Friday, February 06, 2015

Blog Wars 9 - Saturday 6th June 2015 - Tickets Now on Sale!

In exactly four months time I'll be hosting the ninth Blog Wars tournament at the North West Gaming Centre in Stockport, UK. Tickets are on sale now and can be purchased by sending £17.50 per ticket to alexjbrown58@hotmail.com on PayPal. Please use the "Family or Friends" option as it saves me a fortune in fees which means more prizes for you guys. If you're buying multiple tickets please let me know the names AND email addresses of the other players so I can keep in touch with them in the run up to the event. Please remember that, whilst it used to be bloggers only, Blog Wars is open to both bloggers and non-bloggers alike (i.e. anyone and everyone!).

Your ticket fee includes three games of 40K at 1,850pts in a relaxed and friendly atmosphere, lunch, spot prizes, tournament prizes and most importantly entry into the raffle with a top prize of an £85 Imperial Knight! That's included in your ticket, just by showing up you're eligible to win that and other prizes.

Please take your time to read through the event pack here. If you have any questions please contact me ASAP so that I can get back to you well in advance of the event. The army selection may seem complicated at first but it's deceptively simple and hopefully doesn't penalise any particular army too much. I'm going to give a lot of thought to whether I reduce the restrictions on Lords of War but they will definitely still be restricted in some way. Forge World will not be allowed at Blog Wars 9 but I'll revisit the situation before BW10.

Whilst I'm on the subject I received an exciting parcel today all the way from the USA. When I ordered the F.A.T. mat for Rob Hill (who won the 1 million views competition) I also ordered two more to be given away at Blog Wars 9 and 10. I have to say I'm massively jealous of whoever wins these mats as, even though I own one myself, I'd love to have either of these designs available for my games. I'm also jealous because the mats now come in a fancy zip up bag with carry straps whereas mine just has a drawstring bag (since I was a Kickstarter backer).



Anyway, the Grassy Plains mat will be just one of the many raffle prizes at Blog Wars 9 whilst the Urban Combat mat will be on offer at Blog Wars 10 on November 7th (save the date!). The Urban Combat mat is particularly smart as the streets mark out the usual Dawn of War/Hammer & Anvil deployment whilst cleverly placed lights/rubble mark out the diagonals for Vanguard Strike. Brilliant idea if you ask me!


I'll be announcing the other raffle prizes nearer the time but rest assured they'll include the now obligatory Imperial Knight. Of course if I sell the full 40 tickets I'll add in an extra raffle prize (or two). I might even consider upping the capacity to 50 players but this would be the absolute maximum to avoid losing the friendly atmosphere.

Right then. I'll hopefully see a good number of you at BW9 in June. You have four months to get your armies painted up (or at least to three colours) so you best get cracking!

Wednesday, February 04, 2015

Blog Wars 8 - Feedback Discussion (please comment)

I fully intended to have this post up ages ago but my new xbox has distracted me somewhat. Suffice to say, as ever, I want to continue my drive to make Blog Wars the best event on the tournament calendar by listening to feedback from the guys who've attended recently (and by continuing to offer stupid amounts of loot). Not only that but I'd like to hear from people who are thinking of attending to tell me what would make them more likely to come or what's stopped them coming so far. Remember the event is open to anyone, not just bloggers. The name is a throwback to the event's origin but that's all.

Staying the Same
Whilst I want Blog Wars to continue to evolve there are a few key ideals that will (hopefully) never change. These are things that are ingrained in the identity of the event.

  • A single Special Character will remain a compulsory requirement. This is part of the identity of the event and despite GW deleting some prominent SCs I still think all of the factions have decent options.
  • The raffle will continue to offer much better prizes than the tournament. I want people to enjoy three games in a relaxed atmosphere. Of course they should try to win their games but I don't want them to write their lists as dirty as possible because I'm offering a big prize to the winner. You can show up, lose all three games and still walk away with a bigger prize than the overall winner (but no certificate - unless you come dead last of course).
  • Scoring will be fixed at 33 VPs per game (30 Primary, 3 Secondary). This helps to minimise the impact of simply receiving a bad draw as each round is worth the same number of points. I think it works well but perhaps that's just me?!
  • Two spot prizes will be given in each round for specific things. Nothing too exciting but just a little token worth about a fiver for something stupid/awesome that you achieved in your game. 
  • The Venue - I'm happy with the venue and particularly with the support I receive from the owner as it makes the event a simple as possible to organise. The tables are decent and the location is accessible. I'm not particularly happy with the food but I'm coming to that later.
  • Prizes for Best Painted Army and Best Painted Character. It's nice to have awards for both and it's rare for them to go to the same person. It means you could get your army to three colour minimum but focus on your SC and still have your efforts acknowledged.

