tag:blogger.com,1999:blog-23205416656006246082024-03-13T07:03:51.520+00:00From The FangA Warhammer 40K Space Wolves BlogFrom The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.comBlogger736125tag:blogger.com,1999:blog-2320541665600624608.post-66935746408578519332019-10-17T17:00:00.000+01:002019-10-17T17:00:01.448+01:00Clearing Out My 40K CabinetAs you might've guessed from the conclusion of the battle report earlier in the week, I've decided to sell off a good chunk of my 40K collection. This post serves as a shameless plug for the items that I'm selling. Feel free to ignore it!<br />
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<b>Sector Mechanicus Scenery</b><br />
I've got quite a collection of this that I bought with the intention of making a Necromunda table. Sadly the Necromunda campaign never got off the ground so that will all be going up soon. This kit was the only bit still sealed though. It's technically Imperial Knights scenery since it has rules in their codex.<br />
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Sacristan Forgeshrine: <a href="https://www.ebay.co.uk/itm/264496751347">https://www.ebay.co.uk/itm/264496751347</a><br />
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<b>Space Wolves Kits</b><br />
Like the Ork stuff below, this is mostly extra kits I acquired to expand my SW force around the time of 8th.<br />
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Wolf Guard Terminators: <a href="https://ebay.co.uk/itm/264496741647">https://ebay.co.uk/itm/264496741647</a><br />
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Wolf Pack (Grey Hunters/Blood Claws/Wolf Guard): <a href="https://www.ebay.co.uk/itm/264496743128">https://www.ebay.co.uk/itm/264496743128</a><br />
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Thunderwolf Cavalry: <a href="https://www.ebay.co.uk/itm/264496739616">https://www.ebay.co.uk/itm/264496739616</a><br />
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<b>Ork Kits</b><br />
This stuff comes for various battleforces, boxed sets, etc. The intention was to expand my Ork army but as you can see, the kits never made it off the sprues.<br />
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Nobz: <a href="https://www.ebay.co.uk/itm/264496747904">https://www.ebay.co.uk/itm/264496747904</a><br />
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Two Trukks: <a href="https://www.ebay.co.uk/itm/264496736053">https://www.ebay.co.uk/itm/264496736053</a><br />
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<b>T'au Empire Accessories</b><br />
I decided to keep the Tidewall separate from the army below as it isn't painted. I've also put the codex and cards in a separate auction because whomever buys the army may already have them. There's also an used Start Collecting set here.<br />
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T'au Codex and Datacards: <a href="https://www.ebay.co.uk/itm/264496784589">https://www.ebay.co.uk/itm/264496784589</a><br />
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Start Collecting T'au Empire: <a href="https://www.ebay.co.uk/itm/264496723361">https://www.ebay.co.uk/itm/264496723361</a><br />
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T'au Tidewall Scenery: <a href="https://www.ebay.co.uk/itm/264496731464">https://www.ebay.co.uk/itm/264496731464</a><br />
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<b>T'au Empire Army</b><br />
<a href="https://www.ebay.co.uk/itm/264496778864">https://www.ebay.co.uk/itm/264496778864</a><br />
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Finally, last but not least to go will be my T'au army. They're the only army that hasn't even seen the tabletop in 8th. There's about 3,500pts here and the vast majority of it is painted to a pretty good tabletop standard. This is the hardest thing for me to sell because I've had a lot of fun using this army over the years. They were the first xenos army I collected after returning to 40K (second only to the Space Wolves). I've always lamented not buying an airbrush <i>before</i> starting this army as when I've used it on some of the later additions to the army e.g. the second Sky Ray/Hammerhead, it's saved a huge amount of time.<br />
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<br />From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com1tag:blogger.com,1999:blog-2320541665600624608.post-20303425664400799372019-10-15T13:03:00.000+01:002019-10-15T13:03:17.432+01:00Battle Report: Bloody Wolves vs. Tyranids - 5,000pt Game at Warhammer World<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSNt1IR2THqaXIPxnKYWsEZgj3P1pv7rIeuXIkQ1BWkwryPViRHUFEWj-c9aTEN0cUBsOq-iKsdXS_ZwGdXg_6JYNVuD5Lsf0bZjzdgBw5USRyALcsGEnQ2gxRoCGBYz_oRZgg7qVfXWY/s1600/IMG_20190921_104442.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSNt1IR2THqaXIPxnKYWsEZgj3P1pv7rIeuXIkQ1BWkwryPViRHUFEWj-c9aTEN0cUBsOq-iKsdXS_ZwGdXg_6JYNVuD5Lsf0bZjzdgBw5USRyALcsGEnQ2gxRoCGBYz_oRZgg7qVfXWY/s320/IMG_20190921_104442.jpg" width="320" /></a><i>The report of my death was an exaggeration - Mark Twain</i><br />
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Well it's been a while at least! There's a reason I haven't been blogging about 40K recently is because I simply haven't been playing it! Part of that is a result of having a second child but the major factor is the number of excellent board games I now play instead. I'll have to post a top 10 or something similar soon so you can see what I've been playing.<br />
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Meanwhile we kept our annual(ish) tradition of Matt, Jamie, Dan and I meeting up at Warhammer World for a big game. This time round it was Matt and I versus Dan and Jamie and we decided to have a 5,000pt game. Space Wolves and Blood Angels (Bloody Wolves for those of you who remember our <a href="https://fromthefang.blogspot.com/2011/02/warhammer-40000-doubles-report-day-one.html">Doubles efforts</a>) would take on Tyranids in a modified version of Relic. There'd be a central objective as usual but there'd also be five teams three of guardsmen to represent the PDF running from the Tyranids. The Adeptus Astartes had come to liberate the planet from the Tyranids but the PDF had vital intelligence crucial to their efforts. The guardsmen would advance every turn back towards the Imperial lines and could only be killed in combat. Each surviving unit was worth points to us and any unit wiped out was worth bonus points to the Tyranids. We aren't a fan of all the complicated stratagems so decided to stick to the rulebook ones but without the restriction of one per phase.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI6oYcCciwLwS1oTtrR8v570qbP0wt8VI1ibACCcJ0HN0_vnFS85RJ8tCg_BnnkT6ca7r8G3byChxIT0VYqyzt-3qQVjwl4nTM6EWkzUGs5S3YyrID7595ylnOiApzQvRXwGApCHdCJ-g/s1600/IMG_20190921_110151.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI6oYcCciwLwS1oTtrR8v570qbP0wt8VI1ibACCcJ0HN0_vnFS85RJ8tCg_BnnkT6ca7r8G3byChxIT0VYqyzt-3qQVjwl4nTM6EWkzUGs5S3YyrID7595ylnOiApzQvRXwGApCHdCJ-g/s320/IMG_20190921_110151.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQu2NeSPaKCAFNcfghYDDDZbX9G2Sf36mMyxLGqSk-nFEwZLFnMKatNmrBv3N7MANm9gfvqjK25HePqOmGUMqsCEkh5RUoNVA-_NblUJQlejjG6USpcRd2u-1ZWy89UH-IP1yctml53cs/s1600/IMG_20190921_111406.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQu2NeSPaKCAFNcfghYDDDZbX9G2Sf36mMyxLGqSk-nFEwZLFnMKatNmrBv3N7MANm9gfvqjK25HePqOmGUMqsCEkh5RUoNVA-_NblUJQlejjG6USpcRd2u-1ZWy89UH-IP1yctml53cs/s320/IMG_20190921_111406.jpg" width="320" /></a>Battle took place on the excellent J'migan Bridge board which we played lengthways to give us more close quarters fighting. The forces deployed on either side of the dry river bed and the Imperials would be taking the first turn. We somewhat foolishly decided just to pile headlong towards the Tyranids with the bulk of the Space Wolves force. The Knights and BA predators hung back to give artillery support. The early volleys managed to take down the tervigon, a venomthrope and a handful of gaunts. I was also able to rack up some wounds on the tyrannofex and the harpy. On the other side the Blood Angels weren't faring so well, the tactical squad that drop-podded in barely managing to kill any genestealers.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieHG_zjpRfnvTYKBc9Zc38LDuHlm9w4qSXH1AcJ6qaMJq1Z7kIiuYsTSEOp2NiOJKKX8ZMLFhDjsEAxZl4KcyYYrmEO_vKULacfmF7V099L0InuhLteRCPnQu_rx95ldS_Rpa4df8JEAE/s1600/IMG_20190921_115016.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieHG_zjpRfnvTYKBc9Zc38LDuHlm9w4qSXH1AcJ6qaMJq1Z7kIiuYsTSEOp2NiOJKKX8ZMLFhDjsEAxZl4KcyYYrmEO_vKULacfmF7V099L0InuhLteRCPnQu_rx95ldS_Rpa4df8JEAE/s320/IMG_20190921_115016.jpg" width="240" /></a>Speaking of 'stealers, Jamie used his large horde of them to tear open the grey hunters' rhino. Fortunate for me that he did since otherwise there'd have been no escape for them. As it was I managed to just squeeze them into a gap to allow them to disembark. Meanwhile the tyrannofex sprayed acid at the already damaged stormwolf and brought it crashing down. Fortunately the Wulfen survived (with help from some re-rolls) and we spent some command points to allow them to attack and kill the harpy before it could swing. Elsewhere the genestealers made short work of the drop pod tactical squad.<br />
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It didn't go well for them after that though as the combined fire on the left flank was able to wipe them out, followed by the screamer-killers, taking out the major threat on that side of the battle. The Wulfen charged headlong into the termagants to stop them firing off their weapons, killing them in great swathes. Njal and his terminator brethren piled out of the land raider to go to work on the other gaunts, broodlord and carnifexes. The fire from the knights made short work of the tyrannofex and remaining venomthropes. The most dramatic events were taking place on the bridge itself though. The death company dread managed to take out old one eye only to be killed by the broodlord and Swarmlord, the resulting explosion damaging both in return. This left the blood claws (who'd recenlty left their razorback) and the knight warden to deal with the wounded tyranid monsters. Dante and his assault squad arrived behind the tyranid lines but Dante failed his charge. Astorath and his tactical squad did even worse and both failed to make it into combat.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSsYOF3VnWl0Dw-AHnCeUTuv_PwbIRi_cAeDSngoMO1BSJcM-N2UYYQdfC8meKomxw_n4teuCYiJXvlkrGJqqOaWLuezHBiq4pQ1PXEckBlwth9ed6zWgx5pB5XkQjIq21BeUBWpDztxk/s1600/IMG_20190921_120906.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSsYOF3VnWl0Dw-AHnCeUTuv_PwbIRi_cAeDSngoMO1BSJcM-N2UYYQdfC8meKomxw_n4teuCYiJXvlkrGJqqOaWLuezHBiq4pQ1PXEckBlwth9ed6zWgx5pB5XkQjIq21BeUBWpDztxk/s320/IMG_20190921_120906.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKawoP-1cOQbnYs0ued_910t8ObejSkeaIScA7_Bk8dnITB__oNi9-rPQsMRtl0FufrYU_qOWU6EaEfvhqD4zlIcx2kuww2jZ4sVHudMyTHp8EZdBtbyQZKg9JpB9Jewq7VYAOciFEnVQ/s1600/IMG_20190921_125150.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKawoP-1cOQbnYs0ued_910t8ObejSkeaIScA7_Bk8dnITB__oNi9-rPQsMRtl0FufrYU_qOWU6EaEfvhqD4zlIcx2kuww2jZ4sVHudMyTHp8EZdBtbyQZKg9JpB9Jewq7VYAOciFEnVQ/s320/IMG_20190921_125150.jpg" width="320" /></a>At this point we were feeling pretty good but there was an ominous pile of Tyranid models that had yet to be deployed. Two trygon primes, a hive tyrant, some raveners, deathleaper and three lictors all now entered the fray. With the genestealers tackling one of the armiger helverins too it looked like we'd soon be surrounded. Unfortunately for Jamie and Dan, most of their reserves failed to make it into combat. This also resulted in them taking some unnecessary wounds to overwatch. This was probably the tipping point of the battle. The Imperial firepower was able to clear out the trygons and lictors keeping the predators and remaining helverin safe. The blood claws dispatched the genestealers on the bridge and the warden made short worth of the swarmlord and broodlord after some poor luck on the invulnerable saves.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi391II2gWfEH2hYgZuQCK3TJFcI2PnWSy3qSIUFWo3arKRdCxUZS-ZUi7AeQEm7h_HGwpyhLKn6mkkjovRZ2X1N84evPjyCPIQ-wBX3WZ3tRoM96YxVWRqdKgRLSpT2UVvCeL3gYbTWvY/s1600/IMG_20190921_134336.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi391II2gWfEH2hYgZuQCK3TJFcI2PnWSy3qSIUFWo3arKRdCxUZS-ZUi7AeQEm7h_HGwpyhLKn6mkkjovRZ2X1N84evPjyCPIQ-wBX3WZ3tRoM96YxVWRqdKgRLSpT2UVvCeL3gYbTWvY/s320/IMG_20190921_134336.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqm5IG2eYzVN_HNvJvRI-iTnYWrceLsKoayiUKnlCL2c1Rc_bPS4hYJ7Fg4Ie2C0ynVIdJAISDniuhMV6F0qYO_fJrV-C6tSUJsnErj9ihgyZ4JwOrungk8z-db6VJiTL8HaFdKnhnEzQ/s1600/IMG_20190921_143853.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqm5IG2eYzVN_HNvJvRI-iTnYWrceLsKoayiUKnlCL2c1Rc_bPS4hYJ7Fg4Ie2C0ynVIdJAISDniuhMV6F0qYO_fJrV-C6tSUJsnErj9ihgyZ4JwOrungk8z-db6VJiTL8HaFdKnhnEzQ/s320/IMG_20190921_143853.jpg" width="320" /></a>Meanwhile the wulfen continued to cut swathes through the hordes of nids before them, downing a warrior brood before smashing into the zoanthropes. The terminators struggled against the carnifexes but not before Njal had managed to down the broodlord with Smite. The assault squads finally started to do their job cleaning up some other warriors and more gaunts. Dante wasn't so lucky though as the hive tyrant made him look silly. In fact, the way Jamie was rolling his invulnerable save probably extended the game for a good hour! He eventually succumbed to the warden though and by this point it was essentially game over. The remaining firepower mopped up the last of the genestealers and carnifexes. Deathleaper had one final stand against the terminators though, killing Njal but falling to the pack leader's hammer. With time running out, we decided to wrap it up there. It was a clear victory for the Imperium.<br />
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<b>Conclusions</b><br />
I have to say I enjoyed that more than I thought I would. There's nothing quite like 40K for creating those epic scenes of two mighty armies clashing. It helps a lot when you're playing on beautiful scenery with painted armies obviously. There are some awesome looking photos from the game. The scale is always fantastic and it still creates those moments when a unit achieves something you wouldn't expect it to. I'll happily play the odd game now and then.<br />
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However, it hasn't reignited my passion for the game. We weren't rushing but it still took us six hours or so to get through the game. Yeah, we could've played a couple of games with smaller armies but the big draw was the scale of it and being able to play doubles. I had really high hopes for 8th edition. When we went to Coventry for Warhammer Fest, just before the launch of 8th, I remember listening to the speakers and thinking, "they finally get it". Fast forward to now and I think the game has a lot of the same problems creeping back in. When the indexes first came out we had a very streamlined game, albeit with a lack of flavour. We're now back to a similar level of silliness with stratagems, faction abilities, etc. In 5th and even 6th edition, I could show up to a tournament, look at my opponent's army and know exactly what to expect. That just isn't the case now. Only someone who lived and breathed the game (and played several times a week), could hope to remember all the combos of armies, stratagems, etc. That takes away a lot of the strategy and puts too much emphasis on list building over generalship.<br />
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I was glad, therefore, that we didn't use any of the faction stratagems. Even so, all the re-rolls and modifiers still make things complicated. This is a problem GW created by sticking with a D6 system. I'd hoped we might see a return of D4, 8, 12, 20, etc. That would give more options for differentiation between units and weapons without having to add re-rolls. There's also some of the same nonsense that has always plagued 40K. Why would a unit of marines sit in their rhino, surrounded by genestealers and just let them tear the vehicle apart killing them in the process. They'd throw open hatches and fire off their bolters or slam the ramp open, squashing a couple of aliens and come out guns blazing. It's moments like that which ruin the flow of the game and detract from the willing suspension of disbelief. It's like the moment in a film where the hero makes a miraculous recovery or similar, jarring against the immersion of an otherwise entertaining movie.<br />
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There are a lot of positives to be taken from the current "new GW" though. They're engaging the community in fantastic style, something I never thought I'd see from them. Not only that but they're taking ownership of the competitive scene and tinkering with rules to try to keep certain builds from dominating.<br />
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All that being said, it just isn't a good enough game to take my attention away from the huge array of excellent board games that are frankly much more enjoyable. Like I say, I'll try to post up some reviews, top 10s, etc. In the meantime, I've put quite a chunk of 40K stuff up on eBay to cut down my collection significantly. I've amassed quite a pile of Tyranids too as I'd intended them to be my new army for 8th. I still enjoy the hobby side of things so they might get painted up. Facing them in this game has definitely made me want a fully painted horde. Just a shame they won't see battle much.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com2tag:blogger.com,1999:blog-2320541665600624608.post-67147423210908599332018-09-13T17:00:00.000+01:002018-09-13T17:00:07.009+01:00The Future of Double Trouble?<div class="separator" style="clear: both; text-align: center;">
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As I'd mentioned ad nauseum, Double Trouble 4 was my last event. I know a lot of you were disappointed by this and were hoping that someone would step into fill the void. Well I'm pleased to tell you that not one but two people are planning similar events in the future. I'll post more details of Ian Connolly's plans in another post but for now my friend Jamie Jackson has some news about his event Two's Company, Four Means War.</div>
