kroot clung on to one of our objectives on the right flank and pretty much sat there for the game.
With the game coming to a close it was looking decidedly one-sided at it was only the end of our third turn. The vendetta arrived and despite interception from both riptides it survived with a single hull point. It then failed to kill off the commander with its lascannons in an attempt to claim Slay the Warlord even though I failed both Look Out Sir rolls. We dropped some dire avengers off on their objective whilst the wave serpent moved off to kill off the Ethereal and his unit. The tree hugging kroot on our right finished off the last fire warriors. Finally one of the riptides blew up the flyer with his fusion gun at half range which killed all but 3-4 of the occupants. The dire avengers on their objective took the commissar down to one wound and left him with a single friend. Our opponent's faces dropped when they realised we'd still got the kroot left to fire whose shots were enough to complete the tabling by turn 4.
Game Five - Ghostly Tides vs. Tau/Orks
We sealed our 100% record with roll-offs but our opponents had been able to position everything behind a single large ruin. This took our wave serpents out of the game for the first turn. The wraithknight managed to score a 6 to wound on the riptide but it made it's invulnerable save to survive instant death! The riptides both nova'd for the ordnance blast. Thanks to the close proximity of the enemy vehicles one riptide was able to stun the devilfish and blow up the battlewagon killing 5 lootas. Their riptide proved lethally accurate and downed one of the wave serpents with help from the lootas but the commander surivived the full salvo from the skyray.
As they were reading out the results we convinced of two things. Firstly that third was about as good as we could hope for and secondly that we'd be pissed off if our game 3 opponents were outright winners. Sure enough they were having secured 4 favourite game votes (and 12 bonus VPs as a result) which we can't honestly understand how when they must've tabled a couple of armies.
Once again we'd scored enough VPs from our games for second place but with a single favourite game vote (presumably from game two) we found ourselves 5th. Really makes it worth the effort to turn up on the second day!! What really grates is had we taken 6 VPs in game three we'd have won the tournament inspite of favourite game votes!
This brings me onto riptide reliability. My riptides throughout the weekend were equal parts awesome and awful. They failed their nova attempts more than they should've for starters. Game three was just daft though. For a weapon to get hot that many times is unbelievable. Couple that with their saving throws and we can only conclude we must've severely pissed off the dice gods.
Ultimately the problem was the pairings. Whilst we can't pretend we didn't benefit from it three of our games, it must've helped the eventual winners a lot. Anyway, enough bitching for now. I'm going to put up the painting competition pictures over the next couple of days and then I'll discuss the stupid system GW run on Friday.
I'd like to point out that I still really enjoy these doubles events for the social aspect. We met some great guys once again who I hope can make it to Blog Wars. Sadly our enjoyment is in spite of the events team rather than because of them, more Friday!