Friday, November 20, 2015
Blog Wars Feedback Discussion
To give a bit of structure to this let's look at some of the key areas I want to cover:
Of course, the new events may not share the same system but I want to know what you guys thought of the use of the "Fluffageddon" system this time around. Do you think your placings better represented how your day went? Do you still feel like you had good matchups? Do you think it make any difference at all?
I'm keen to maintain the BW-style system where how well you win actually matters. I don't like pure W/D/L as it doesn't differentiate between a narrow victory and a pasting. Equally I want each round to be worth the same number of tournament points regardless of the scenario being played. Hopefully that means the particular matchup you get is less important.
Think back over as many Blog Wars as you've been to (and can remember). What scenarios worked and what didn't? I think those that worked best were ones that only slightly varied from the rulebook missions and weren't overcomplicated. I'd like to try some different things out though so any suggestions or just things you've liked that you want to see return would be great.
BWX saw the first outing of a single category per player painting competition. There were three categories: Best Painted Army, Best Painted Hero and Best Conversions. I personally think it worked pretty well and rewarded different aspects of the hobby. Best Army obviously goes to a force which appears full cohesive and stands out on the battlefield whereas Best Conversions showcases those armies that feature unique models that have been slaved over before paint even hits them. Best Hero on the other hand allows players to really go to town on a single model and show off their painting and conversion talents to the maximum. Obviously this fits in well with the compulsory SC mechanic at BW. The general impression I got was that people like the new format to the competition (well, everyone except Liam!) but any feedback would be great.
At GW events they've started to introduce several categories for individual models. They have one for characters but also separate categories for monsters and for vehicles. I could introduce these at the next event but my concern would be that there'd be too much to judge in such a short lunch break. I think three categories is probably the maximum but what do you guys think?
Venue and Lunch
I have a good relationship with both Darran (the owner) and Element Games (the in-house shop) so I'm keep to stay at the NWGC but I know it isn't perfect. What could I suggest to the venue to improve things or should I be looking elsewhere?
At the last couple of events the catering has come from Subway which seems to have gone down well. They're pretty good at handling allergies and dietary requirements too. I also think a cold lunch makes sense as then it's not going cold if it arrives too early or the event is running late for some reason. A hot lunch is great but inevitably takes more time. What do you guys think though?
Timings and Points Limits
Part of the reason for having a limit of 1,850 was to allow people plenty of space to include SCs without it feeling like too much of a penalty. I think it also helps to increase the variety of armies showing up. There have been comments before about the timings though and not having enough time for games. There didn't seem to be many games that came down to the wire this time but I obviously can't really tell how many turns people are managing to get through? Would a points limit of 1,750 be more sensible or should I even go as far as 1,500? Given that whatever event I run will have an emphasis on friendly gaming rather than outright competition perhaps a lower limit would allow for more relaxed games in the time? That or I could even up it to four two-hour games perhaps?
What kind of events would you like to attend?
I've flirted with the idea of running different kinds of events in the past but never really got away from the one-day singles format. Would people be up for trying something different like doubles or a full weekend event?
I've shied away from full weekends so far because they're a big drain on my time and for a casual event I doubt many people would commit to a full weekend either. If there's a huge demand though perhaps I can talk my wife into it! Doing something with doubles or teams appeals though. Matt and I have always enjoyed the GW doubles events but since they now allow EVERYTHING, including Unbound, we haven't been so keen. Blog Wars was originally invented in a backlash to the stingy prizes at GW events and the way they were run so perhaps I can take on doubles next? Teams are an interesting idea too. Of course it relies on you having another 3 guys to join you but I could easily take entries for singles and create teams on the day.
It could also be fun to run a smaller points limit skirmish day with say 500pts a piece and a lot more games? I've enjoyed the Summer Skirmish events in the past using this format but you soon grow to hate your 500pts if you realise early on you got the level completely wrong and then have to play through another 7 games!
Anything else you want to throw at me is equally welcome. As far as I know right now BWX went well but if there was something that pissed you off (or that you thought was excellent for that matter) I'd like to hear it. I already have in mind the kind of events I'd like to run in the next year but I'm always open to suggestions for the future. Right, hit me with it!