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<i>Some of you may have met me over the past 7 years at Alex’s various events. Unfortunately, number 15 was the final one as Alex has family commitments requiring more of his time going forward. I’m sure you will all agree that he’s done a fantastic job over the years and that it’s a shame they have now come to an end. Or have they....? </i></div>
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<i>Those of you who were at Double Trouble 4 may have met myself, Alex G (tall chap with salamanders, hard to miss) and Rich (there as a reserve with the shiny harlequins). On our road trip back to Cambridgeshire we were discussing how good the event was and between us we concluded we could attempt to run it ourselves. </i></div>
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<i>The more we discussed it, the more keen we all were and before we knew it we had investigated venues, dates, feasibility, etc. and were at a point where we were almost ready to proceed. This is where you guys come in. Hopefully we will get some local interest plus some guys from our club in Cambridgeshire interested, but what would really make things work would be if some of the Blog Wars/Double Trouble veterans continued to attend. </i></div>
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<i>In a nutshell, it will be the same format as Double Trouble, same points, almost the same scoring system and same cost of £17.50 including lunch. We will try to make the prize support (raffle will still be a thing) as generous as it always has been but that will depend on the level of support from the new venue, which is looking likely to be Imps Wargaming in Lincoln </i><a data-auth="Verified" href="https://eur04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.imps-gaming.com%2F&data=02%7C01%7C%7C28d4998646634b17c54008d61571a4bd%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C636719975162192066&sdata=ZOEZoHIcyWRENsckZp9aeMhfH11%2BljHllITOAFGvc94%3D&reserved=0" originalsrc="https://www.imps-gaming.com/" rel="noopener noreferrer" shash="JYiOJg02N5LE2LMXF2IC3PijY9TQDbU5JC/L+TR8y+99LlW5DF/pe8qwG5nsDR0Its9H4ATFeFMwkdJTZjhm5mmaf6IprlTGTrar9mpTDqPVOIGaWbDUd8lH3YMKOyRueOKBGY2qS8daEx9y/bA3djkT9IdczOQ+hzpbSJ5QDOc=" target="_blank" title="Protected by Outlook: https://www.imps-gaming.com/. Click or tap to follow the link."><i>https://www.imps-gaming.com/</i></a></div>
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<i>Why not Element you may ask. Quite simply, Element is a 4 hour drive for us which involves an overnight stay and has put a lot of people off in the past. Lincoln is a bit more central and the venue has 18 tables, 20% off GW and is geared up for the community. </i></div>
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<i>So what do you need to do? For now, nothing except comment below to express interest so we can get an idea of how popular it will be. Alex B will be in attendance as a guest of honour and has kindly agreed for us to both use his rules pack and to promote the event on From the Fang. As things progress I will also place updates on my own blog: </i><a data-auth="Verified" href="https://eur04.safelinks.protection.outlook.com/?url=http%3A%2F%2Findexastartes.blogspot.com%2F%3Fm%3D1&data=02%7C01%7C%7C28d4998646634b17c54008d61571a4bd%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C636719975162192066&sdata=S7feQCp6NtTqxxHMsbln5cO4qsYv2PImgTMVUQ84RRc%3D&reserved=0" originalsrc="http://indexastartes.blogspot.com/?m=1" rel="noopener noreferrer" shash="wO8vtg1TRYzvlClRYzbGphmzlTWT9mJccKPOvyD51jhEx5l13oDTtYH7J63R7y2dHdFPAvuUoaenKHn3tbqcaaXjsYU0zhCkGOiT/Hwn8TotWsZlMKr4TAvmMjajGHSfelEApIagG+WkGpbG1GEmrrAvbENsqEsSIk0Q4Asv2dk=" target="_blank" title="Protected by Outlook: http://indexastartes.blogspot.com/?m=1. Click or tap to follow the link."><i>http://indexastartes.blogspot.com</i></a></div>
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<i><span style="background-color: white; color: #212121; font-family: wf_segoe-ui_normal, "Segoe UI", "Segoe WP", Tahoma, Arial, sans-serif, serif, EmojiFont; font-size: 15px;">I appreciate any support and if the first one is a success we will look to continue running it 6 monthly as before. </span></i></div>
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<i><span style="background-color: white; color: #212121; font-family: wf_segoe-ui_normal, "Segoe UI", "Segoe WP", Tahoma, Arial, sans-serif, serif, EmojiFont; font-size: 15px;"><br /></span></i></div>
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<i><span style="background-color: white; color: #212121; font-family: wf_segoe-ui_normal, "Segoe UI", "Segoe WP", Tahoma, Arial, sans-serif, serif, EmojiFont; font-size: 15px;">Cheers, Jamie. </span></i></div>
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<i><span style="background-color: white; color: #212121; font-family: wf_segoe-ui_normal, "Segoe UI", "Segoe WP", Tahoma, Arial, sans-serif, serif, EmojiFont; font-size: 15px;"><br /></span></i></div>
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<span style="background-color: white; color: #212121; font-family: wf_segoe-ui_normal, "Segoe UI", "Segoe WP", Tahoma, Arial, sans-serif, serif, EmojiFont; font-size: 15px;">Thanks Jamie. Hopefully you agree it sounds exactly like the kind of event I was hoping would spring up to fill the void. I hope you'll all support Jamie. I'll hopefully be heading along to relax and play in the knowledge that someone else has to do the legwork!</span></div>
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From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com14tag:blogger.com,1999:blog-2320541665600624608.post-6358536480893553782018-09-11T21:26:00.002+01:002018-09-11T21:31:59.760+01:00My Double Trouble 4 Battle Reports<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge-csKyzVbl4BoW5aeeQG32ZUqKuR85usNubBGIMeA_9m6PwoGJtNwk59WDI7ppgyTaFtpGhu_mxDuGcmbK7-oV1VF7Ohf4fog0O5Fxt-_TqdR_xVnmix5xvGIB4dlqBKE0q59n2o42UY/s1600/IMG_20180831_205612.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge-csKyzVbl4BoW5aeeQG32ZUqKuR85usNubBGIMeA_9m6PwoGJtNwk59WDI7ppgyTaFtpGhu_mxDuGcmbK7-oV1VF7Ohf4fog0O5Fxt-_TqdR_xVnmix5xvGIB4dlqBKE0q59n2o42UY/s320/IMG_20180831_205612.jpg" width="320" /></a>I was thrilled to be able to play in my last ever event. Not least because I'd spent a decent chunk of time in the run up to the event getting my army ready. My list was just about as simple as they come. An Imperial Knights list featuring two Armiger Helverins with meltaguns and a Knight Crusader with rapid fire battle cannon and an ironstorm missile launcher. The crusader was also my warlord so got the +1 to its invulnerable save and the Endless Fury upgrade to its gatling cannon.<br />
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<b>Game One - IK & Wolves vs. CSM & Custodes</b><br />
My partner Matthew Spencer had a mixture of grey hunters, thunderwolves and intercessors. Our opponents Dan Wellington and Callum Reed had cultists, a heldrake, two rhinos with CSM in one half and three jetbike shield captains and a walking one plus some terminators in the other.<br />
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Our opponents took the first turn and forced us to deal with the cultists which the space wolves did fairly easily. That bought time for the CSM and shield captains to get involved though and slowly cut down the sons of Russ.<br />
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Elsewhere the Heldrake zoomed forward to flame the Wolves but fluffed its rolls. It managed to charge one of the Helverins though and despite not doing much damage it was able to force it to fall back and not do much of anything in for its first turn. There was really no reason for me to deploy them that far forward but it showed my lack of experience with this list (i.e. none!).<br />
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The other Helverin was more effective though unleashing a volley of fire at the Heldrake which would've downed it had our opponents not used a CP re-roll on an invulnerable save to keep it up in the air with three wounds. We put more fire into it but somehow it hung around. Eventually being taken down but not before soaking up a decent chunk of fire which was needed elsewhere.<br />
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The Crusader easily downed a rhino with its first volley but failed on its second turn. It did wipe out a a squad of CSM with ease though. The terminators arrived in their third turn (they simply forgot them in their second) and smashed up a Helverin. It wasn't long before they dug into the second either.<br />
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We finally managed to kill a shield captain with the last shot of the game but they'd taken down a big chunk of our force by this point. The Crusader was unscathed but little else was around to support it. Thanks to spending too much time chatting we ran out of time and ended after just three turns with a 13 VP 846 BP to 8 VP 796 BP scoreline. For a more competent battle report head to Dan's blog <a href="https://redtoof.blogspot.com/2018/09/double-trouble-4-game-1-chaos-marines.html">here</a><br />
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<b>Game Two - IK & Ad Mech vs. Astra Militarum & Drukhari</b><br />
A reunion of sorts in my second game. My partner Jamie Jackson used to be a regular opponent for me until he moved back down south and one of my opponents Nathaniel Gibbs (and his stunning Dark Carnival Drukhari) was a former partner at the original Double Trouble event. His partner Rob Nathan is a regular at my tournaments too.<br />
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Once again our opponents got the first turn but we got away largely unscathed. A few wounds on the Crusader being the only real damage. Over our first few turns we mostly made short work of the Drukhari with the exception of the grotesques who withstood a huge amount of firepower before eventually falling. Their deaths weren't in vane though as they managed to hold up the knights pretty effectively.<br />
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Thanks to a poor choice of deployment zone on our part, Rob's tanks were able to castle up nicely in the far corner and stay mostly out of range and line of sight for a good chunk of the game. With basilisks, a manticore and a wyvern, line of sight wasn't an issue for Rob who kept chipping away at our army from range. My knights made their way over to start trying to down some of the tanks but the crusader found itself struggling to avoid damage despite a further +1 to its invulnerable save from stratagems. Somehow it clung on to a final wound though which I thought would be enough to allow it to still destroy some vehicles. That was until Rob discovered some of the conscripts were in lasgun range. I think you can guess what's coming. A single conscript managed to hit on a six, wound on a six and, predictably, I failed my armour save with a one!<br />
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Meanwhile, Jamie mopped up as much of the Drukhari as he could see despite the Mandrakes giving him pause. The Helverins, unperturbed by their big brother falling to lasgun fire, made their away around the ruins to bring their autocannons to bear on the tanks. As they made their way in they also took fire. With the game coming to a close I decided to get a little greedy and split up their fire to try to kill all of the remaining tanks. Two basilisks and the manticore remained and I was frustrated to see them all survive on a single wound. Since this was the last turn I decided to charge in with both Armigers despite one having a solitary wound remaining.<br />
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What followed was easily my highlight of the day. With what should've been the last roll of the game, the manticore exploded taking out both basilisks. Neither basilisk exploded but the Helverin did and the combination of the two explosions took out an unsuspecting Commissar Yarrick who'd foolishly decided to hang out between the tanks! Awesome!<br />
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The game finished with 10 VPs and 1,619 BPs to us and 15 VPs and 979 BPs to them.<br />
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<b>Game Three - IK & Death Guard vs. IK & Blood Angels</b><br />
I'd played against Jonathan Lyness at DT3 and he'd returned with the same DG list this time. I realise at this point that I never finished my DT3 battle report post!! Anyway, I've never had the pleasure of playing Dave Weston, despite multiple appearances at my events, so I was pleased to find myself opposite him and Tom Capper's Blood Angels in my final game.<br />
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Well, that was until I realised how far the Cerastus Lancer could move! A huge 2D6 advance plus the Full Tilt stratagem meant early in-fighting between Dave's House Raven Lancer and one of my House Raven Helverins. The Helverin was pulverised without much effort and the Lancer became priority target for my Knights.<br />
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Elsewhere the Death Guard and Blood Angels has a big melee in the middle between the cultists and Astorath and the sanguinary guard. The Daemon prince didn't do as well as we'd hoped against Mephiston but still did enough to get rid of him in the end. The blight drones did most of the heavy lifting in the midfield taking on the warglaives and holding them up to keep my Helverin alive.<br />
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Whilst all this was going on my Crusader was backing itself into a corner whilst it tried to down the Lancer. Thanks to a snake eyes advance roll, Dave found himself outside charge range which proved fatal for his knight. The Crusader could then turn its attention to the rest of the army. They certainly learned to fear it as it downed Astorath, both warglaives and the recently arrived terminators (who'd killed the second Helverin). It then finished off the sanguinary guard and priest to complete a tabling.<br />
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Since Dave was shy by a chunk of points we took a 6 VP, 1709 BP to 5 VP 916 BP victory. Enjoyable game though which could very easily have gone wrong has the Cerastus made it into combat with the Crusader. Again, you can find a more competent report on Dave's blog <a href="http://www.40kaddict.uk/2018/09/1750pts-battle-report-imperial-knights_10.html">here</a><br />
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<b>Conclusion</b><br />
Ultimately a story of not getting first turn. We really screwed ourselves over with both our choice of deployment zone and our deployment in the second game but still, having the first turn in any of my games would've almost certainly given me much more comfortable games.<br />
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The knights played pretty much exactly as I thought they would. The Helverins can put out an impressive amount of firepower but what really makes them great is the flat 3 damage per shot. With the help of the Skyreaper Protocols stratagem one of them would've solo'd the Heldrake in the first game were it not for a command re-roll. The meltaguns were mostly a waste of points but it made the points bang on 875 and they did strip the odd wound here and there.<br />
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The Crusader was equally predictable. In one game it took on most of the opposing army solo whilst in another it was downed pretty cheaply. That's my main issue with the random damage for weapons. It mostly feels like luck whether or not the high wound units survive. Still some of the stratagems, particularly the Raven ones are insane. For example, 1 CP for +1 invulnerable, 1 CP for re-roll to hit versus units with "FLY" and 2 CP to re-roll ALL 1s in the shooting phase!! The latter is particularly powerful especially with random shot number and random damage weapons.<br />
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I'm pretty sure this will be my last tournament play for the foreseeable future. I had such high hopes for 8th edition. It's such a huge improvement in a lot of ways and GW is certainly a much better company but I can't help but feel they still don't have it right. Personally I think the solution is to move away from a D6 system. There are just too many re-rolls to the point where your opponent can basically just announce they're re-rolling 1s and say it's a special rule or stratagem. In the old days I'd have challenged these things a lot more but it just seems like there's so much of this around that it's likely to be legit.<br />
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Don't get me wrong though. Game two in particular showed me that this game can still be dramatic and a lot of fun. The loss of a knight to a lasgun was hilarious as was the chain reaction of explosions to end the game.<br />
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I can't face the idea of selling any (more) of my armies. Perhaps when my son is older he'll be interested and I still enjoy the painting. Who knows?From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com2tag:blogger.com,1999:blog-2320541665600624608.post-56615322861365936532018-09-09T19:48:00.000+01:002018-09-09T20:06:10.995+01:00Double Trouble 4 Painting Competition - Single Miniature Categories<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibQLYAQqVd5kx6DBI67sBpnLEKPGL1KVZhGqNAVO7-nZnK8pefV5CiJqmnacObM4zpB0jUT8GuuNykq95Fy6sJ9uNvJYuwif_WeJmMeRsvuZUD-8p06R_QQDv_VXkJ-5EVWtejwElRLF0/s1600/DT4Logo.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="639" data-original-width="656" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibQLYAQqVd5kx6DBI67sBpnLEKPGL1KVZhGqNAVO7-nZnK8pefV5CiJqmnacObM4zpB0jUT8GuuNykq95Fy6sJ9uNvJYuwif_WeJmMeRsvuZUD-8p06R_QQDv_VXkJ-5EVWtejwElRLF0/s200/DT4Logo.png" width="200" /></a></div>
A little later than planned, here's the other two categories in the DT4 painting competition. I normally call these the single miniature categories since often Best Conversions is a full army. This time around all the entries were single models though.<br />
