This was the second outing for my hybrid wolves list. I've tweaked it slightly from last time to ditch the wolf standard giving me enough points for a fen wolf for the lord and hammers for all three WGBLs. Incidentally I don't think the wolf standard is totally useless but in this list it's simply not worth the points. A lot of the time the grey hunters are dropping in and getting hammered before they can think about assaulting. In the last tournament I found that the WGBLs were facing a lot of MCs. The hammers give them a chance of striking in the second round of combat, they might still die to a solid MC but there's a good chance they'll take it with them.
Game One - Wolves vs. Eldar/DE
My first opponent was Tess Yoxall who came along to the last Blog Wars. He'd heard about the tournament through reading this blog ironically. Anyway, Tess was running a mixed Eldar list with wave serpents, war walkers, spiders, hawks, war walkers, windriders and wraithguard along with an allied archon and warriors in a venom. The d-cannons from the wraithguard were a big worry for my thunderwolves and serpents/windriders would be an issue given we were playing Big Guns on Hammer & Anvil.
Tess won the roll off and used his serpents to take down one of the WGBLs for First Blood. His warlord trait had pinned another so I wasn't exactly off to a flyer. The pods came in and were massively underwhelming. One landed safely behind t
he serpents but the melta shot was successfully jinked meaning I just stripped a single HP. The other squad couldn't even down the venom leaving it immobile. Tess brought in his spiders and wraithguard bomb but to my surprise he went for one of the grey hunter packs leaving just two models remaining. His wave serpents went flat out to try and keep away from my grey hunters. This put one of them firmly in charge range of a WGBL though allowing me to smash it with his hammer but the real carnage was happening on the other flank.
Game Two - Wolves vs. Eldar/DE
Despite getting +1 to Seize I still ended up going second. That meant I had little or no chance with all that S8 AP2 weaponry. He also got Shrouded on his spiritseers which has a 6" bubble and therefore 2+ jinks all round. My wolf lord died straight away and when my grey hunters arrived they managed to hit with both meltas but the hornets passed their jinks. Psychic shriek was brutal. Both times I had to roll for it I scored 15 and 17 wiping out the squads who were Ld7 thanks to the Armour of Misery.
Game Three - Wolves vs. Tau
He castled up in the middle of his deployment zone behind his aegis line and with a ring of kroot outside of that to act as an assault buffer. I knew I'd need to make a hole in that line to get my TWC into the thick of it. I brought down my two pods either side of his army. He intercepted the pod blowing it up for First Blood but taking down 3 kroot in the process. The grey hunters then managed to kill a broadside with a melta shot and couple of missile drones. The other pod suffered a riptide blast that killed five hunters including one of the meltas. The terminator tried to use his combi-melta to destroy a skyray but it managed to jink. The drop pod then fired at the kroot managing to kill two and force a morale check. The kroot failed and were forced to fleet 5". It wasn't until we got right to the end of the line that we realised one kroot was within 5" of the table edge and therefore the whole squad was destroyed! This all worked quite nicely as a distraction away from my TWC characters as the Tau focussed on downing the grey hunters and therefore fired only minimal shots at the TWC.
I fired the flyer at the skyray again thinking I'd easily be able to strip the single remaining hull point. Despite being twin-linked BS4 I only managed a single penetrating hit. At this point one of the other competitors pointed out that an Immobile skimmer can still jink which seemed to check out in the rulebook (despite being ridiculous) and, of course, the save was passed.
The game ended there with just the riptide (who'd also finished off another WGBL with his shooting) and a damaged skyray left for my opponent. Final score 14-11 to me with a decent 1,415 blood points.
My first game against Tess really should've been much closer. With one WGBL pinned and another going down I was on the back foot early, especially when I failed to down either vehicle with my grey hunters. The archon's webway bomb really should've used their S10 on my lord who would almost certainly have died. They'd have then survived the fire from the grey hunters and been able to shoot them in the following turn. The serpents spent too much time moving flat out which certainly helped protect my troops and even landed one of them in range of my WGBL for a charge. Finally, the tank shock was totally unnecessary. It was unlikely to work against Ld9 and with a melta in the unit against a single hull point it was suicide. I'm not trying to overly criticise Tess but it certainly made my job a lot easier. Sadly for Tess he finished with the wooden spoon in the end too.
The second game was one of those rock vs. paper affairs where I never really had a chance. This made it a less than exciting game but I still had a great laugh with John about how ridiculously bad my leadership tests were etc. The game highlighted a couple of things I dislike about current 40K though. Firstly that, once again, DE were just used to borrow a single gimmick (webway) with just a minimal troop. It's a shame to see an army I love still being used in this way but I can't see that changing soon. It's one of the reasons I'm not a huge fan of allies. The second thing is Forge World. I don't allow them at Blog Wars for the reason that I think it's basically who can afford to buy the best rules. The hornets are a great example of this. They're incredibly cheap for what they give you.
However, the last game was one of best tournament games I have ever played. It may not sound it but it was pretty close throughout although it did swing my way in the later turns. There were just so many cool things that happened. The riptide killing a WGBL with a smash, the kroot running thanks to exploding drop pods and storm bolter fire killing just the right amount for a morale check, the crisis team taking the last wound from a WGBL, etc. I think it also helped that there was a lot of combat which, to me at least, always makes for a more fun game. It was a nice way to end a mixed day and the victory gave me 8th place overall which isn't too bad in a field of 24 I suppose.