As you might've guessed from the conclusion of the battle report earlier in the week, I've decided to sell off a good chunk of my 40K collection. This post serves as a shameless plug for the items that I'm selling. Feel free to ignore it!
Sector Mechanicus Scenery
I've got quite a collection of this that I bought with the intention of making a Necromunda table. Sadly the Necromunda campaign never got off the ground so that will all be going up soon. This kit was the only bit still sealed though. It's technically Imperial Knights scenery since it has rules in their codex.
Sacristan Forgeshrine: https://www.ebay.co.uk/itm/264496751347
Space Wolves Kits
Like the Ork stuff below, this is mostly extra kits I acquired to expand my SW force around the time of 8th.
Wolf Guard Terminators: https://ebay.co.uk/itm/264496741647
Wolf Pack (Grey Hunters/Blood Claws/Wolf Guard): https://www.ebay.co.uk/itm/264496743128
Thunderwolf Cavalry: https://www.ebay.co.uk/itm/264496739616
Ork Kits
This stuff comes for various battleforces, boxed sets, etc. The intention was to expand my Ork army but as you can see, the kits never made it off the sprues.
Nobz: https://www.ebay.co.uk/itm/264496747904
Two Trukks: https://www.ebay.co.uk/itm/264496736053
T'au Empire Accessories
I decided to keep the Tidewall separate from the army below as it isn't painted. I've also put the codex and cards in a separate auction because whomever buys the army may already have them. There's also an used Start Collecting set here.
T'au Codex and Datacards: https://www.ebay.co.uk/itm/264496784589
Start Collecting T'au Empire: https://www.ebay.co.uk/itm/264496723361
T'au Tidewall Scenery: https://www.ebay.co.uk/itm/264496731464
T'au Empire Army
https://www.ebay.co.uk/itm/264496778864
Finally, last but not least to go will be my T'au army. They're the only army that hasn't even seen the tabletop in 8th. There's about 3,500pts here and the vast majority of it is painted to a pretty good tabletop standard. This is the hardest thing for me to sell because I've had a lot of fun using this army over the years. They were the first xenos army I collected after returning to 40K (second only to the Space Wolves). I've always lamented not buying an airbrush before starting this army as when I've used it on some of the later additions to the army e.g. the second Sky Ray/Hammerhead, it's saved a huge amount of time.
Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts
Thursday, October 17, 2019
Tuesday, October 15, 2019
Battle Report: Bloody Wolves vs. Tyranids - 5,000pt Game at Warhammer World

Well it's been a while at least! There's a reason I haven't been blogging about 40K recently is because I simply haven't been playing it! Part of that is a result of having a second child but the major factor is the number of excellent board games I now play instead. I'll have to post a top 10 or something similar soon so you can see what I've been playing.
Meanwhile we kept our annual(ish) tradition of Matt, Jamie, Dan and I meeting up at Warhammer World for a big game. This time round it was Matt and I versus Dan and Jamie and we decided to have a 5,000pt game. Space Wolves and Blood Angels (Bloody Wolves for those of you who remember our Doubles efforts) would take on Tyranids in a modified version of Relic. There'd be a central objective as usual but there'd also be five teams three of guardsmen to represent the PDF running from the Tyranids. The Adeptus Astartes had come to liberate the planet from the Tyranids but the PDF had vital intelligence crucial to their efforts. The guardsmen would advance every turn back towards the Imperial lines and could only be killed in combat. Each surviving unit was worth points to us and any unit wiped out was worth bonus points to the Tyranids. We aren't a fan of all the complicated stratagems so decided to stick to the rulebook ones but without the restriction of one per phase.


It didn't go well for them after that though as the combined fire on the left flank was able to wipe them out, followed by the screamer-killers, taking out the major threat on that side of the battle. The Wulfen charged headlong into the termagants to stop them firing off their weapons, killing them in great swathes. Njal and his terminator brethren piled out of the land raider to go to work on the other gaunts, broodlord and carnifexes. The fire from the knights made short work of the tyrannofex and remaining venomthropes. The most dramatic events were taking place on the bridge itself though. The death company dread managed to take out old one eye only to be killed by the broodlord and Swarmlord, the resulting explosion damaging both in return. This left the blood claws (who'd recenlty left their razorback) and the knight warden to deal with the wounded tyranid monsters. Dante and his assault squad arrived behind the tyranid lines but Dante failed his charge. Astorath and his tactical squad did even worse and both failed to make it into combat.