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I was pleased to see a decent number of entries in both of these categories even if not all of them ended up receiving votes. I was also pleased that every single player voted in the end which is a great way of recognising the effort that everyone put into their armies. Still, there were some nice armies that didn't get displayed which I always think is a shame. Even if you don't fancy your chances you should let people see the work you've done. It's a great way to inspire people to do better with their armies. Anyway, let's start with:<br />
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<b>Best Vehicle or Monster</b><br />
Five entries in this category. First up Chris Rider's dreadnought:<br />
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Next up Ian Plumpton's Stormsurge which he won as the top prize in the raffle of one of my Blog Wars events I think (BW9 maybe?!):<br />
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One of the few Forge World units in use was David Irving's T'au Tigershark flyer (his list also feature a Y'vahra suit) which got three votes:<br />
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Another raffle prize put to good use was Luke Capper's Knight Castellan which he won at DT3 gaining four votes. This wasn't in his list but I don't specify that entries have to be featured in your army. Click for a closer look at the purple armour which must've taken ages!<br />
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Finally, the winner of the certificate and £10 <a href="https://elementgames.co.uk/warhammer?d=10033">Element Games</a> voucher was Dave Weston's stunning Cerastus Knight Lancer. I had the pleasure of playing against Dave in the final game and his knights are truly beautiful. Every single centimetre of them is packed with detail and full of skill. Sadly my photos don't really do it justice but you can find more at <a href="http://www.40kaddict.uk/">www.40kaddict.uk</a><br />
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<b>Be</b><b>st Character</b><br />
Another categories with five entries and again only three of them got votes. This was a much closer contest though. First up, Rob Nathan's Commissar Yarrick and Greg Barber's regular Commissar:<br />
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Another entry from the Capper brothers with Tom's Mephiston getting four votes (strangely the same as his brother's entry above got:<br />
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A very close second place went to Matthew Longmore's Blood Angels Captain, who I'm told should be referred to as "Captain Slam", which took 10 votes:<br />
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Finally, winning by a single vote with 11 was Martin Waine's Windrider Farseer. Again my photos aren't doing it justice but I take them in a bit of a rush so I can get back to entering the scores from round one and eating some lunch!<br />
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That wraps up my final painting competition rundown. Congratulations to all the winners who took home a share of the £50 worth of Element Games vouchers that were on offer across the four categories.<br />
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The next post from me will be my battle reports which I'll try to keep brief so they can be done in a single post. Stay tuned to the blog after that though for news of a possible successor to Double Trouble which I hope you'll all support.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com1tag:blogger.com,1999:blog-2320541665600624608.post-3341355695926631552018-09-05T17:00:00.000+01:002018-09-05T17:00:07.859+01:00Double Trouble 4 Painting Competition - Best Army and Best Conversions (pic heavy)<div class="separator" style="clear: both; text-align: center;">
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I was thrilled to see a lot more on display in the painting competition than usual. I'm always frustrated when people decide not to show their armies because they don't think they'll win. If you've put the effort in you should get the kudos. Anyway, as usual the painting competition was split into four categories: Best Army, Best Conversions, Best Character & Best Monster/Vehicle. To avoid one player sweeping the board, players are only allowed to enter one of the categories.<br />
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Today I'll talk about the Best Army and Best Conversions entries starting with the former. As usual, apologies if some of the pictures aren't great, I have a lot to do over the lunch break!<br />
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<b>Best Army</b><br />
There were some excellent entries in the competition with an incredibly high standard. First up, David Wagg's Executioners (Space Marines):<br />
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With three votes each Jamie Jackson's Ryza Ad Mech and Theo Upton's T'au shared third place:<br />
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Next up Richard McManus' Harlequins got four votes. Now, Richard wasn't actually playing in the event but he'd come along as my backup in case we had a last minute dropout so I had no problem with him displaying his beautiful Harlies force:<br />
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Running away with the victory scoring 16 votes was Nathaniel Gibbs' awesome Dark Carnival Drukhari force. You might remember that his army won Best Conversions at the first Double Trouble. I had the pleasure of playing with him at that event and against him at DT4:<br />
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<b>Best Conversions</b><br />
In previous events there's often been one army that gets displayed that puts everyone off showing theirs. This time however, all of the entries were single miniatures. First up Duncan Gray's Soul Grinder:<br />
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Next up Dan Wellington's two-headed Alpha Legion Heldrake. Once again I had the pleasure of playing against Dan's army. This thing proved irritatingly durable though! More on that in my battle reports.<br />
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Finally, taking a whopping 17 votes was John Walton's renegade knight. A stunning example of the best of this hobby. It's also refreshing to see a Slaanesh version as we've seen a lot of Nurgle or Khorne offerings. Pull you finger out Tzeentch worshippers!<br />
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I'll be back later in the week with the Best Character and Best Vehicle/Monster so stay tuned for that.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com1tag:blogger.com,1999:blog-2320541665600624608.post-1620051671799548162018-09-03T20:45:00.001+01:002018-09-03T20:45:46.116+01:00Double Trouble 4 - The AftermathOn Saturday I hosted my 15th and, sadly, final event. Double Trouble 4 was (not surprisingly) the fourth of the DT format. It hasn't really been that long since DT3 in June but I wanted to have one last event rather than ending abruptly. Unfortunately, I was limited on dates so I plumped for September 1st rather than a riskier date in November (close to my wife's due date). As a result a lot of the regulars were unable to attend as they were on holiday etc. Still, there were 28 players on the day who showed up with their 875pt armies eager to find out who'd they be partnered with and against in each round. I'm pleased to say my efforts on the "Helldoku" worked and every player managed to play with/against nine different people. Not only that but this time I made it so no-one had to play on the same table more than once! I'll not tell you how long that took me to figure out! Anyway, everyone showed up so that meant I was able to play in my final event too. More on my battles later.<br />
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I was flattered how many people came to tell me how sad they were that I was hanging up my TO hat. Even some of the first timers expressed their regret that they'd not discovered my events sooner. When I started this out, with the original Blog Wars, I had no idea that I'd be here seven years later talking about my 15th! I've learnt a huge amount over those seven years and as a result I think it's important to pass on some tips to would-be TOs out there. I've spoken to WH Community before about writing a post for them but I never got around to it. I think now is definitely the time so watch this space.<br />
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I once again had a fantastic time and as ever gave away an obscene amount in the raffle. This time there were two top prizes of the Kill Team starter set and Tooth and Claw. I'm not sure how Dave Weston is going to explain his latest acquisition to the missus though!<br />
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<b>Results</b><br />
As usual, I'll do a rundown of the painting competition later in the week but here are the tournament results:<br />
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Clicking on the image should make it easier to read. As with all Double Trouble events, the positions are pretty meaningless as they're ranked according to best total score. The prizes are given for most VPs (Master Tactician) and most BPs (Genocidal Maniac). Ian Plumpton somehow managed to accrue 61 VPs (including a whopping 29 in his first game which I assume went to seven turns?!) to take the Master Tactician Award. The competition couldn't have been closer either as Jason Roberts was just a point behind (he'd been Ian's partner in round one) and Dan Wellington was just a point behind him!<br />
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John Walton achieved a maximum BP score with three tablings for Genocidal Maniac. Perhaps his opponents were too busy admiring his stunning Renegade Knights to notice their models dying in swathes?<br />
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Finally, Nathaniel Gibbs took home the "Nobody Loves Me Award" for lowest combined score. I take a small amount of responsibility for this since I played him in the second game.<br />
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Look out for more posts later in the week with the painting competition results and my battle reports. I'd like to finish with a huge thank you to all of the guys who were at DT4 and to anyone who's been to my events over the last seven years. You lot have continued to prove that you don't have to be a tool at a tournament and that everyone can have fun whilst killing each others' armies! Friendly 40K tournaments are possible and I only hope someone will continue to run events in a similar spirit. Thank you again to <a href="http://elementgames.co.uk/warhammer?d=10033">Element Games</a> for providing what I'm convinced is the best venue in the country (though I confess I've not sampled many).<br />
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Normally at this point I'd be telling you when the next event will be but there isn't one. It's up to you guys to pick up the baton!From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com5tag:blogger.com,1999:blog-2320541665600624608.post-47363594201752284702018-08-30T00:02:00.000+01:002018-08-30T00:02:16.087+01:00The Double Trouble 4 Pie Charts Post!Well here we are again and it really hasn't been long since the last Obligatory Pie Chart Post(TM) which was just three months ago. I remarked at the start of that post that it was only my sixth post of the year. I've hardly been prolific since as this will be my 12th post of the year with September just around the corner. I'm hoping that once DT4 is out of the way I'll be able to make more hobby posts. Speaking of which I might find time for a post on Friday night with my hopefully finished Armiger Helverins. Fingers crossed.<br />
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Anyway, you came for the pie not for the rambling. As is traditional I want to thank everyone for submitting their lists on time. I'm a little late putting this post together as up until yesterday I was still trying to secure an additional four players. I'm happy to say I was successful so DT4 will have 28 players in attendance. As I'm sure you know by now, this is my final event so I can officially say there's never been a female gamer at one of my events. That's a huge shame I think but I guess I should just be happy with some international guests over the past few years. Before I dig into today's pies, maybe you'd like to whet your appetite with the <a href="http://fromthefang.blogspot.com/2018/05/the-double-trouble-3-pie-charts-post.html">DT3</a>, <a href="http://fromthefang.blogspot.co.uk/2017/06/the-double-troulble-2-pie-charts-post.html">DT2</a> and <a href="http://fromthefang.blogspot.co.uk/2017/11/the-nmtbw-pie-charts-post.html">NMTBW</a> pies.<br />
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<b>The Pie Charts</b><br />
For one final time let's look at the <i>Faction Breakdown </i>pie first:<br />
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Just like at DT3, Astra Militarum are the most abundant faction but T'au have snuck in between them and the Adeptus Astartes. Those three factions account for nearly half of the armies in attendance so expect to meet them at least once over the weekend. I'm pleased to report that Space Wolves are finally back in the pictures but still no Grey Knights or Dark Angels. Eldar are back too but still outnumbered by Drukhari. With a Renegade Knights army making it's first appearance I'm still pretty confident we've seen every single faction at my events at some point over the years.<br />
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Slight increase in Imperial forces at DT4 compared to the last outing but the proportions are almost identical to DT3 otherwise. The Imperium remains popular but it's hardly surprising when there are so many factions under that umbrella. Not many Space Marine armies with only 9 of the 28 being clad in power armour (including DG and CSM) which I'm all for. Since I sold my DA there's just my Space Wolves that fall into that category.<br />
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Moving onto army composition, I again didn't restrict people too much at all with Battle Forged being the only requirement. There's an interesting shift in the detachments used though:<br />
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A huge chunk of Battalions are gone and a much greater variety of detachments in general. I think this bodes well for army variety too as there's less need to spam certain unit types. Supreme Command detachments didn't feature at all at DT3 but show themselves this time around. You'll also notice three Super Heavy detachments and it doesn't take a genius to figure out that means two IK lists and one Renegade Knight list. They're not the only titanic units though:<br />
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Far more big stuff roaming around the battlefields then. It'll be interesting to see how they shake out in the standings. I'd be surprised if they do all that well in the Master Tactician award but I'd expect them near the top of the Genocidal Maniac rankings. I just hope that people enjoy their giant killing rather than finding them too much at this level. Speaking of too much:<br />
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I've never made a secret of my dislike for Forge World but at DT3 there wasn't much of it on display. DT4 sees nearly triple the proportion of armies featuring at least one FW unit. We'll see how much difference they make. As above, my hope is that it doesn't have a negative effect on the enjoyment of the people playing against them.<br />
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Another interesting thing to look at is the amount of spam in the lists:<br />
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No one is taking more than three of anything (hardly a surprise given the points limit) but in general there's less spam in the lists which I hope makes for more interesting games. Speaking of which there's also been a shift in the unit sizes:<br />
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There are extremely few armies that feature units with more than 10 models in them, in fact there are just three lists with units with more than 20 models (none with 11-20 models). It's interesting that one of the criticisms laid at 8th edition is that there's a lot of spam and a prevalence of hordes. I can't say I play much, if any, competitive 40K any more but it's certainly something that put me off. This is hardly a fair sample when there was just 875pts to play with but at least it means games should be quicker if nothing else.<br />
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That's it for the pie but I'll leave you with the usual look at the attendance at my events over the years:<br />
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That's the better part of 500 tickets sold for my events. I think it's important to point out that I've never made much money from doing this. If I offered the bare minimum in prize support then I might've done so but for the hours I've put into this over the years it probably still doesn't represent minimum wage! Anyway, suffice to say I'm not in it for the money! I'd rather give away a silly amount on the raffle. Speaking of which the top two prizes this time are over worth £170 at RRP!<br />
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Anyway, it's not long now until my 15th and final 40K event. I'd hoped to see more of the veterans there but sadly I was limited on my choice of date at the venue which meant either perilously close to my wife's due date or the end of the Summer holidays. Obviously the safe choice was the latter but I'd have preferred late Oct/early Nov as usual.<br />
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To those that are coming along this time I look forward to seeing you all on Saturday. To those who would've liked to make it but couldn't, thank you for your support over the years. I may be biased but I think this is certainly the friendliest 40K event on the calendar and that's mostly down to you guys showing up and entering into the non-competitive spirit of the thing.<br />
