I haven't had chance to fully digest their rules and what they'll mean for the game but here's a quick rundown taken from the FFG site. For more information visit the FFG website for the full preview.
- The Z-95 Headhunter enters the Rebel fleet as an extremely efficient missile platform, better enabling the Alliance to match Imperial forces ship-for-ship.
- The TIE defender is a straight-forward fighter with strong shields, weapons, agility, and a maneuver never before seen on a dial.
- The E-wing pairs the X-wing’s firepower and resilience with the A-wing’s speed and agility.
- TIE phantom pilots rely upon the ship’s unique cloaking device to evade enemy fire and pounce upon their foes with their deadly laser cannons.
Matt will be picking up the Imperial Aces expansion when it comes out so hopefully we'll get to put the new pilots to the test soon.
Here's hoping FFG keep up this release schedule to help bring variety to my games of X-wing. Exciting stuff.
If you haven't tried X-wing yet I seriously recommend it. There's lots of content on YouTube about how the game works including Will Wheaton featuring it in his board games series, Table Top (although he does get a couple of things wrong!).