Friday, November 11, 2011

Necron Reanimation Protocols: My Thoughts

You'll notice this another Necron post on my Space Wolves blog. Tough luck! Get over it I'm always excited by a new codex whatever the army is! It seems the internets are too so I'm just giving the people what they want!

One of the main sticking points for people regarding the changes from previous codex was that RP is now 5+. The other problem is that the warriors have a 4+ save. However, I personally think that the warriors are better for it. Coming in at just 13 points a model I think you're getting a good deal. The only problem I have with them is I2 but that's another story and something I can sympathise with when I use my Tau! Having 4+ followed by 5+ (which you can do a few times per turn) is almost as good as 3+ anyway!

Anyway, back to RP. The big change for this new codex is that you can perform the RP roll after each phase. This means that if you lose any models to dangerous terrain in your movement phase you can attempt to get them back. If your opponent shoots a couple you can get them back before the assault. The only problem is that if you lose them in assault then you'll still get swept up before that can get back up. I think this is a great way of doing things. There are several ways you can improve your chances of getting them back such as a Res Orb giving you 4+ RP rolls or a Ghost Ark giving you D3 back per turn. This can really make those big 20 strong warrior packs hard to shift, especially with shooting. In combat you're still going to struggle but you've got WS4 and T4 (unlike my Fire Warriors) and don't forget this is from a "shooty army". A typical squad of marines won't kill more than a few and with Ld 10 you've got a good chance to stay in combat.

So why are people bitching about warriors being crap? Compare their RP to Feel No Pain. FNP is great because firstly it's 4+ and secondly it means you don't actually lose the model in the first place. With RP you do lose the guy but you can get him back on 5+. By that simple comparison FNP wins. Let's think about Blood Angels though. They pay 50pts minimum for a priest to give them FNP on top of their squad. Now OK it's a bubble but still that's a couple of points per model assuming he's giving it to 2 10 man assault squads or similar. It's pretty easy to get rid of that priest too. As soon as you get into combat he's going to be the first target and you can bet it'll be power weapons that get put on him. Now your BA are back to being 3+ armour, still better than the Necrons' 4+ but just as vulnerable to power weapons.

Now let's think about RP. You get this included with the model's base points cost. As long as your Necron Warrior has a mate stood next to him you can attempt to get him back. Doesn't matter what took him down either. Doesn't matter if it was a basic shot from a lasgun, a hit from a power weapon, a smack from a monstrous creature, a flashy nemesis force halberd or whatever, as long as he's got a friend alive he can come back. FNP doesn't have that luxury, if the model was killed by anything AP1 or 2, power weapon or anything which could cause instant death and you just don't get to roll it. That's assuming whatever killed you didn't kill the sanguinary priest/apothecary etc. Dark Eldar need to win a combat or shoot a unit to death before they get FNP. Necrons get RP as standard and for most of the units in the codex, frankly I think that's great.

Are you forgetting they got rid of Phase Out??

On a side note. I think people are expecting Necrons to be a standard 5th edition mech army now they have a troop transport but I personally think the Ghost Ark isn't going to be used as a transport in the classic sense. I think you only need one or two in your army as a utility vehicle for you warrior squads. I wouldn't bother putting the warriors inside them, just let them walk along side. This means people won't spend time firing at the Ghost Ark (unless they have sense of course) and instead will frag your warrior squads.

I'm building a Ghost Ark for Matt at the moment so I'll post up some pictures of my progress building and painting it as soon as I can.

What are your thoughts on the new Necrons?

2 comments:

  1. I think you are seeing it clearly. I've seen attempts at MSU and gimmicky teleporting but the crons are probably going to work best in large squads with support armor and tricks.

    Their transports are to expensive to fake razor-spam.

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  2. It's also important to remember that NOTHING (except being broken) stops RP from working, whereas FNP (and to a lesser degree WBB) could both be neutralized by the right weapons.

    RP is far, far better than WBB.

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