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Right, this isn't getting my Armigers painted! I'd best get some sleep at some point too! Funnily enough I posted DT3's pies at 23.43!!From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com5tag:blogger.com,1999:blog-2320541665600624608.post-20833751770253956922018-08-21T13:11:00.000+01:002018-08-21T13:11:13.380+01:00Imperial Knights for DT4 - Hobby ProgressJust a quick update today. I'll hopefully get the Obligatory Pie Chart Post for DT4 done one evening this week. Anyway, in the meantime I'm working on my army for the event. As it stands at the moment I'm not playing but just in case I have to stand in I thought I should have something ready. If nothing else it gave me an excuse to get some Armiger Helverins and the motivation to get them painted up.<br />
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I'm painting them in the same scheme as my existing Questoris knights (still can't get used to calling them that). In case you've forgotten what they look like:<br />
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That means breaking out the airbrush again because orange really isn't much fun to paint without it. I've therefore kept all of the armour panels separate from the skeleton. The skeleton itself I've sprayed with Leadbelcher then washed with Nuln Oil.<br />
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The armour panels have been hit with Wild Rider Red as a base over the black primer and then Troll Slayer Orange over that. I then masked off for some of the orange bits on the skeleton like the "hood" over the head and hit them with the same red then orange. The shoulder and ankle armour then got masked off to spray the back half Abaddon Black.<br />
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Finally, I decide to bring the hazard stripes onto the carapace this time instead of the white on the bigger knights. I'm not sure how I feel about it yet but hopefully it'll look better when it's tidied up there's some of the washes over the top.<br />
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You might also spot a missile launcher in there. This was in my pile of spare parts for the big knights and is needed for the list. I'll therefore be painting this up along with the Helverins to be ready for the event. Not sure if I've got enough time to finish but I'm going to give it my best!<br />
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Looking forward to seeing what you guys will be bringing along.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com1tag:blogger.com,1999:blog-2320541665600624608.post-91926754151092545992018-06-28T17:00:00.000+01:002018-06-28T17:00:04.175+01:00Retiring from Tournament Organisation (after DT4)<div class="separator" style="clear: both; text-align: center;">
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The title pretty much speaks for itself but I've been back and forth over this decision for the last couple of years now. Since I stopped doing Blog Wars (after BWX), I've told myself each time that the next tournament would be my last. Then I have such an awesome day at that tournament that I think I should run another. It's been the law of diminishing returns though as the buzz I feel after each event is less each time. What's really motivated me to wrap it up though is the amount of time it takes to organise and run the events and since I'm expecting my second child towards the end of the year I'm sure I won't find enough time to do these events justice. Not to mention I barely find enough time to paint my models as it is! For the record, it was my wife's idea to have one last event. I'd considered making DT3 my last.<br />
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That's not to say I haven't I've thoroughly enjoyed running events and it's been incredibly flattering to see the same faces turning up time and again. There can be no greater compliment as a tournament organiser than for there to be regular attendees and that includes some who have been to the vast majority of my events over the last seven years. Most of the events have veterans making up something like two thirds of the crowd. Over the years I've been doing this I've kept a log of all of the players who've attended and there's been 167 different players over the 14 events. Of those players 106 of them (63%) have been to more than one of my events. I think that's a pretty good retention rate! It also continues to amaze me that I've had players come from overseas to play in my events!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirhBHidsg0RAtNmIbfDRWiLeUfptTeCPXk0EpRFdIJa6sJA4r0vUYhd7neUzxvaNOJM9-mSd9MnO6dMMyjE6XW2LWuN6-hGClTFyklopxJBaKixSEFS5Gt-HnMsK67Qb18i8hHKMiIDgs/s1600/Fotolia_77089179_Subscription_Monthly_M.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1245" data-original-width="1526" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirhBHidsg0RAtNmIbfDRWiLeUfptTeCPXk0EpRFdIJa6sJA4r0vUYhd7neUzxvaNOJM9-mSd9MnO6dMMyjE6XW2LWuN6-hGClTFyklopxJBaKixSEFS5Gt-HnMsK67Qb18i8hHKMiIDgs/s200/Fotolia_77089179_Subscription_Monthly_M.jpg" width="200" /></a>I only started keeping a record of the tournament and raffle prizes from BW6 onwards but over those nine events I've given away a grand total of £3492.26 in prizes! That's an average of just over £388 per tournament. Considering I've only averaged 35 players in those events that means roughly £11 per player which is pretty good considering tickets are £17.50 and I have to hire the venue and buy lunch!<br />
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Something else I also started doing at BW6 was the, now obligatory, pie chart post. I've given you a hefty (and pleasingly round number) total of 50 pies over the years. It's become a favourite part of the build up for me and something that I'm completely aware is utterly pointless too! If I had any graphic design skills at all I'd put together some sort of info graphic of all these figures but, as anyone who's seen the pie chart posts knows, it's not my forte. Still, it's interesting (to me at least) to look back over the years and see what's changed and how my organisation of the events has evolved.<br />
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I really think that DT3 was a culmination of all my efforts over the years to make a fun event where the emphasis is on the social side of gaming rather than winning at all costs. I'm particularly pleased that I managed this without having to heavily comp the armies or worry about policing the lists. Obviously there's not much opportunity for abuse at 875pts but I really think everyone entered into the spirit. Not only that but to my knowledge there were no problems on the day and everything ran pretty much perfectly to time. The format lends itself to it though I suppose.<br />
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Anyway, as I said in the title, this isn't goodbye just yet. I'm going to have one last fling with you all (OK that came out wrong (title of your sextape)) at Double Trouble 4. There was a general consensus in the FB group that another Double Trouble event would be more fun that a singles event which I'd traditionally run at that time of year. For any of you reading this who haven't been to one of my events recently I'd encourage you to come along and give the format a try. It'd be great to see some old faces that have been absent in recent years. Even if you don't play 40K much any more I'm sure you could cobble together an 875pt list on Battlescribe and join in.<br />
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Hopefully this will be my biggest Double Trouble event yet. That means I'd need to sell more than 32 tickets and I haven't really got long before the event comes around. Please spread the word and let's go out with a bang!<br />
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<tr><td class="tr-caption" style="text-align: center;">Artist's impression of the NWGC during the DT4 closing ceremony!</td></tr>
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Once I've wrapped up Double Trouble 4 I'm going to write up a post about the lessons I've learned over the years of running these events so maybe someone will pick up the baton. I might even see if I can get WH Community interested in publishing it. I'd promised them an article ages ago but never quite got around to writing it. For now I'll leave you with a gif of every logo from the start and a hope that I'll see you on September 1st at DT4! Speaking of which, head to the <a href="http://fromthefang.blogspot.com/p/double-trouble-4-sept-1.html">DT4 page</a> now for more information.<br />
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A massive thank you again to all of you who've supported my events over the years and enabled me to do something a little different in the 40K tournament scene.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com3tag:blogger.com,1999:blog-2320541665600624608.post-65908961491633566272018-06-13T17:00:00.000+01:002018-06-13T17:00:24.843+01:00Double Trouble 3 Painting Competition - Best Character & Best Monster/VehicleThere are four categories of which players can only choose one to enter. These are Best Army, Best Conversions, Best Character and Best Vehicle/Monster. On Monday we looked at the Army and Conversion entries and today we'll wrap it up with the single miniature categories. I'm pleased to say there were far more entries in both categories than in the whole army awards.<br />
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<b>Best Painted Character</b><br />
Whilst there were more entries in this category not all of them received votes. Owen Brignall's Custodes Shield Captain, Chris Thomas' Gabriel Angelos and Jonathan Lyness' DG Noxious Blightbringer all received two votes each. The top three were then Duncan Gray's Typhus with six votes, Tom Capper's BA Chaplain with eight votes then a narrow victory for Michal Schiller's Succubus with nine votes. Michal also scooped one of the raffle prizes (the Webway Gate I think). He was also the fourth German who's been over just for my event which I still find a bit crazy!<br />
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<b>Best Painted Monster or Vehicle</b><br />
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Again not everyone got votes here but the top five were David Wagg's Venerable Dreadnought and Matthew Longmore's Myphitic Blight-hauler with a single vote each. Luke Capper's Skarbrand took six votes which was good enough for third. Second place went to Dan Wellington's Tyrannofex with nine votes then Greg Barber's Traitor Guard Basilisk took the prize with 12 votes.</div>
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That's it for the results round up then. I'll try to get my battle reports written up towards the end of the week whilst they're still reasonably fresh in my mind. Keep an eye on the blog for those.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com2tag:blogger.com,1999:blog-2320541665600624608.post-43996482198284447672018-06-11T17:00:00.000+01:002018-06-11T17:00:10.430+01:00Double Trouble 3 Painting Competition - Best Army & Best Conversions (pic heavy)As promised here are some shots of the entrants into the painting competition at Double Trouble 3 which took place on Saturday at the NWGC in Stockport, UK. There are four categories of which players can only choose one to enter. These are Best Army, Best Conversions, Best Character and Best Vehicle/Monster. The idea is that no one person can sweep the board and people are hopefully more likely to enter if they only need to get a single model up to scratch. <div>
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Having said that, the two categories I'm talking about today barely had any entrants but I suspect that's because people were put off by the armies that were already laid out being such a high standard. The hobby side of things is a big part of what I love about this game and therefore it's always a shame that people don't display their armies for everyone to see. Even if you don't get any votes it might still serve as inspiration to someone. Maybe I should do a similar thing to GW and pick nominees myself for everyone to vote on?</div>
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<b>Best Conversions</b></div>
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Anyway, let's start with Best Conversions. I'm considering renaming this to the "Ian Connolly Award" since he really goes to town on his conversion work and as a result was the only entry into this category. His Ork force included a massive bank of speakers into which he'd built an actual speaker that blared out music for his Orks to krump stuff to:</div>
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Obviously a hell of a lot of "counts as" in there but I'd certainly like to play against something so original. It's a great example of the passion people have for this hobby and I love seeing what people with significantly more imagination and talent than me can achieve.</div>
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<b>Best Painted Army</b></div>
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As I said above, I think this is another category where people saw the army that was already down and decided not to display their's. Dave Weston's Genestealer Cult were the runaway winners with over two thirds of the votes with the rest going to Thomas Douch's Necrons:</div>
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Dave's armies are always a source of both inspiration and demoralisation for me. His style is perfect for 40K with all of his armies looking suitably grimdark. I don't think I've ever had the pleasure of playing against Dave at my events but he's been a regular fixture and his many painting accolades over the years are well deserved. You can check out more of his stuff on his blog, <a href="http://www.40kaddict.uk/">40K Addict</a>.</div>
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Right folks, come back tomorrow (or maybe Wednesday) to see the entries into the single minature categories.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com6tag:blogger.com,1999:blog-2320541665600624608.post-59237133817498383662018-06-10T20:56:00.005+01:002018-06-10T22:22:43.903+01:00Double Trouble 3 - The AftermathYesterday I hosted my third Double Trouble event (DT3: Double Harder). This was my 14th time hosting a tournament but only my second in 8th edition. Since all of the pairings are random in each round I'd decided to keep the mission the same in all three games and army selection as straightforward as possible. Players showed up with their 875pt force (in a single Battle Forged detachment) and we paired up with a new partner and two new opponents in each round. Once again the "helldoku" that I work through, to make sure no one meets the same players again, paid off giving everyone nine different people to throw dice with. A total of 30 people showed up with me standing in as the 31st and 32nd player to make sure no one had a bye.<br />
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Those of you with long enough memories will remember that DT1 got confined to the dungeon under the newly refurbished NWGC but we had no such trouble at DT2 and once again got the NWGC in it's glory yesterday. Even though we were sharing the venue with an Imperial Assault championship it felt like we had the place to ourselves and there was plenty of space around the tables. I've not exactly toured the land but I really thing that <a href="http://elementgames.co.uk/warhammer?d=10033">Element Games</a> have worked hard and invested significant capital to make it an excellent place to play whatever game you're into.<br />
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Hopefully those guys who came along won't tell me otherwise but I don't think the event could've gone much better. It ran pretty much perfectly to time, everyone showed up who I was expecting and I barely had any rules queries at all. It was a pretty relaxed day for all and despite being a touch on the warm side I can't complain about anything from my end. Please do let me know if you disagree though.<br />
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I'd upped the points to 875 each (so 1750pts total) to allow for a bit more space in the lists to bring some fun toys but I think most people were getting through their games in 2.5 hours. My first game only went to four turns but the other two went to the end. I'll report my games later in the week.<br />
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<b>Results</b><br />
As ever, come back tomorrow and Tuesday for the painting competition roundup but here are the results from the tournament:<br />
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Clicking on the image should make it more legible. The positions are pretty meaningless as I separate out the awards for most VPs (Master Tactician) and most BPs (Genocidal Maniac). Jeremy Morris and his T'au winning the former and David Irving and his Ad Mech winning the latter. Propping up the table was Luke Capper who took home the "Nobody Loves Me Award" and a tenner in Element credit as compensation!<br />
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Jeremy put in a strong performance in both categories as did Thomas Douch who finished third on VPs and second on BPs with his Necrons. Mark Crombleholme as just two points short of the VP crown too. Special mention to Rob Nathan who managed to jump up from bottom at DT2 to just below mid-table.<br />
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As ever, there were far bigger prizes to be won in the raffle with Tom Capper (apologies if it was Luke) taking away a Imperial Knight Valiant worth £100 RRP and further prizes of Armiger Helverins, Sacristan Forgeshrine, Webway Gate, Munitorum Containers and the new IK codex handed out to people just for showing up. Finally, I decided to add a bonus prizes of a Start Collecting kit of the winner's choice to the winner of a mass roll off!<br />
