Saturday, June 13, 2015
Blog Wars 9 - My Battle Report
Fortunately for me Stu Dickson showed up on the day on the off chance he might be able to play. He'd originally been one of the first people to buy a ticket but had been forced to pull out when other plans had clashed. I don't know what changed but suffice to say he asked me if it would be possible for him to play. I was initially tempted to let him play all three games but decided that I wanted to have at least one game as a test of how feasible it was for me to play and act as TO at the same time. I decided that I'd play the second game since there was a break following it and also because I knew the mission was pretty simple to play. Anyway, here's my army:
1,850pts of Orks
Warboss in Mega Amour with Lucky Stikk
Big Mek with KFF and Fixer Upperz
Mad Dok Grotsnik (my Commander SC)
3x 11 Boyz plus Nob with klaw in a Trukk
13 Boyz (to join Warboss)
3x Deffkopta with rokkits (three 1-man units)
Battlewagon with reinforced ram (for the Warboss)
I could've made the list a lot more filthy with some extra Meks in the Stompa but I figured the Stompa with 5++ and a 3+ repair was bad enough. The Warboss is nigh-on indestructible with the Stikk provided his opponent doesn't have AP1 or AP2 weaponry. Grotsnik is a funny old character. A lot of his special rules cancel each other out i.e. 6+ FNP and 5+ FNP (!?!?) and he isn't a great choice for BW as he can't leave his unit. I'd have loved to have taken Zogwort but he apparently doesn't exist anymore. Thanks GW!
Dan's list was a Librarian (ML3) in terminator armour, 2x "Rifleman" Dreadnoughts, 2x Purifier squads (one in rhino, one in lascannon razorback), 2x 5 Terminators, Interceptor squad and Dreadknight plus an allied Inquisition force of Coteaz (Commander) and an Ordo Xenos Inquisitor. Fortunately for me there wasn't much there that could worry the Stompa so it would depend on how effective the Stompa could be rather than whether or not it would survive.
Dan won the roll off and elected to go first deploying Coteaz in and his purifiers in a large ruin and a dreadnought on each flank supported by the interceptors up the middle. The terminators went in reserve. I basically just spread my vehicles out along the edge of the deployment zone giving them enough space to squeeze between terrain pieces and avoid those pesky immobilisation rolls.
The Orks responded in predictable fashion by charging up the field towards the Grey Knights. The shooting from the rest of the army missed completely but the Stompa made up for it. The deffkannon hit its target and killed off 3 terminators (it might have been more but for Sanctuary). The supa-gatler stripped hullpoints from the rhino and a supa-rokkit killed an interceptor in cover. The Warboss jumped out of his battlewagon followed by his boyz and with help from the boyz in the nearby trukk they charged the Dreadknight. The dreadknight issued a challenge which was accepted by the nob from the trukk and then it was the Orks turn to throw out some damage. The boyz managed to score 6 wounds between them but the Dreadknight shrugged them off. The Warboss inflicted 4 wounds with his klaw but two were saved. I was still hopeful Grotsnik would finish the job but all 4 of the wounds he caused were saved thanks to Sanctuary. The Stompa managed to roll 3 for his 4" charge so the terminators would get another chance with their vortex.
The dreadnought charged into the orks who'd wrecked the razorback and killed most of them off. The nob wasn't able to damage it in return. The other boyz nearby finished off Coteaz. The interceptors now charged and killed a nearby deffkopta. The GK forces were starting to dwindle at this point so Dan tried to consolidate them onto his home objective taking out a trukk that had parked on it.
Turn 4 & 5
The game was all but over by this stage with just the immobilised dreadnought to finish off and the other one joining the Ordo Xenos inquisitor on the home objective. The remaining Orks on the right killed off the dreadnought in combat but were then cut down by the purifiers. The Stompa swung back around again and helped finish them off though whilst the Warboss claimed the central objective. Finally the only remaining deffkopta came in to seize the objective and it was game over.
I really think that was the big deal here. If he'd holed up in the ruins and forced me to head across open ground to get to his objectives it would probably have been a very different game. As it was though it made the game more enjoyable and I got to experience the best from the Stompa. I don't really expect it to perform so well again though!
I enjoyed my only game thanks to Dan being pretty reasonable in the face of an amazing performance from the Stompa and I'd like to thank him for his patience whilst I dealt with rules queries from other players. It's a shame I didn't get to play more games with my Orks but frankly the tournament would've been well behind schedule if I had and more people would've noticed how little progress I'd made with painting my army!!