1,850 pts of Tau
Commander (fusion, plasma, TL, VRT, iridium)
12 Fire Warriors w/ Devilfish (d.pod)
12 Fire Warriors
12 Fire Warriors
11 Kroot plus hound
11 Kroot plus hound
3 Crisis Shas'ui (twin-linked fusion, plasma)
2 Crisis Shas'ui (MP, twin-linked MP), Shas'vre (2 pods, PEN)
Riptide (ion, fusion, EWO, VT)
Sun Shark (twin-linked MP, decoys)
Hammerhead (Longstrike, subs, SMS, spines, d.pod)
I'll run down how the list works in another post but I'm pretty sure you can imagine. Anyway, onto the battle reports.
Game One - Tau vs. CSM/Daemons
Matt was running 2 princes, lord of change, pink horrors, typhus, 2 x 10 zombies, 2 heldrakes, 3 solo obliterators. We were playing Relic on Vanguard. I won the first turn and there was no Night Fighting.
With the daemon princes fearing S10 insta-death they were safely behind a building. Therefore I brought as much fire to bear as I could on the lord of change whilst he wasn't swooping. I managed to bring him down to two wounds and kill off handful of horrors and zombies. Matt moved his daemon princes forwards as quickly as possible with one taking cover behind a building. The other deployed the portalglyph which spawned some horrors which used their bolt to kill a line of 4 fire warriors. The other horrrors attempted to kill some pathfinders but they passed their Deny the Witch roll. The lord of change incinerated 4 of the other pathfinders though.
|Not a pretty sight!!|
The fire warriors and riptide combined to easily remove the obliterators whilst the bomber dropped its payload on the zombies but could only kill a couple. Sadly despite heavy firepower the daemon prince survived thanks to tzeentch re-rolls of 1s on its armour save. Typhus arrived with another obliterator along with the pair of heldrakes. Never a nice sight! The dragons started by vector striking my bomber down with ease between them. They then incinerated the ethereal's squad but thanks to some good fortune the ethereal survived whilst his squad perished. The obliterator failed to hurt the hammerhead just like his late colleagues. The daemon prince dispatched the other crisis team as easily as he had the first.
The Tau hit back killing the daemon prince and destroying the baleflamer on one of the heldrakes. Sadly the other was unscathed though. The fire from the Tau gunline was enough to leave Typhus on a single wound. In return, the obliterator charged the hammerhead after failing to destroy it with his melta again. The power fist was enough though and the vehicle was wrecked. Typhus attempted to charge the riptide but with only a single wound remaining he was cut down. The horrors gunned down the pathfinders thanks to rolling well on their power.
One heldrake zoomed off to the left flank to deal with the kroot but only killed a handful. In return the kroot were incredibly lucky and stripped two hull points from the flyer. There was very little left on the table now and the game was coming to an end fast. Sadly I'd totally forgotten all about the objective. The kroot managed to kill one of the zombie squads but sadly the other was able to claim the objective. With Matt scoring slay the warlord too it was enough to give him a 4-2 win. With very little chaos left on the board this was probably against the run of play but as ever I need to play the mission!! My riptide was all off half an inch from contesting though!
Game Two - Tau vs. Grey Knights
Matt was running 3 (yes 3) dreadknights, coteaz, a 10-man strike squad, a stormraven, draigo and 4 solo paladins. Certainly not a horde then! We'd be playing Big Guns on Dawn of War and once again I was lucky enough to take first turn and there'd be no Night Fighting.
Basically I wanted to try and put as many wounds on the dreadknights as I could. The crisis team used a couple of markerlights to become BS5 and with Monster Hunter from the chip they were able to force the dreadknight in the centre to take 8 saves. Somehow Matt managed to roll four 1s and I'd killed a dreadknight in a single volley!! Draigo was at the front of the strike squad. With Coteaz acting as a Look Out Sir tank for any S5 or less shots. The riptide and hammerhead managed to put a couple of wounds on draigo and kill a couple of strike marines. To do as much damage as I could I fired some 30" pulse rifle shots from my fire warriors at BS5 (thanks markerlights). They managed to score 8 wounds with Matt rolling LoS for half. He then had 4 2+ saves on Draigo who somehow died too!! That has to be one of my best openings ever, Draigo and a dreadknight down at long range!!
My crisis team, bomber and one squad of kroot arrived. The kroot, interceptor drones and crisis suits lined up the dreadknight on the left whilst the crisis team dropped in next to the other. The commander and his team were easily able to destroy their target but the other dreadknight survived with a couple of wounds. Matt brought in a couple of paladins but despite attempting to intercept them with the dreadknight I'd failed to Nova him so a single melta shot ended up not being enough. The ion accelerator was able to remove a wound from one though. The stormraven arrived and failed to harm the hammerhead with it's multi-melta but it did manage to kill a crisis suit. The dreadknight managed to stay locked with the crisis team to save it for a turn.
|If I hide behind my shield he won't see me!|
I tried to play for the tabling now. A pair of fire warriors had jetted over to the paladins objective in a devilfish and with help from the kroot they killed off the paladin controlling it. The kroot opened up on the strike squad killing the remaining two marines. I just needed to kill Coteaz for the tabling. The riptide hit him with an ion shot but Matt went to ground. He failed his initial 6+ but thanks to Precognition he passed the re-roll and with the game ending there I'd just missed out on the tabling.
After Action Thoughts
For the entire first game I forgot all about my interceptor units. The riptide really should've been dropping those obliterators and maybe even heldrakes before they even struck. It was a pretty major mistake and I was just lucky that Matt wasn't able to punish me for it. Still, I've not been using Tau long I suppose.
The riptide is really growing on me. I was sceptical at first but I think with interceptor and skyfire he's pretty awesome. I wasn't sure about the velocity tracker but the potential to fire two twin-linked melta shots at a flyer before it's even fired is far too tempting. Still he did manage to cause 5 wounds on himself across the 2 games thanks to failing Nova!
These games were great for me as they allowed me to test out my crisis team substitute for HYMP broadsides. I don't really want to buy 3 of the new models so I thought I'd try the team listed above. They certainly don't have the firepower of the broadsides and are only 3+ armour but they make up for it in manoeuvrability. This helps to compensate for the 36" range. With the puretide chip they're pretty good for dealing with vehicles and MCs alike. The main thing they lack is Interceptor though. The riptide and interceptor drones provide some help but it would be nice to have all those shots against Necron flyers for example.
Ultimately there isn't a world of difference between the two when you take everything into account. The main thing is that I don't have to buy, build and paint three broadsides if I take the crisis team. That means I only have pathfinders to paint and leaves me some money spare for Eldar perhaps.....