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Look out for more round up posts later in the week but to finish I'd like to once again say a massive thank you to all of the guys who show up to my events and really enter into the spirit. This game, and it's tournament scene in particular, often gets a bad rep for the attitude of the players and I think we consistently prove that it doesn't have to be like that. My original vision for friendly events where everyone enjoys themselves is only achieved because the guys who attend want the same thing. I'd also like to again thank <a href="http://elementgames.co.uk/warhammer?d=10033">Element Games</a> for such an excellent venue with friendly staff. Table service should be standard at these things! I only wish my FLGS shared their philosophy for making a top class venue instead of worrying about the cost. Remember you can support From The Fang by buying your miniatures from <a href="http://elementgames.co.uk/warhammer?d=10033">them</a>. It doesn't cost you any extra and in fact they'll save you a good chunk off RRP.<br />
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Finally, my next and final (dum dum durrrrr) event will be held at the NWGC on September 1st. I've not decided on the format yet so keep an eye on this blog and the Double Trouble 40K group on Facebook for more news.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com4tag:blogger.com,1999:blog-2320541665600624608.post-73672423001151479702018-05-28T23:43:00.002+01:002018-05-28T23:44:26.185+01:00The Double Trouble 3 Pie Charts Post!Unbelievably we're already heading into June and yet this is just my sixth post of the year. "What could bring me out of hiding to post again?" I hear you ask. Well pie charts of course! For those of you not familiar with this little bit of silliness, the pie chart post is a bit of a tradition for my tournaments. After I've received all of the lists I put together some meaningless statistics into some, even more meaningless pie charts. My wife points out that "no one uses pie charts anymore" but I've never been a dedicated follower of fashion!<br />
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As ever, let me start (well start the second paragraph of the start) by thanking everyone for submitting their lists on time. I have to say this was by far the easiest list checking session I've ever had. Maybe that's because GW have got their house in order and made it easier or maybe it's just that it's pretty difficult to eff up an 875pt lists in a single detachment! Nevertheless, aside from a minor niggle based on the "Big FAQ" (more on that in a bit) I had no queries to speak of. I'm sure I'll have missed something but anyway, on with the pie! Oh but before you do, maybe refresh your memory with the <a href="http://fromthefang.blogspot.co.uk/2017/06/the-double-troulble-2-pie-charts-post.html">DT2</a> and <a href="http://fromthefang.blogspot.co.uk/2017/11/the-nmtbw-pie-charts-post.html">NMTBW</a> pies.</div>
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<b>The Pie Charts</b></div>
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Far be it for me to break with tradition so let's start with the <i>Faction Breakdown </i>pie:</div>
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Click to embiggen. Unless my pie chart for DT2 was wrong (seems unlikely), there were no Guard/AM players at DT2. Now though, they make up a fifth of the armies at DT3. Tyranids also weren't present at DT2 but there are another two lists on top of mine. Some notable absences are Space Wolves (presumably because they're without a codex?!), Grey Knights, Dark Angels and perhaps most surprisingly, Eldar although I'm pleased to see their dark brethren are in attendance. I think we've now had every faction at my tournaments with the possible exception of Sisters of Silence but they're without a codex. Pleased to see GS cults even if Dave says he's never used them before! </div>
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There's an interesting shift though which we can see beautifully demonstrated in our next pie:</div>
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Only half of the armies are defending the Imperium of Man. That still sounds like a lot but I'll wait while you go and look at the same pie DT2 where over a third were Imperial. Interestingly it's a pretty similar looking pie to the one at NMTBW except Chaos have lost out a bit to Xenos. Does this mean that despite GW's best efforts those plucky Adeptus Astartes are falling in popularity compared to the Xenos "scum"? Probably not to be honest, not exactly a statistically significant result!! From my perspective though I find Xenos to be far more interesting which is one of the reasons my Dark Angels headed over to San Diego following their eBay sale. You might remember at DT2 that 18 of the 28 armies were Space Marines of one flavour or another. This time around it drops to 11 of 30 with very few Primaris marines to be seen.</div>
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Right let's start taking a look at army composition at DT3. I decided in the end to place as few restrictions on the lists as I could. My main stipulation was a single Battle Forged detachment. You can see which ones people chose here:</div>
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Hardly surprising that the Battalion is a run-away favourite since it offers the most CP and is pretty easy for most armies to fill. There's not really much to say here but you'll notice the single Super Heavy detachment. No prizes for guessing that's the single Imperial Knights list. Speaking of which:</div>
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Completely pointless pie chart but considering I was thinking of banning the TITANIC keyword I think it's worth highlighting that next to no-one bothered anyway! Similarly FW wasn't exactly popular:</div>
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Of the two armies with FW units (both of which contain just a single FW unit), one is mostly for fluff reasons and the other, well, I'll let you find out for yourselves if you face it! As someone who has little interest in FW units, largely because of their prohibitive pricing, I wonder why they aren't more popular. Obviously this is a small sample but last time 8 of the 28 lists used FW models. Are they too expensive for this points level? Are they just no good in 8th? You tell me.</div>
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Another thing I bothered to restrict last time was the number of each unit you could take and how many models you could have in a unit. I didn't bother limiting these this time so let's look at what effect that's had:</div>
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Bear in mind the first chart includes troop units that were spammed. Still, just over half of the lists inadvertently stuck to my old comp of "no more than two of anything". This would jump up even higher if I ignored troops and transports but I can't be arsed to go back and run those numbers! Anyway, we'll see how much of an issue it is. GW obviously think it is as in the "Big FAQ" they limit the number of times each datasheet can be used. This is where I had some minor problems with list checking: </div>
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Given that these lists are under 1,000pts then they should only have two of each datasheet right? Well, what about if you consider they're actually half of an, as yet undiscovered, 1750 pt army. Should three of each be allowed? Anyway, it didn't make much difference as only one list had to be changed dramatically as a result. The irony is that the list actually became more "spammy" despite having more variety in the units. Not sure that's what GW intended!!</div>
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Right, that wraps up the pie charts I could be bothered to create for you! I find this process quite interesting, especially as someone who's only played in one tournament (that I wasn't running) in 8th. I'm struggling to motivate myself to participate in one but I'll save that discussion for another post. For now let me leave you with the attendance figures updated to reflect DT3.</div>
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Assuming these were all unique individuals that'd be 446 people. Obviously there haven't been that many as a large amount of my participants are repeat or even serial offenders. Still, it's a sobering thought that I've checked that many lists over the years!!! </div>
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At some point I plan on doing a bit of a stats deep dive on all of the data I've got from these 14 events that I've run over the past 7 years. There's something to look forward to eh? </div>
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Right, I'm off to look at my Tyranids in despair and decide whether I should do some frantic painting in the next couple of weeks or admit defeat and just use Scott's army which I have on loan. See you all in less than a fortnight!</div>
From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com3tag:blogger.com,1999:blog-2320541665600624608.post-31690470903907581962018-04-18T21:24:00.000+01:002018-04-18T21:24:08.414+01:00The Problem with Painting Genestealers - Advice Needed!Well somehow it's been over a month since I posted. I've been trying to change my order of priority when it comes to my free time. It used to be that hobby work came after blogging but I've tried to paint when I've got spare time instead of blog. Less content for you guys but it does mean that I should hopefully have some painting progress to share with you soon. What I <i>have</i> managed to do is get the gaming garage tidied up so I can get the airbrush set up. That's allowed me to prime and basecoat my entire army for DT3 in the Mechanicus Standard Grey I'm using for the flesh. It's the first time I've used the airbrush for priming and I'm never going back! I got through a whole pot of Vallejo black primer but considering I can buy 4-5 pots for the price of a can of Chaos Black Spray I'm sold.<br />
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Anyway, onto the point of the post, Genestealers. So far I've painted a test Termagant and Hormagaunt and then a set of Ripper Swarms. I'm now having to decide how to apply my scheme to larger models. I'm dreading the big monsters, particular the wings of the Tyrants but for now I'm painting the 'stealers. Thus far I've done the drybrush and wash on the whole model so I'm onto the pink stage. The big question is, how much pink is right? Allow me to explain.<br />
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I see genestealers as different to the other Tyranid creatures as they aren't directly affected by the will of the Hive Mind. I'm therefore happy for them to look different to the rest of my army but at least sharing enough of the scheme to tie them in. Take a look at the GW website though and you get this shot:<br />
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In my scheme, the white/pink bits would be grey/black with blue tinged black claws and a small pink flash of chitin on the head (purple on this model). Trouble is they'll look a little blank in comparison to the other creatures (see the test Hormagaunt below):<br />
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Having said that, the flash of pink on the head might be enough when combined with the bright green I'm painting the tongues. They'll certainly be great at striking from the shadows since they've pretty much shadows themselves! The other alternatives are to go down the route the Space Hulk 'stealers of Hive Fleet Hydra take:<br />
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That would mean pink heads for my 'stealers. I suspect that would be a bit much, particularly when combined with the pink hands/feet. Take the following from Garfy on Tale of Painters:<br />
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To me the pink is a bit too much here so I don't think it's really an option. The final option is to paint the top of the torso in pink. A bit like Garfy's above but with the rest of the body grey. Take a look at the following to see what I mean:<br />
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This way, the majority of the model appears grey in my scheme since they're mostly legs! The "carapace" on the top of the model would be pink (plus the bit on the top of the head). It's probably the most logical option as it follows the scheme of the gaunts/rippers pretty closely. It's difficult to know where to stop with the pink though as there aren't really clearly defined "plates" like on some of the other Tyranid creatures. For example, do I stop above the tail or carry on all the day to the coccyx (or whatever you want to call it)? The model below shows what I mean pretty well (except ignoring the extended carapace which I'm not a huge fan of):<br />
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Compare that to the red guy above and to Dave Weston's genestealers over on <a href="http://www.40kaddict.uk/">40K Addict</a> shown below:<br />
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Notice that Dave's done quite a mixture of different styles across his. It makes for easy differentiation between units and Ymgarls etc.<br />
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Well, I'm going to sleep on it but in the meantime I'd love to hear what you lot think I should do. Tomorrow I'll probably do a test model with just the spot pink on the head as that's going to be the easiest to achieve and won't need painting over like pink heads would if I don't like it. It's times like this that I wish I had any talent with Photoshop (or indeed owned a copy!) so I could test these things out without as much physical effort.<br />
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Anyway, comment below and let me know what you think I should do. Can't believe how quickly time's ticking away towards DT3 and I've still got a lot to do. There are still tickets available by the way........From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com6tag:blogger.com,1999:blog-2320541665600624608.post-12518733307536663562018-03-14T22:33:00.002+00:002018-03-14T22:34:16.414+00:00My Tyranids for Double Trouble 3 and Painted Ripper Swarms<div class="separator" style="clear: both; text-align: center;">
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In the spirit of <a href="http://fromthefang.blogspot.co.uk/p/blog-page.html">Double Trouble 3</a>, I decided I should make a push to get my Tyranids ready for the event. Before I get into my meagre progress, head over to the <a href="http://fromthefang.blogspot.co.uk/p/blog-page.html">DT3 page</a> for more details of the event and to buy your ticket. If you're on Facebook you should also get yourself into the <a href="https://www.facebook.com/groups/305447093121562/">DT group</a> where I'll post updates.<br />
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Right, with the shameless plugging out of the way, let's look at what I'll be taking. This list is provisional because I'm hoping to grab a second Tyrant before then but here's what I have for now:<br />
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<b>874pts of Tyranids (Patrol Detachment (Behemoth))</b><br />
Hive Tyrant (adrenal glands, wings, scything talons, devourers, Ymgarl Factor)<br />
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16 Genestealers (3 flesh hooks)<br />
3 Ripper Swarms<br />
3 Ripper Swarms<br />
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Trygon Prime (adrenal glands)<br />
Trygon Prime (adrenal glands)<br />
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Pretty low model count (25) for a Tyranid army but the idea is that if my partner deploys everything I'll be able to keep everything off the table at the start of the game. Obviously I can deploy the Tyrant and/or Rippers if my partner has reserves too. The combination of the Behemoth adaption and the adrenal glands should give me a pretty solid chance of getting into combat with most of my units. That's why I've kept the scything talons on the Tyrant too. It gives him that bit more punch in combat. The big blob of Genestealers should cause problems for my opponents and I'll be hoping to hit them with Catalyst from the Tyrant if I can. The Rippers are obviously just to drop in and grab objectives.<br />
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Bear in mind I've never taken Tyranids to a tournament and haven't really played many games with them either. There's no deep tactics involved in the list. It's just get into combat as early as possible and smash face. Rinse. Repeat. Still, if anyone has any tips/suggestions feel free to comment.<br />
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Given that this is my new army for 8th edition, I've obviously not got much of it painted. I've got Scott's Tyranids to borrow if I want but I'd prefer to use my own models if I can. We've got an old sofa in the middle of my garage at the moment which still hasn't sold so I'm unable to get to my airbrush. That means I'm currently using my hobby time to frantically assemble all of the above. It's actually a pretty cheap army. I've bought two of the new Start Collecting sets to add to the previous one with the Tyrant. I managed to get a second Swarm box from eBay for a reasonable price which will give me enough Rippers. I did a quick tot up of the points I've got so far and even at a conservative estimate I've already got 3,000pts!! Not sure I'd be fielding 160 gaunts at any point but I can't imagine them every being cheaper than they are in the Swarm box so I figured I'd capitalise.<br />
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You might remember my test model (above) was the only thing I'd really managed to get painted so far. Well, with the airbrush not an option I didn't fancy painting much but figured the Rippers wouldn't suffer much from using a normal brush. The Swarm box gives you 20 individual Rippers and they give you five 40 mm bases. It seems daft to me to put five on a base and then not have enough to field three units of 3. I've therefore gone with four per base which I still think looks decent. It's not like you pay much attention to them in a game anyway, they're usually stuck on an objective and forgotten about.<br />
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Enough waffle, here they are:<br />