Up for Discussion
As always I want to here your thoughts on the event and I endeavour to take your comments on board when writing the rules pack.
  • Army Selection - over on the BW9 page I've posted up the proposed army selection criteria. I think it's a reasonable system but I want to hear your thoughts. Could be changed to simply two detachments of any kind for simplicity but I'd then rely on an element of self-policing so we didn't see 3 riptides and 3 wraithknights for example. What do you reckon to the current plan?
  • Imperial Knights - they're certainly not overpowered, especially with the changes to Destroyer weaponry, but I've previously limited them to 1 per army. Would you be happy to see this lifted to allow up to 3 knights in a list? I can't see much of an issue. Of course some people will find it hard to deal with but if you know it's in there at least you can write your list accordingly in case you face it. Should Gerantius be allowed as an SC and should the Adamantine Lance formation be allowed?
  • Tactical Objectives - as I discussed in an earlier post I'm looking to change the final mission to a Maelstrom one. This is to keep things fresh and embrace 7th edition a little more. Were you totally happy with the old "Control Freak" mission though and would prefer it to stop? Any thoughts on Maelstrom being used at BW?
  • Best Conversion Award - I sometimes find that the other hobby awards (best army/best character) actually go to the army which features the best conversions. You can have an army of simply assembled models with an excellent paintjob overlooked because an army with a comparatively mediocre paintjob had some eyecatching conversions. Would introducing a conversions prize solve this?
Anything Else?
I'm going to be working on some behind the scenes improvements to make the event run more smoothly and I'm going to be talking to the venue nearer the time about the food as it wasn't up to scratch last time in my opinion. However, I'm also interested to know if you think there's anything else I can improve. Please comment below about anything from the list above or whatever else you think needs changing.

Sunday, February 01, 2015

Tactical Objectives at Blog Wars 9

Whilst I'm personally a big fan of the "Control Freak" mission at Blog Wars (which has 3 central control points that score every player turn), I'm aware that some people find it frustrating (and even boring) depending on the army they face. In the interests of constantly trying to improve the event, and also to prevent it from becoming stagnated, I'm keen to try other things. There have been some suggestions that I should introduce Maelstrom missions into Blog Wars. I've previously been reluctant to do so as I think they're a little too random and you can sometimes feel like you've been beaten by your deck rather than your opponent. However, the Blog Wars ethos is to try to take the existing rules of 40K and subtly adjust them to make them more enjoyable whilst trying to embrace them as fully as possible at the same time. Here goes then.

I'm not going to replace all three missions with Maelstrom so the way I see it there are two ways of introducing Maelstrom missions at Blog Wars. Firstly I could use a system like the ETC whereby Tactical Objectives are a secondary objective in every game. We played this at the recent team event we attended and, despite my initial fears that it would be too hard to keep track of two missions at once, I actually found it worked pretty well. Even so, I do think that it's perhaps a little overcomplicated for a friendly event like Blog Wars though. The other way to introduce Maelstrom (and the one I'm going to employ) is to simply swap the last mission for a Maelstrom mission. This has a few advantages. It changes up the final mission that seems to be a bit of Marmite issue, keeps the "score every turn" mechanic (which is a welcome break from frantic final turn shenanigans) and finally, makes use of a system that hopefully most players are familiar with. The final point there is important as, knowing that people don't read the rules pack sometimes, they'll still be able to get into their game quickly and feel like they know what they're doing.

There you have it then, the final mission at Blog Wars 9 will be a Maelstrom mission.

It's not quite that simple though. As I said I'm not a fan of the system in its current form so it needs a bit of tweaking to make it work. Ideally I'd like to have a system where the maximum number of points available for the round is 33 (as in the other rounds) so that you don't feel too shafted if you end up with a bad draw in the final round.

Tweaking the Tactical Objectives
The system we used at the team event caught my eye as a means of making the Tactical Objectives seem more "balanced" (inverted commas essential there as 40K is never truly balanced). I'm not totally sold on everything they've changed though so I'm going to use their method as a template for coming up with a Blog Wars system. The first thing they did was to clarify how Maelstrom missions work:
  • No objective can be scored more than once per game
  • Only two objectives can be scored per game turn
  • Unachievable cards can be discarded
I'm not so keen on the two objectives each turn but it makes sense in the missions where you could have six cards on the table and feasibly score all or most of them. I'm intending to limit it to three cards generated per turn anyway though so I don't think that'll be an issue. Discarding unachievable ones at the start of the game is a good idea. This only applies to completely impossible ones like "kill a flyer" if your opponent doesn't have any and not to ones that are simply highly unlikely such as "control objective 5" when that's deep in your enemy's deployment zone and you're using a slower army.

They also subtly altered the wording on some of the cards to make it more reasonable. The most common change being replacing D3 VPs with simply a fixed 2 VPs, which again I'm a fan of. The random nature of Maelstrom doesn't need to be made worse by introducing dice on top of cards on top of dice!