Conclusions
I have to say I enjoyed that more than I thought I would. There's nothing quite like 40K for creating those epic scenes of two mighty armies clashing. It helps a lot when you're playing on beautiful scenery with painted armies obviously. There are some awesome looking photos from the game. The scale is always fantastic and it still creates those moments when a unit achieves something you wouldn't expect it to. I'll happily play the odd game now and then.
However, it hasn't reignited my passion for the game. We weren't rushing but it still took us six hours or so to get through the game. Yeah, we could've played a couple of games with smaller armies but the big draw was the scale of it and being able to play doubles. I had really high hopes for 8th edition. When we went to Coventry for Warhammer Fest, just before the launch of 8th, I remember listening to the speakers and thinking, "they finally get it". Fast forward to now and I think the game has a lot of the same problems creeping back in. When the indexes first came out we had a very streamlined game, albeit with a lack of flavour. We're now back to a similar level of silliness with stratagems, faction abilities, etc. In 5th and even 6th edition, I could show up to a tournament, look at my opponent's army and know exactly what to expect. That just isn't the case now. Only someone who lived and breathed the game (and played several times a week), could hope to remember all the combos of armies, stratagems, etc. That takes away a lot of the strategy and puts too much emphasis on list building over generalship.
I was glad, therefore, that we didn't use any of the faction stratagems. Even so, all the re-rolls and modifiers still make things complicated. This is a problem GW created by sticking with a D6 system. I'd hoped we might see a return of D4, 8, 12, 20, etc. That would give more options for differentiation between units and weapons without having to add re-rolls. There's also some of the same nonsense that has always plagued 40K. Why would a unit of marines sit in their rhino, surrounded by genestealers and just let them tear the vehicle apart killing them in the process. They'd throw open hatches and fire off their bolters or slam the ramp open, squashing a couple of aliens and come out guns blazing. It's moments like that which ruin the flow of the game and detract from the willing suspension of disbelief. It's like the moment in a film where the hero makes a miraculous recovery or similar, jarring against the immersion of an otherwise entertaining movie.
There are a lot of positives to be taken from the current "new GW" though. They're engaging the community in fantastic style, something I never thought I'd see from them. Not only that but they're taking ownership of the competitive scene and tinkering with rules to try to keep certain builds from dominating.
All that being said, it just isn't a good enough game to take my attention away from the huge array of excellent board games that are frankly much more enjoyable. Like I say, I'll try to post up some reviews, top 10s, etc. In the meantime, I've put quite a chunk of 40K stuff up on eBay to cut down my collection significantly. I've amassed quite a pile of Tyranids too as I'd intended them to be my new army for 8th. I still enjoy the hobby side of things so they might get painted up. Facing them in this game has definitely made me want a fully painted horde. Just a shame they won't see battle much.
Friday, November 24, 2017
NMTBW - My Battle Reports

2,000pts of Space Wolves & IK
Battalion Detachment
Ragnar Blackmane
Wolf Lord on Thunderwolf (WC/SS)
10 Grey Hunters (2 meltas), WG Pack Leader (combi-melta, fist)
6 Grey Hunters (meltagun)
14 Blood Claws (flamer) plus Terminator WG Pack Leader (CF/SS)
Thunderwolf Cavalry (3x TH/SS, 1x vanilla)
Predator (twin lascannon, lascannon sponsons)
Razorback (twin lascannon, storm bolter)
Rhino
Super Heavy Auxiliary Detachment
Knight Warden
Nothing particularly special. I deliberately didn't include any psykers to speed up the game and avoided anything that I could keep in reserve. Still, a good mix of units I like even if they're not the most competitive. I'll keep these reports as brief as I can. Bear in mind all missions use the same combined mission of Maelstrom and Blood Points.
Game One vs. Drukhari (Mark Crombleholme)
Mark's DE force consisted of 2 bombers, 2 fighters, 2 ravagers, 2 venoms, 2 raiders and a handful of troops to go inside. The main threat came from the flyers which proved to be more devastating than I expected.