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They're far from perfect and still need their bases finishing off but I didn't want to throw any more time into them. The only thing I might go back and do is a pin wash of Nuln Oil into the recesses of the carapace to give them better definition. Bit paranoid it'll ruin them though. I'm happy with how the colour scheme translated to these guys but I'm concerned about how it'll look on one of the big guys. I've built one of the Broodlords from the new Start Collecting box to give me some idea but I might just be better painting the Tyrant. My worry is that the pink will be too much on bigger panels. I'm intending to use the airbrush to give a bit of a blend to it but I'm not sure how successful I'll be with it.<br />
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Anyway, it's progress at least. I've built up all of the 'stealers and five more Ripper bases (only need one more though). One of the two Trygons is built and the Tyrant is in bits waiting for magnets. Hopefully I'll have the building done by the weekend and then, assuming this f***ing sofa has sold I'll break out the airbrush and get some basecoats on everything. I might try out some blue-tac masking to see if I can airbrush the pink on too. At this point I'm pretty confident I can get everything done for DT3. How is everyone else getting on? Would people be interested in a series of posts highlighting other people's progress?From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com4tag:blogger.com,1999:blog-2320541665600624608.post-29726275197196430202018-03-04T15:30:00.000+00:002018-03-04T15:30:54.550+00:00Double Trouble 3 Tickets are Now Available!<div class="separator" style="clear: both; text-align: center;">
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Somehow another month has passed since I last posted but I need to post today to tell you all that tickets are now available for Double Trouble 3! They're still £17.50 and give you three games of 40K with 9 different people! More details and info on how to buy tickets can be found on the DT3 page <a href="http://fromthefang.blogspot.co.uk/p/blog-page.html">here</a>.<br />
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For those of you not familiar with the Double Trouble format, allow me to explain. Double Trouble is "doubles with a difference". Most doubles events have you finding a partner ahead of the tournament and working together on a combined army list. Well at DT3 you'll not need to find a partner because everyone gets a different partner in each round. All you need to do is bring an 875 pt list (more on that later). Each round you'll get a random partner and then play against another random pairing. That means you'll play with/against 9 different people over your three games.<br />
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I know this format might seem like a strange one to some people but there were good reasons for doing it. Firstly, doubles events are often a problem with people who don't have a regular gaming partner. They're also tricky for those who have an odd number in their group. A potential solution would be just to take all the players without a partner and assign them one. Trouble is, if you get paired with someone you don't like or with a list that doesn't work with yours then you're stuck with them for the day. At DT3 it'll change every round so you're never stuck with the same partner or indeed, opponents.<br />
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This high degree of randomness obviously makes for an event that is more social than competitive. I know lots of people who've been put off the tournament scene by the larger events where they might come across a filthy list in all three rounds (or even five rounds in a weekend). To me, the draw of the tournament scene is playing different people from across the country and share a common love of the game. I met people at my first ever event that I'm still in touch with today. Obviously I like playing to win too but I try to tailor my lists to the atmosphere of the event instead of trying to win at all costs.<br />
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I'd hope that anyone who's been to the previous two Double Trouble events or even any of the eleven Blog Wars/NMTBW events will tell you that I believe in giving out a ton of prizes in the free to enter raffle. I'm a great believer in keeping tournament prizes to a minimum. It seems there was criticism of some of the ITC events in the States having large cash prizes that encouraged a higher proportion of filth. There's little stopping you bringing filth to one of my events but you're not going to win a huge prize as a result.<br />
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Anyway, I'll stop rambling now. I'll post some more details of the event (including the scenarios) in the coming weeks but you've got just over three months to get your armies ready. I'm hoping to have my Tyranid force ready too so I'll be posting updates on my progress.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com3tag:blogger.com,1999:blog-2320541665600624608.post-32682653647895698462018-02-06T22:13:00.002+00:002018-02-06T22:13:29.218+00:00Where Have I Been for a Month?<div class="separator" style="clear: both; text-align: center;">
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Somehow it's February 6th (probably 7th by the time you read this) and this is my first post of the year. My last post was on December 27th last year which and I'm fairly confident this is my longest stretch without posting in the little blog's history.<br />
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I was tasked with redecorating the lounge which took up a big chunk of my free time. Not only that but when we bought new sofas the old ones had to go somewhere while we waited for them to be picked up on Gumtree so one of them is still in the garage. That's made it very difficult to get my airbrush set up and make a start on my Tyranids. Obviously I could lay down the basecoats by hand but I'd feel like I was wasting time by doing it with a regular brush. I really should've been doing more assembling/magnetising but once I'd finished decorating I didn't have the energy. The lounge is finished now though so I'm hoping the sofa will go soon and I can really get stuck into my Tyranids. The good news is my Dark Angels finally sold on eBay and are on their way to San Diego, CA. That means I have some funds to build up my Tyranid collection. Problem is, they're not in stock anywhere!! I've got a swarm and three start collecting sets (one old, two new) to be going on with though so I'm in no rush.<br />
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On the gaming front I've been a lot more productive. Matt and I have started a Star Wars Armada campaign using the Corellian Conflict set. It's far from perfect but it gives us a good excuse to get plenty of games in. We've opted to field two fleets each rather than try to find another couple of players. That means using pretty much our entire collections. We only have one of each ship too excluding the latest wave and with the exception of the Nebulon and Corvette which we both have (Matt from the core set and me from the individual expansions). I've been using Rebels with Matt obviously playing as the Empire. It's been difficult to build fleets using just a single upgrade per ship but it's fun using pretty much everything in my collection over the two fleets.<br />
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It's not been going so well though. I won the first game with Dodonna's fleet taking out the ISD during a Hyperlane Raid after an awesome flanking manoeuvre from the Mon Karren. The other game that round was a close loss for Ackbar to Ozzel with Defiance eventually falling to Matt's superior squadron support resulting in the loss of a base. In the second campaign turn Dodonna tried a ballsy attack on Corellia but the additional squadrons made it an uphill struggle from the start. Whilst the Mon Karren was again lethal, killing the raider and carrier (which was already scarred), the whole fleet was eventually annihilated in the final turn. The game had gone wrong pretty early on when I failed to activate the Yavaris and lost it as a result. However, I couldn't retreat because of the Interdictor so I had to let it happen and try to take as many Imperial ships with me as I could.<br />
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Matt followed up with a Show of Force. The ISD was much more effective this time around and was pretty much solely responsible for both the assault frigate and Defiance going down. I ended up retreating my remaining couple of ships but Matt did manage to get one of the bases before I did. This left me with two heavily scarred fleets and nowhere near enough resource points to rebuild either. The only option was to retire both. The problem with this, and to me the flaw in the campaign structure was that Matt was now able to easily repair his scarred ships and build two fleets worth 500pts. That means the third turn would be my brand new 400pt fleets against Matt's fully upgraded 500pt fleets. I can't imagine that will go especially well.<br />
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We're going to test out how one-sided it is in the next couple of games but then we'll probably reboot the campaign now we both have a better idea of what we're doing. We're far from experts when it comes to Armada and we're still learning what works well with every game. I'm certainly going to have a larger proportion of squadrons in my fleets. I think I'll try one fleet with two MC80s and the other with multiple small/medium ships. At least I get to redesign my fleets from the ground up and hopefully not repeat the mistakes I made the first time.<br />
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Once we'd played a couple of games of Armada we decided to have a 1,750 pt 40K game. I was keen to try out the Tyranid codex and Matt wanted to see how his BA had fared in their book. The list I cobbled together was based around two Trygons tunnelling up with genestealers in tow and using the Behemoth adaptation to hopefully get most of them in combat. It worked pretty well with four of the six units I had in charge range making it into combat. That was a body blow to the Astartes who never really recovered from the initial charges. It helped that the Tyrannofex was able to down the BA land raider in a single volley too! I eventually won the game but frankly neither of us particularly enjoyed it. I'm probably barely in double figures of games played in 8th but I really hoped the codexes would reinject some of the flavour that the indexes removed. That's not how it feels though.<br />
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Obviously it's always been a game about rolling dice but it somehow feels too random. We may not have death stars anymore but what we have instead is spam. Perhaps it was the juxtaposition of playing Armada just before but 40K felt overly complex and frankly not as fun as it used to. In the past a real meat grinder of a combat heavy game would've been exactly what we wanted from 40K. That's what we got but it somehow wasn't fun. I really can't put my finger on what's wrong with 40K but maybe it's more about me and how little I've played it recently. Maybe it'll grow on me again.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1xSWnhUREiZD6oqRbkrqiKayTRb4JnEHRFNBJGwRWw12wC4tv4-DQSStCXPxVgyTQ0fXOhDbs5eU_9V1CRfS1cMLTpbEiu1tEXKXqHrMFDBnGIe8KUuBwdftb7kQj3BHYWT0kju1mkM/s1600/IMG_20180106_212820.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1xSWnhUREiZD6oqRbkrqiKayTRb4JnEHRFNBJGwRWw12wC4tv4-DQSStCXPxVgyTQ0fXOhDbs5eU_9V1CRfS1cMLTpbEiu1tEXKXqHrMFDBnGIe8KUuBwdftb7kQj3BHYWT0kju1mkM/s320/IMG_20180106_212820.jpg" width="320" /></a>In the meantime I'll still enjoy the hobby challenge of painting up my Tyranids and I'm also going to run Double Trouble 3 in June so maybe an event like that will rekindle something. More details on DT3 to come soon and I'll hopefully put tickets on sale at the same time too.<br />
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Oh and we also got in another Scythe session a couple of weeks back and we're playing again on Friday. It's a totally awesome game that feels different every time you play it and is incredibly satisfying to win.<br />
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Anyway, that'll do for now. Hopefully it won't be another six weeks before I post again!!From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com4tag:blogger.com,1999:blog-2320541665600624608.post-16396231951782348452017-12-27T17:00:00.000+00:002017-12-27T17:00:30.078+00:00Hobby Resolutions for 2018<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXlqopzBkTZwYHBqvqqnB4dTU75ss2wzXAcozJb8xAyG_pKTZcZ6CRq8vAm8XCqSPSUc6BkxTvJzJMuwk2M4zcbJ34Q8xQpy1VTgvlui25oiczA-iSEhEa6FP1BBSCmSpxFfAMIqa6mO8/s1600/IMG_20170716_181419.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXlqopzBkTZwYHBqvqqnB4dTU75ss2wzXAcozJb8xAyG_pKTZcZ6CRq8vAm8XCqSPSUc6BkxTvJzJMuwk2M4zcbJ34Q8xQpy1VTgvlui25oiczA-iSEhEa6FP1BBSCmSpxFfAMIqa6mO8/s320/IMG_20170716_181419.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arthur (my son) did almost as much hobby as I did!</td></tr>
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This is essentially pointless at this stage but it at least gives me a vague idea of what I'd like to do in the first couple of months of the year before something new and shiny distracts me or I remember that I lack both the time and motivation to make any really hobby progress. Anyway, as ever let's assess just how badly I failed on last year's objectives:<div>
<ul>
<li>Scenery - hahahahahahahaha! Last year I said it was getting to be a bit of a joke but I think we're past that now. I did actually make a little bit of progress made by painting two imperial statues and a bit of work on some ruins etc. Nowhere near what I wanted to get done. My winter scenery isn't done and I haven't even started on the desert/industrial board. I have bought some of the Sector Mechanicus scenery though so I'll be building that up in the new year and trying to get enough multi-level scenery put together to play some Necromunda.</li>
<li>Clear Out The Crap - last year I decided against selling my Dark Angels but they're currently up on eBay and I'm negotiating with a couple of potential buyers to try and get a decent price for them. Their sale will fund my Tyranid army and despite my reservations last year I really don't like the army so they have to go. I really want to get rid of more stuff though and have create some space.</li>
<li>Painting - I did stick to my resolution here but then that was just to paint what I fancied when I fancied. I managed to make good progress on my DE/Drukhari, painted my Ta'unar, finalised my Tyranid scheme and even did a little bit of work on my Orks. </li>
<li>Blogging - as I mentioned in the review post. My blogging output is at an all time low so the only way is up I suppose</li>
<li>Tournaments - again, as I said, I really haven't been to many events at all but I'm pleased I joined the BB league. Met some great guys that I can hopefully get some more games in with in the future.</li>
<li>DT2 - definitely an improvement on the first DT, even if it was just because we played in the proper venue. </li>
</ul>
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I'd forgotten that I basically copped out last year and didn't set any real goals. This year I'm going to have a bit more courage and actually set some targets. Here goes:</div>
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<b>Hobby</b></div>
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<ol>
<li>Scenery - May as well start with the least likely to happen! Anyway, I'd like to build up and paint the Sector Mechanicus kits. I'd ideally like to make them modular so we can build a variety of layouts but I'll have to see how easily the kit lends itself to that.</li>
<li>Tyranids - I'm intending to take Tyranids to DT3 in June so I've written a little 750pt list (although I haven't necessarily decided on the point limit yet). This doesn't require many models but it'll be a nice starting point. By the end of the year I'd like to have at least 2,000 points built up and at least on their way to painted. The scheme I've chosen lets me paint them reasonably quickly. Well, in theory at least, we'll soon find out if it actually does.</li>
<li>Bloodbowl - it'd be nice to finish one or two of my teams as a diversion from Tyranid painting. They might nice side projects and having fully painted teams would be great for the odd friendly game or introducing people to BB. I'd like an Elf team but that'll all depend on what happens with out league.</li>
<li>Necromunda - I've no interest in the starter set but if they do a Cawdor gang I might need to partake. I originally had an Orlock gang too though so since they're next I might be tempted.</li>
<li>Other stuff - I'll still stick to my plan for painting what I like, when I like. I'd love to get my 3rd and 4th Knights done. Particularly because the 4th is in a different scheme. It'd also be nice to get some more Orks done, my Stormsurge painted and the odd addition to my Wolves.</li>
</ol>
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<b>Gaming</b></div>
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<ol>
<li>Play some 40K events - I'd like to play at least one WHW tournament and maybe a couple elsewhere. Hopefully towards the end of the year I can use my Tyranids too.</li>
<li>Armada campaign - I picked up the Corellian conflict set a couple of months ago and I'd like to play through it at least once with Matt. Last Jedi has made me desperate to do some SW gaming and X-wing isn't really appealing at the moment.</li>
<li>Rebellion - speaking of SW I'd like to get plenty more Rebellion sessions in and make use of the expansion. Matt and I might even swap sides so I can see how it feels to play with the might of the Empire.</li>
<li>Scythe - this has to be one of the best discoveries of 2017. It's helped get some of my friends interested in gaming and I'd love to get more sessions in 2018.</li>
<li>Narrative 40K campaign - Dan and I have plans for a narrative campaign where we play through a branching story throughout the year. Hopefully it'll be a nice change of pace from competitive 40K. </li>