Finally, they've also cut the deck in half so there's 18 cards (i.e. a D36 roll) which feels like a good number to me as it means you can have a rough idea of what cards might come up without needing Vegas style card counting skills. To do this they've ditched two thirds of the "hold an objective" cards leaving just one card for each of the 6 objectives. That's a pretty good start I reckon as you can end up with a daft situation where you get three cards for the same objective which again feels like the deck has won the game for you. That leaves us with 24 cards and therefore 6 more to get rid of. Their system loses 41, 43, 46, 55, 56 and 61. Let's have a quick look at those cards they ditched to see if I agree with the cuts.
  • 41 (Recon) - pretty much everyone I know forgets Mysterious Objectives anyway so happy to lose this one.
  • 43 (Hold the Line) - I actually think this one is pretty reasonable to keep. It could be difficult against some armies but shouldn't ever be totally impossible. If you really thought it was unlikely you could ditch it anyway.
  • 46 (Domination) - you're pretty unlikely to have all the objectives but it nearly happened in a game I played today and would've been a pretty shitty way to lose.
  • 55 (Psychological Warfare) - if you're playing a Fearless army it's impossible so I think it can go.
  • 56 (Harness the Warp) - impossible for some armies but others won't even break a sweat for D3 VPs, I agree it should go.
  • 61 (Kingslayer) - the Game of Thrones fan in me wants to keep this but since there's already a secondary VP for "Slay the Warlord" it seems a little pointless.
Just Hold the Line (43) that I think could stay out of that lot. Otherwise I agree with their cuts. Let's see if I agree with what they've kept.
  • 42 (Behind Enemy Lines) - they limit it to just 1 VP for one unit but I actually like the idea of having an extra point for three or more units. Only problem is that some armies will find that difficult. Again though, this could be ditched by players at the end of a turn. 
  • 44 (Ascendency) & 45 (Supremacy) - happy with both one with the caveat that it's 2 VPs not D3.
  • 51 (Overwhelming Firepower) & 52 Blood and Guts - the team event made them 2 VPs for 3 units with nothing for 1 unit but I think they're better with 1 for 1 kill and 2 VPs for 3+ unit kills.
  • 53 (No Prisoners) - they limit it to just 2 VPs for 3 units destroyed. I think that works well with 51 & 52 and rewards you for killing several units in one go. Of course you could achieve it the same turn as 51 or 52 but potentially you could kill 2 with shooting and one with combat and still achieve 53 without getting either of the other two.
  • 54 (Hungry for Glory) - my army at the team event only had two characters which made this one very difficult for either me or my opponent to achieve. I'm tempted to ditch this one to be honest.
  • 62 (Witch Hunter), 63 (Scour the Skies) & 55 (Big Game Hunter) - there are plenty of psykers, flyers, vehicles and MCs around these days so neither should be too difficult. That's assuming of course that you're allowed to discard them at the start of the game if your opponent doesn't have any.
  • 64 (Assassinate) - they limit it to 1 VP for 1 character kill but I think having 2 VPs for 3+ would be fine as it's pretty unlikely to happen. Of course against some armies it'd be impossible to score 2 VPs but you should still be able to kill at least one.
  • 65 (Demolitions) - this card is pretty much always ditched as it's rare to see opponents with a building anyway. I'd be tempted to get rid of this from the start as people will be ditching it anyway.
I think I'd be tempted to reinstate Hold the Line (43) in favour of Hungry for Glory (54). If I'm ditching Demolitions (65) I'd still need another card in but I think this is where the Blog Wars factor comes in. I could introduce a new card that gives 1 VP if you kill your opponent's "Commander" special character. Here's how I'd see the deck shaping up for Blog Wars then:


The colours down the side highlight that there are 6 cards worth 1 VP each (orange), 3 cards worth 1-2 VPs each (blue) and 9 cards worth 2 VPs each (green). If the game is limited to an automatic six turns it should make it possible to have a maximum score of 33 (including the 3 secondary objectives) but this is only with the Secure Objective cards being worth 2 VPs each which I'm not sure about. Of course, you'd still have to achieve all 3 missions in each of your 6 turns for the full 30 but it isn't totally impossible. This chart will feature on the scorecard for the tournament but I'm toying with the idea of producing custom decks to be issued to everyone to make things easier (and to help me test out the system before the event). 

Conclusion
Ultimately I want to keep the semi-random feel of Maelstrom without it feeling completely unpredictable to the point where it rewards look rather than good generalship. I'd be running this as the last mission of the day using Cleanse and Control (p.148) but I'd use Dawn of War deployment to keep things simple. This is by no means set in stone yet because, as ever, I really want to hear your feedback especially if you're thinking of attending (but even if you're not). I want to put a bit more thought into how to make it a maximum of 33 VPs available. I think it'd be pretty straightforward to achieve but it's a task for another day I reckon. 

Finally, tickets for Blog Wars 9 (which is on Saturday June 6th) will be up for sale in the next few days so keep an eye on the blog to grab yours. Remember it's open to anyone, not just bloggers.

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