In my first turn I managed to drop one of the venoms but quickly realised that I should've focussed on the flyers as one of the bombers decimated Ragnar's unit with his void mine and left Ragnar as the closest model for one of the other flyers to pick off. The rest of the unit was quickly mopped up and I'd already lost nearly a quarter of my points.
Game Two vs. Primaris Marines (Iron Hands)
Well this game proved to be the story of 6+ FNP. John Purves' marines castled up in the middle of the field to make the most of the bubble bonuses from his characters. His force featured a couple of venerable dreads, a redemptor dread, two intercessor squads, two hellblaster squads, two inceptor squads, a techmarine, captain and lieutenant.
The game started off fairly well for me with a decent chunk of the marines falling. The problem was the venerable dreadnoughts who didn't make a single venerable save all game but made enough chapter tactics 6+ saves to be irritating. At one point I'd scored 8 wounds on one of them which had 3 wounds left and he made 6 out of 8 saves to keep it in the fight!
My Knight made the mistake of getting too close to the Redemptor after it charged in to kill off some intercessors with the dreadnought avenging it's brethren with a power fist to the guts of the larger machine. Still, I was feeling pretty confident with the Blood Points totals despite again drawing awful Maelstrom cards. The big letdown were the thunderwolves with the lord failing to kill a single inceptor in combat allowing it to jump away and clear a rhino off an objective to cost me some VPs.
My infantry fared better with Ragnar getting stuck in and making a mess of the primaris marines with his blood claws and the grey hunters adding more casualties. Still, I can't help but feel grey hunters are a shadow of their former might and I can only hope the codex addresses that. It wasn't long though before the tables turned on them and the primaris' extra wound made them tough to shift. The Redemptor was a huge threat in the middle of the field too with it's guns cutting swathes through my forces. It took a while but John eventually managed to table me for a 3-13 VP and 945-2000 BP loss.
Game Three vs. Chaos Space Marines (Cal Goodger)
Cal Goodger's CSM force was like nothing I'd ever faced before. Literally a hundred (and one) Iron Warriors marines with some missile launchers dotted around, two squads of raptors and a Daemon Prince bang in the middle. The sheer number of bodies made my lascannons next to useless and it'd be nearly impossible to make the DP the nearest model so I could target him.
The early exchanges proved pretty fruitless on my part but Cal managed to take the Knight right down to 6 wounds and it's weakest profile. I think this gave him confidence and he advanced his force which proved to be his undoing. The Knight and TWC were able to wade into combat along with the larger grey hunter pack and Ragnar's blood claws. The started to chew into the pile of renegade astartes and soon things were looking a lot more manageable.
Cal brought in both of his Raptor squads on my right flank but failed charges left them vulnerable and the grey hunters were able to drastically deplete the squads before charging in to finish off the rest. Still in the middle of the field things looked much better for him as the Daemon Prince destroyed the Knight in combat and the nearby squad picked off the TWC. We ran out of time at the end of what I think was the 5th turn but by then Cal and I had little left on the field. Still, I'd emerged with a 10-6 VP (mostly because I got good cards) and 1509-1041 BP win to prevent me from finishing bottom, although at 26th out of 30 I was hardly much better.
Conclusion
It was great to be able to play some games and for the most part I enjoyed what is only my second experience of competitive 40K in 8th edition. Having said that the randomness of the game bothers me with a lot riding on the damage rolls. I know luck has always been a big part but it somehow feels like the dice beat you more than they did before.
Space Wolves are pretty uninspiring at the moment too. What used to be the strong core of the force, the Grey Hunters feel pretty mediocre and aren't the combat superpower they once were. The same can be said for TWC. I think they were a bit OTT in 6th/7th but that was mostly down to the supplement. They're not awful but with a lot of their attacks coming from the wolves not the riders it feels like you're better not to give them special weapons. Storm shields are probably still a good idea but hammers feel like a waste.
The Knight was, unsurprisingly the MVP for my force but mainly because it soaked up a lot of firepower. I wasn't making many invulnerable saves but T8 alone is pretty effective. Anyway, I'm keen to bring Tyranids to DT3 so expect some updates on my progress soon.
I think, like several people have said, I'll try to mix the missions up a bit for my next singles event. It'd probably be best to have a single BP game, single Maelstrom game and something else.
Anyway, thanks to my three opponents for putting up with me trying to play my games and run the event at the same time. I hope you still enjoyed the games, I certainly did.
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