<li>Blood Bowl and Necromunda - it'd be nice to get either BB league or Necromunda campaign going or at least take part in one at the Outpost</li>
<li>DT3 and TBC Singles Event - I come close to jacking in this TO lark but then I run one and remember why I do it. Look out for more info nearer to the time.</li>
</ol>
<div>
<b>Everything Else</b></div>
</div>
<div>
<ol>
<li>Clear Out the Crap - same as last year really. I'd like to sell some of the kits I bought but never even opened and take a look at all my armies and potentially rationalise them a bit. There's quite a bit to sell I reckon and it can all fund my Tyranid project. As I've said before I'd like the army to be cost neutral and that means selling some crap first.</li>
<li>Sort out the bits - I've got a huge amount of bits. Some of them are probably worth hanging on to but I think a lot of them could go. Again they could make me quite a bit on eBay.</li>
</ol>
<div>
Well, I'm not naive enough to think all of these things will happen but at least I'm in a bit more of an optimistic mood than I was at this point last year!</div>
</div>
From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com2tag:blogger.com,1999:blog-2320541665600624608.post-62835909741930669122017-12-22T21:21:00.000+00:002017-12-22T21:21:37.212+00:00From The Fang Review of 2017<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGa0ScUtfGqRKQsQvpWBNcWoAQ5-17mrg6PBrEweXn-4S2STWHlBZe8p8FOkNU_-bLDcxlgVpm3QbqcapVKSuK5Bl11H2vV-N-4j8D03EEmZJ3_NgbWFI55mCs8ko5R0rbG5Hicm5ocP8/s1600/IMG_20170623_211817.jpg" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGa0ScUtfGqRKQsQvpWBNcWoAQ5-17mrg6PBrEweXn-4S2STWHlBZe8p8FOkNU_-bLDcxlgVpm3QbqcapVKSuK5Bl11H2vV-N-4j8D03EEmZJ3_NgbWFI55mCs8ko5R0rbG5Hicm5ocP8/s320/IMG_20170623_211817.jpg" width="320" /></a>Well it's been nearly a month since I last posted and I've barely done anything hobby wise in that time. That's partly because the hobby I want to do is painting my Tyranids which means getting their basecoats done with the airbrush. Trouble is my airbrush set up isn't fixed i.e. I pack it away after each session. That means I've got to clear some space in the garage to get it set up and do a big batch of spraying. Once that's out of the way they're pretty straightforward to paint so I should be able to make some good progress. It's been a busy month at work though and with various evening activities taking up time I've just not had the motivation to get cracking.<br />
<br />
Anyway, as ever, blogging provides a good means of procrastinating so I figured I'd get my yearly review out of the way.<br />
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<b>The Year in Review</b><br />
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The most significant thing of the year happened right at the start. My Dad and I finished work on the garage conversion towards the end of February. Looking back now there are obviously a couple of things I might change but overall, nearly a year on, I'm still thrilled with the work we did and it's definitely had a positive impact on my hobby. It's also interesting that I fully intended to sort out all of my hobby gubbins and get organised but nearly a year on that hasn't happened yet. It'd be good to do this soon though to get some stuff on eBay and get some funds together for more nids. I'd like them to be a cost neutral army if possible.<br />
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The garage was christened before it was even finished with a big game of X-wing which was the first outing for my Tantive IV. Unfortunately it meant my gaming career in my new custom built gaming space started with a loss. However, it was a fantastic game that could've gone either way right to the end. I don't think I've played much X-wing since though as we've moved to Armada recently. We're hoping to start an Armada campaign in the new year too using the Corellian Conflict box.<br />
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Next up we had a big game of doubles 40K with 4.500 pts of Nurgle and Orks taking on the Imperium. The main thing I remember about the game was how bitterly cold the Sanctuary was as a venue in January and also how little my Stompa go to do before it blew up. I'd foolishly put it opposite their Knight and that quickly made the game quite one-sided.<br />
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In March I mostly focused on getting my Dark Eldar ready for the Warhammer World doubles. They'd been in need of some more love after my token effort to get them ready for Double Trouble the previous year. In between all that, we found time to start up a four man Bloodbowl league with my Dwarves starting off pretty well. We were supposed to be playing more Bloodbowl this week actually but it was cancelled last minute. We decided to have a rethink of the league anyway as the teams we'd chosen didn't make for a very fun league and the other two guys are new to the game and the teams they started with weren't great. We might even scrap the league entirely and switch to Necromunda but I want to try out the new rules first to find out if it's as good as it was.<br />
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Anyway, the doubles proved to be a lot of fun again but despite winning 4 out of 5 games we only placed 67th! I still enjoy going to WHW events though just for the atmosphere so hopefully we'll get to at least one next year. May and June were mostly taken up with excitement about 8th edition and GW did an excellent job of building it up. If anything they perhaps set expectations too high and only now, six months or so in, are we actually starting to see something closer to what they hyped up. I also visited Warhammer Fest for the first time since the death of Games Day. It was a fun day but I'm not sure whether next year's event will be so enticing as the new edition was a big draw this time.<br />
I closed out 7th edition with Double Trouble 2 which, to me at least, was a great success. It seemed that everyone had fun and the random nature of the event meant people weren't taking things too seriously. I'm bringing it back for DT3 in the new year so stay tuned for details of how you can get tickets.<span style="text-align: center;"> </span><br />
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At the end of June I played my first games of 8th edition against Matt and Dan. I also revealed my plans to finally start the Tyranid army I'd been wanting for years. I've made very little progress on them in the meantime but they'll be the focus of my attention in the new year so hopefully I'll have some progress to report in the early new year. I'll talk more about this in my obligatory overly optimistic hobby resolutions post. My first 8th edition tournament saw me deploying the T'aunar for the first time but frustratingly it wasn't a well run event and I ended up with a bye for one of my games and didn't hugely enjoy the two I did get to play. The tournament soured me to competitive play in 8th edition and I haven't played in one since (NMTBW excluded).<br />
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I did, however, join a Bloodbowl league at the Outpost (my FLGS) and had a reasonable record with my Dwarves. The problem is, I really don't think I'm a dwarf player at heart. Don't get me wrong, I like smashing face as much as the next man but I enjoy the passing game too. I think if I ever play in a league again I'll probably try out an Elven Union team. The new models are lovely and having a diversion from painting Tyranids might be necessary at some point.<br />
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The other thing I did during my 40K drought was play several awesome board games. Star Wars Rebellion is a truly excellent two player game and Scythe is fantastic for larger groups. I'm hopefully getting the expansion for Rebellion for Christmas so I'm sure I'll be playing it plenty in the new year.<br />
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My year was essentially wrapped up in November when I hosted NMTBW. It was great to play some games again, particularly when I didn't have to worry too much about winning. I also enjoyed running a singles event again. It's been a couple of years now since BWX and I think it was the right time to start over. My next singles event won't feature anywhere near as much comp though as I think GW has actually done a pretty decent job of fixing some of the early Matched Play issues. The problem is that they've also added back in a lot of the complexity that plagued 7th edition. Obviously you're now paying command points for them but I can't help but feel like strategems add an extra level of depth that just wasn't necessary in such a huge system. Still, I need to play more games before I can make my mind up so hopefully 2018 will see me playing a lot more 40K.<br />
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<b>Blog Stats</b><br />
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The peak in December last year was a momentary blip in a general downturn in my pageviews. I've had a paltry 160,000 views this year which is less than half of the 2015 total and about 90,000 less than last year. I've only posted about 45 times the year though which I think is probably the first time I've dropped below a one post per week average. Last month's views are only 7,000 which is the worst I've had since the same month in 2011!!<br />
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It's not really something I intend to do much about though really. My hobby time is limited and any time spent blogging is usually time I could spend painting. I have just bought myself a new laptop in the Black Friday sales though (which I'm typing on now) so maybe I'll still find some time when I'm watching crap TV.<br />
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<b>Hobby Progress</b><br />
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I actually did a pretty good stint on my Dark Eldar (or Drukhari or whatever) early this year. A big chunk of the force now looks at least presentable. I'd still like to revisit them at some point but at the moment I think Tyranids will get most of my attention. There might be some BB Elves at some point and maybe a new Cawdor gang if they get models. The other thing I'm considering is giving the Orks some love. My T'au got some work in the form of the T'aunar but frankly it'll be rare for me to use him in games all that much. There's still a half painted Stormsurge that needs love.<br />
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The gaming garage didn't exactly inspire a huge upturn in hobby progress but it certainly made the meagre amount I did achieve a lot more enjoyable.<br />
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<b>Tournaments</b><br />
As I said above, I barely played any events this year aside from the BB league. If the Outpost run another league I'll probably join in. Other than that I'd like to play at WHW at least once in the new year and I'd consider other 40K events if the event pack appeals to me. I will, of course, be running both DT3 and another singles events (name TBC).<br />
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<b>Conclusion</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSkSTvcUDNB6QRY0QCbhjUpHPfIJSpMpltpEL3iJsltgNvYHIA6ByK8iHFAvTd2oXc2_yOprcBqoNL9-ZQsyM8jJeyzfZPvg_ymrr71ZZ-vtVDPf5bgQoHAw6Z8XBCLUg-SoZ0koAsOsk/s1600/IMG_20171112_220144.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSkSTvcUDNB6QRY0QCbhjUpHPfIJSpMpltpEL3iJsltgNvYHIA6ByK8iHFAvTd2oXc2_yOprcBqoNL9-ZQsyM8jJeyzfZPvg_ymrr71ZZ-vtVDPf5bgQoHAw6Z8XBCLUg-SoZ0koAsOsk/s320/IMG_20171112_220144.jpg" width="320" /></a>A bit of a strange year for the hobby. Despite my initial optimism about 8th edition, 40K has taken a back seat to Bloodbowl and board games. I haven't completely fallen out of love with 40K though and I'll obviously want to get some games in with my new Tyranids. Part of the issue is the problems at the Outpost at the moment. They simply don't have a good set up at the moment and events are few and far between. It's a shame they won't make the same kind of investment that Element did with their NWGC. I can't help but think that if Element were my FLGS I'd get a lot more gaming in. They've recognised that a good venue is essential to build a strong community and therefore a loyal customer base. The Outpost just like to do things on the cheap which I fear will ultimately lead to their demise.<br />
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Anyway, come back next week for my resolutions post. Who knows? Maybe next year I'll actually achieve some of them!From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com1tag:blogger.com,1999:blog-2320541665600624608.post-72360319975168187272017-11-27T17:00:00.000+00:002017-11-27T17:00:06.979+00:00Hive Fleet Bakunawa Progress Report - Part 1 - Build, build, build!<div class="separator" style="clear: both; text-align: center;">
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Just a quick update tonight on my new Tyranid army. So far I've managed to pick up a Tyranid Swarm box, the old Start Collecting box and the new one. That's give me quite a pile of models to assemble:<br />
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<ul>
<li>Hive Tyrant</li>
<li>Broodlord</li>
<li>3 Warriors</li>
<li>8 Genestealers</li>
<li>40 Termagants</li>
<li>40 Hormagants</li>
<li>20 Gargoyles</li>
<li>5 Ripper Swarms (putting 4 models per base instead of 5)</li>
<li>Carnifex </li>
<li>Trygon Prime</li>
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I'd like to run a burrowing force with a few Trygon Primes leading some genestealers into the fray. A combination of Behemoth adaptations and adrenal glands should mean that two thirds of the burrowing units make it into combat. To that end I'll probably grab another couple of the new SC box and flog the broodlords as I can't really see a benefit in having more than one. </div>
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So far I've built up the termagants, rippers, trygon prime and broolord. The carnifex is basically done but I'm looking at magnetising it. Have to say I'm tempted just to make it into a standard build though as it's proving a pain to magnetise.</div>
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I'm most excited about the trygon prime though as I've wanted one ever since I saw Scott's (on the right obviously) which was not long after the kit was released:</div>
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Anyway, as you can see from the picture above, I've got quite a lot of painting ahead of me. Hopefully the paint scheme I've chosen should make for a quick but eye catching effect. I can't decide what I want to paint first but I'm thinking it's best to paint a batch of gaunts then reward myself with a bigger monster to break things up.</div>
From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com4tag:blogger.com,1999:blog-2320541665600624608.post-52596118805576046112017-11-24T17:00:00.000+00:002017-11-24T17:00:04.579+00:00NMTBW - My Battle Reports<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvixPcZegeZIOZ4eakh-XrYkeCR_rKkSAojuREQFPq3AdVkJUZvCnyhZhfehb0q6BWy0RC5jHZvJZ05rOPr-XWsM8tcIQWY4hsXaf9mK9NvVmUpEK0STU6E-ESFScwnHKRP9O8QcOrQGc/s1600/IMG_20171111_104900.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvixPcZegeZIOZ4eakh-XrYkeCR_rKkSAojuREQFPq3AdVkJUZvCnyhZhfehb0q6BWy0RC5jHZvJZ05rOPr-XWsM8tcIQWY4hsXaf9mK9NvVmUpEK0STU6E-ESFScwnHKRP9O8QcOrQGc/s320/IMG_20171111_104900.jpg" width="320" /></a>Before I get stuck into the reports, it's worth mentioning that I wrote my army list with the full intention of having quick games that I was unlikely to win. As you'll read below I nearly misjudged it and took away the spoon but spared myself that ignominy at the last. Anyway, here's my list:<br />
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<b>2,000pts of Space Wolves & IK</b><br />
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<u>Battalion Detachment</u><br />
Ragnar Blackmane<br />
Wolf Lord on Thunderwolf (WC/SS)<br />
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10 Grey Hunters (2 meltas), WG Pack Leader (combi-melta, fist)<br />
6 Grey Hunters (meltagun)<br />
14 Blood Claws (flamer) plus Terminator WG Pack Leader (CF/SS)<br />
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Thunderwolf Cavalry (3x TH/SS, 1x vanilla)<br />
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Predator (twin lascannon, lascannon sponsons)<br />
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Razorback (twin lascannon, storm bolter)<br />
Rhino<br />
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<u>Super Heavy Auxiliary Detachment</u><br />
Knight Warden<br />
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Nothing particularly special. I deliberately didn't include any psykers to speed up the game and avoided anything that I could keep in reserve. Still, a good mix of units I like even if they're not the most competitive. I'll keep these reports as brief as I can. Bear in mind all missions use the same combined mission of Maelstrom and Blood Points.<br />
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<b>Game One vs. Drukhari (Mark Crombleholme)</b><br />
Mark's DE force consisted of 2 bombers, 2 fighters, 2 ravagers, 2 venoms, 2 raiders and a handful of troops to go inside. The main threat came from the flyers which proved to be more devastating than I expected.<br />
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In my first turn I managed to drop one of the venoms but quickly realised that I should've focussed on the flyers as one of the bombers decimated Ragnar's unit with his void mine and left Ragnar as the closest model for one of the other flyers to pick off. The rest of the unit was quickly mopped up and I'd already lost nearly a quarter of my points.<br />
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My Knight was unsurprisingly the star of the show managing to shoot down one of the Ravagers before wading into combat with the other and coming close to finishing it off. Sadly the silly terrain rules prevented me charging behind a building to finish it off. The thunderwolves weren't so effective as they loped around midfield never really managing to pin anything down long enough to get it into combat. They were eventually whittled down and finished off.<br />
