Blog Wars 6 may have been quite a while ago but sadly I've been too busy to get much content up since then. I've already decided that I'm giving Tau a break for a while but, before I put them to bed, I'd like to run through what worked and what didn't in my most recent Tau list. Head over here for my list.
Nevertheless the Ethereal really makes the fish of fury tactic effective. It wasn't difficult to get all three squads of fire warriors to disembark in range of the Ethereal and make full use of Storm of Fire.
These guys certainly have their detractors across in the internet. In fact, it's rare to see any in a list. Most people look to Kroot or Allies for their Troops. I really think mechanised Fire Warriors can work though. Basically you keep pile them all out to put a ton of S5 shots onto something and then mount the surviving warriors back up if they take some serious fire. There are going to be times when you lose some of them but hopefully they've done their job before that happens.
They really rely on the Ethereal though. They're not useless without him but they aren't stellar either. Your opponent will be pretty disgusted by the number of dice you pick up when you fire with them at full strength and that's always a nice feeling.
Shadowsun and Bodyguard
There were times when I missed my usual commander though and I still think in non-BW games I'd take my fusion/plasma commander over Shadowsun. You're always paranoid about her getting hit by something and you have to steer well clear of combat at all costs. Her drones are excellent though as they make her unit pretty sturdy and devastatingly accurate if you get a markerlight or two.
It frustrates me that they lost their S4 and extra attack but this firmly puts them into the shooting category in my mind. There's rarely a need to charge them in. They were disgustingly lucky in my first game but the rest of the time they either got ignored or were easily dealt with. They're there to grab objectives for cheap so you don't have to expect much else from them and you won't be disappointed.
I couldn't find 10pts to give my two units a hound each but I have to say I didn't really miss them. This is probably mostly due to my fire warriors having some mobility but also you have to think carefully about objective placement.
Crisis Team (Missile Pods)
These guys did what was asked of them providing ranged anti-vehicle fire. They do, of course, struggle against AV12+ but that's where the fusion weapons in the list come into play. The PENchip makes a massive difference for anti-tank and is great when fighthing the many MCs that are around these days.
Marker drones with a buff commander are definitely better at marking targets whilst staying alive but for the same points I'm lighting up three different targets with three marker hits pretty reliably. I'm keen to stick to three units as invariably at least one makes it past turn two and can make the difference between victory and defeat. There's something satisfying (dirty as it is) in firing an S8 AP2 pie-plate and killing everything under the template. Speaking of which....
I've sung their praises plenty of times before. Some people are saying SMS is the way to go for dealing with Eldar jetbikes but that opportunity to fusion a flyer is just too tempted I'm afraid!
The List in General
I'm much happier playing this Tau list instead of my static gunline version. Seeing the confused look on my opponents' faces when I advanced my army towards them was priceless. I love using Tau but simply don't enjoy sitting back and shooting. It's a shame that's what 40K has become but I'd much rather be getting stuck in and taking the fight to my opponent.
What I'd like to try is running the list without any riptides and replacing them with more crisis suits and perhaps even more fire warriors! Anyway, the Tau are going back on the shelf for a little while whilst I dust off my Dark Eldar. I've loved playing a top flight army for a change but it's time to move on I think.