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My lascannons proved frustratingly ineffective and Mark's flyers swept round the board doing as they pleased. I eventually finished off one of the fighters but by this point the game was pretty much over. I'd had some terrible Maelstrom cards but Mark still managed to table me pretty comfortably in what I think was four battle rounds. Final score: 2-8 on VPs and 555-2000 on Blood Points.<br />
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<b>Game Two vs. Primaris Marines (Iron Hands)</b><br />
Well this game proved to be the story of 6+ FNP. John Purves' marines castled up in the middle of the field to make the most of the bubble bonuses from his characters. His force featured a couple of venerable dreads, a redemptor dread, two intercessor squads, two hellblaster squads, two inceptor squads, a techmarine, captain and lieutenant.<br />
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The game started off fairly well for me with a decent chunk of the marines falling. The problem was the venerable dreadnoughts who didn't make a single venerable save all game but made enough chapter tactics 6+ saves to be irritating. At one point I'd scored 8 wounds on one of them which had 3 wounds left and he made 6 out of 8 saves to keep it in the fight!<br />
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My Knight made the mistake of getting too close to the Redemptor after it charged in to kill off some intercessors with the dreadnought avenging it's brethren with a power fist to the guts of the larger machine. Still, I was feeling pretty confident with the Blood Points totals despite again drawing awful Maelstrom cards. The big letdown were the thunderwolves with the lord failing to kill a single inceptor in combat allowing it to jump away and clear a rhino off an objective to cost me some VPs.<br />
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My infantry fared better with Ragnar getting stuck in and making a mess of the primaris marines with his blood claws and the grey hunters adding more casualties. Still, I can't help but feel grey hunters are a shadow of their former might and I can only hope the codex addresses that. It wasn't long though before the tables turned on them and the primaris' extra wound made them tough to shift. The Redemptor was a huge threat in the middle of the field too with it's guns cutting swathes through my forces. It took a while but John eventually managed to table me for a 3-13 VP and 945-2000 BP loss. </div>
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<b>Game Three vs. Chaos Space Marines (Cal Goodger)</b><br />
Cal Goodger's CSM force was like nothing I'd ever faced before. Literally a hundred (and one) Iron Warriors marines with some missile launchers dotted around, two squads of raptors and a Daemon Prince bang in the middle. The sheer number of bodies made my lascannons next to useless and it'd be nearly impossible to make the DP the nearest model so I could target him.<br />
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The early exchanges proved pretty fruitless on my part but Cal managed to take the Knight right down to 6 wounds and it's weakest profile. I think this gave him confidence and he advanced his force which proved to be his undoing. The Knight and TWC were able to wade into combat along with the larger grey hunter pack and Ragnar's blood claws. The started to chew into the pile of renegade astartes and soon things were looking a lot more manageable.<br />
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Cal brought in both of his Raptor squads on my right flank but failed charges left them vulnerable and the grey hunters were able to drastically deplete the squads before charging in to finish off the rest. Still in the middle of the field things looked much better for him as the Daemon Prince destroyed the Knight in combat and the nearby squad picked off the TWC. We ran out of time at the end of what I think was the 5th turn but by then Cal and I had little left on the field. Still, I'd emerged with a 10-6 VP (mostly because I got good cards) and 1509-1041 BP win to prevent me from finishing bottom, although at 26th out of 30 I was hardly much better.<br />
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<br />
<b>Conclusion</b><br />
It was great to be able to play some games and for the most part I enjoyed what is only my second experience of competitive 40K in 8th edition. Having said that the randomness of the game bothers me with a lot riding on the damage rolls. I know luck has always been a big part but it somehow feels like the dice beat you more than they did before.<br />
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Space Wolves are pretty uninspiring at the moment too. What used to be the strong core of the force, the Grey Hunters feel pretty mediocre and aren't the combat superpower they once were. The same can be said for TWC. I think they were a bit OTT in 6th/7th but that was mostly down to the supplement. They're not awful but with a lot of their attacks coming from the wolves not the riders it feels like you're better not to give them special weapons. Storm shields are probably still a good idea but hammers feel like a waste.<br />
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The Knight was, unsurprisingly the MVP for my force but mainly because it soaked up a lot of firepower. I wasn't making many invulnerable saves but T8 alone is pretty effective. Anyway, I'm keen to bring Tyranids to DT3 so expect some updates on my progress soon.<br />
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I think, like several people have said, I'll try to mix the missions up a bit for my next singles event. It'd probably be best to have a single BP game, single Maelstrom game and something else.<br />
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Anyway, thanks to my three opponents for putting up with me trying to play my games and run the event at the same time. I hope you still enjoyed the games, I certainly did.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com0tag:blogger.com,1999:blog-2320541665600624608.post-5828613064787119942017-11-22T17:00:00.000+00:002017-11-22T17:00:22.885+00:00NMTBW Painting Competition - Single Miniature Categories (pic heavy)Following on from Monday's post which featured the Best Army and Best Conversions awards, today we'll take a look at the entries in the single miniatures categories namely Best Character and Best Vehicle or Monster.<br />
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<b>Best Character Runners Up</b><br />
First up Ian Plumpton's Cadre Fireblade. It's a shame Ian didn't have his Stormsurge ready for the monster category since he won it at one of my previous events but nonetheless there's clearly a lot of time put into a comparatively small model:<br />
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In second place with a single vote more than Ian was Cal Goodger's Iron Warriors Daemon Prince. I had the pleasure of playing Cal in my final game of the day so come back and check out the battle report for more pictures of his force:<br />
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<b>Best Character - Winner</b><br />
Liam could've ligitimately entered his Mortarion into the best Monster Category or even Best Conversions but it's models like this that make me glad I limit players to a single category. He'd certainly have swept the board otherwise and, whilst well deserved, I think it's better to encourage more people to enter. Anyway, I'm sure you'll agree that Liam has created something stunning with his Morty. At some point I'll have to get on and paint my Grotesques that I commissioned Liam to build. Anyway, here's the big guy:<br />
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<b>Best Vehicle or Monster Runners Up</b><br />
First up, Tom Capper's Blood Angels Cerberus. Note that as this is a Forge World model it wasn't legal at the event but I saw no reason not to allow him to enter into the painting competition:<br />
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My personal favourite was Jonathan Lyness' Traitor Knight which closer followed the artwork from the Renegade boxed set from GW:<br />
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Particularly interesting for me was Keith Duncan's Ryza Onager Dunecrawler as if I ever create an Ad Mech force it'd also be in the Ryza scheme to match my Knights:<br />
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Finally, Jeremy Morris' Daemon Prince:<br />
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<b>Best Vehicle or Monster Winner</b><br />
In what was almost a three way tie with Jonathan Lyness and Keith Duncan, Ben Houghton managed to win the category by a single vote when I figured out that someone had written the number down wrong and voted for Matt Calow who hadn't even entered! Anyway, Ben's Vanquisher was a worthy winner although again my photos don't do it justice:<br />
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Right, that's it for the painting competition. Inspiring as ever and it makes me determined to finally paint a force that I'd feel proud to display. Obviously I'll have to find another event to do so though....From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com3tag:blogger.com,1999:blog-2320541665600624608.post-65080704560023248892017-11-20T17:00:00.000+00:002017-11-20T17:00:10.031+00:00NMTBW Painting Competition - Best Army & Best Conversions (pic heavy)I decided to keep the Double Trouble format for the painting competition. This means four categories, each with a separate prize. These are Best Painted Army, Best Conversions, Best Painted Character and Best Painted Vehicle or Monster. Players can only enter into a single category to prevent one player from sweeping the board and to allow people to focus on a particular miniature if that's their preference.<br />
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Anyway, there were some great entries as always. Today I'll focus on the Best Army and Best Conversions awards and then later in the week I'll post with the entries from the single miniature awards. First up, the Best Painted Army offerings.</div>
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<b>Best Painted Army - Runners Up</b></div>
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Nick Thrower's Dusk Knights space marines were looking great on their hazard striped display board. Anyone who reads <a href="http://theburningeye.blogspot.co.uk/">Nick's blog</a> will be familiar with this army but it's the first time they've been treated to a formal display board. Apologies for the blurry pictures but head over to his blog for better ones:</div>
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Next up Ryan Kemp's stunning Alpha Legion force:<br />
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In a close second place, just a single vote away from victory was the perennial painting competition superpower Dave Weston and his awesome Dark Angels force with his huge display board:<br />
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<b>Best Painted Army - Winner</b><br />
Finally, the worthy winner and a newcomer at my events, Toby Liddiard with his Custodes force featuring a ludicrous amount of NMM:<br />
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Apologies to Toby because I don't think my pictures really do that army justice. I'm sure there'll be better pictures around but I always end up rushing mine as I'm trying to get the round one results entered and find time to eat my lunch!<br />
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<b>Best Conversions</b><br />
Not a huge amount of interest in this category with just two entries. There was a runaway winner here with Graham Sander's Tyranids taking all but two of the votes which went to Greg Barber's Taurox:<br />
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Come back on Wednesday for the single miniature entries.</div>
From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com3tag:blogger.com,1999:blog-2320541665600624608.post-65305402200404611392017-11-12T10:06:00.001+00:002017-11-12T10:06:50.846+00:00NMTBW - The AftermathYesterday I hosted my 13th 40K event, Nevermind the Blog Wars (NMTBW) at the Element Games North West Gaming Centre (EGNWGC for the acronym fans). Veterans of my events will remember that I killed off Blog Wars with Blog Wars X (BWX) in November 2015 so it's been two years since I've organised a singles 40K event. This was partly down to the complicated mess that 7th edition was and also to try to find more hobby time. Well, my armies haven't exactly transformed into beautifully painted masterworks so I figured, sod it, I may as well stick to what I'm good at and go back to event organisation!<br />
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This was also my first event in 8th edition so there were a lot of things to think about. I tried to avoid over-complicating the day with custom objective cards like I've had in the past and kept the same combined mission in all three rounds. With the benefit of hindsight I probably went overboard with the restrictions but when I came up with them GW hadn't addressed things like flyer and conscript spam. Maybe this time next year 40K will be a balanced system with a robust ruleset and.... nope couldn't keep a straight face. We'll just have to wait and see how the codexes pan out.<br />
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Anyway, I kept a similar scoring system to that used at BWX with victory points converted into a tournament score which took into account the margin of victory.<br />
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<ul>
<li>30 TP for a win, with a VP difference of 31 or more</li>
<li>25 TP for a win, with a VP difference of 15-30</li>
<li>20 TP for a win, with a VP difference of 1-15</li>
<li>15 TP for a draw</li>
<li>10 TP for a loss, with a VP difference of 1-15</li>
<li>5 TP for a loss, with a VP difference of 15-30</li>
<li>0 TP for a loss, with a VP difference of 31 or more</li>
</ul>
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<tr><td class="tr-caption" style="text-align: center;">Click to enlarge to a legible size</td></tr>
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Congratulations to Greg Barber for winning in his first appearance at one of my events. Equal congratulations to Matt Calow on scooping the Wooden Spoon. I think he was probably happier than he really should've been!<br />
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Well it doesn't take a genius to work out that Astra Militarum are pretty strong at the moment with 5 of the top 6 players using them! It probably also doesn't help that they've got so many cheap units that they can circumvent most comp. I'd love to hear from people who played with or against them, do you think they were too much? Is there anything I can do to counter this?<br />
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What's interesting is that if you compare the first round of NMTBW to BWX there were roughly the same percentage of tablings. It's usually more of a problem in round one as the random pairings make for some horrible mismatches at times. Swiss pairings only really started to improve things in the final round with just 3 tablings in the 15 matchups. Also, the victory margins were generally smaller too. It's something I've tried to figure out a solution to in the past but I think it's just something we have to accept as a problem with one-day events.<br />
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I know the scoring system is a little different to most events as it rewards margin of victory over pure VPs scored. If you re-sort the list on total points scored (Maelstrom and blood points combined), Chris Nettleship would win (4th) and there'd be big jumps for Mark Crombleholme (16th to 5th) and Nick Thrower (17th to 9th). Reassuringly the bottom three would remain the same though! Perhaps the system should be changed so it rewards "strength of schedule". That would probably mitigate the randomness of a one-day event but crushing your opponent would be pointless as you'd actually get less points!<br />
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As ever, I'd love to know what you guys think about every aspect of the event. Did you like the scoring system? Did you feel penalised by it? How was the venue? Was there enough scenery? What about lunch? I'm particularly keen to hear about what you thought about round times and points level. I don't think people were getting many turns in in a lot of cases. I wish I'd put a box for it on the scorecards actually. Anyway, please let me know in the comments here, on the NMTBW/DT facebook page or by email.<br />
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I'd like to continue running singles events as that's where I started and they're still the core of the competitive 40K scene. The next NMTBW probably won't be called that. I think I need to come up with a new name entirely. I still have people asking if you had to blog to buy a ticket and the name doesn't exactly scream awesome 40K event. Still, I had fun ripping off the Never Mind the Buzzcocks logo. I'm open to suggestions for what my next event should be called. In fact I might even run a competition for it, well on the condition that no-one suggests Tournamenty McTournamentface (or something similar)!<br />
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Don't worry though, I'll continue to run Double Trouble in June with DT3 (acronym overload) taking place on June 9th 2018 (save the date - tickets on sale in the new year). I'll have to have a think about how to handle 8th edition but stay tuned.<br />
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Also stay tuned for the painting competition and a report of my battles. All that's left for me to say is once again a big thank you to the guys who came along and particularly the folks who show up time and time again. I appreciate the support as always.From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.com7