When I had a player drop out a week or two before the event I tried to sell the final ticket but also figured I ought to write a backup army list in case I couldn't fill the slot. Right up until the day I wasn't expecting to play as there's nearly always an on-the-day dropout. Not this time though, the full 49 showed up so I quickly unpacked. Here's my army list. Bear in mind this is just a sensible TO's army. It features very few models (only 3 to deploy), has no psychic powers, no horde and not all that much complication. I basically went for "how quick can I spend 1,850pts?".
Let's start with a Knight Crusader with rapid-fire battle cannon, meltagun and ironstorm missile pod. Throw in a Land Raider and Land Raider Redeemer (with multi-melta) and that's nearly 1,000 spent already. Add in 5 Blood Claws in a Stormwolf (with multi-melta) and Ragnar Blackmane that gives me just under 400 pts to throw an 8-man Grey Hunter pack in each LR (with melee weapons, melta and WG pack leader sporting CM/PF). Obviously, some armies will find AV14 LRs and an AV13 Knight pretty tough to deal with but it's by no means a good list. Let's see how it fared:
Game One - Space Wolves vs. Dark Mechanicum (Skitarii/Cult Mech)
We were playing Cleanse the Xenos (effectively Purge the Alien) on Hammer & Anvil deployment. Archie gave me first turn, hoping it would get me in range without suffering too much damage. However, with PotMS and decent range on the IK I was able to cut down all but one member of one of the aforementioned haywire squads (Skitarii Rangers?). The IK made short work of the Ruststalkers with his gatling cannon too giving me First Strike. He'd infiltrated his Sicarians behind my lines but I figured I'd ignore them and hope to be able to come back for them with my Knight or flyer later on. In response Archie was able to strip three hull points from my LR with haywire from two squads but he needed help from the Dunecrawlers to finish it off. Fortunately for him my Grey Hunters were pinned by the fire coming in from all sides.
I'll cover the rest of my battles in the next post. I wish I'd seen more of the Cult Mech and Skitarii stuff but once the Haywire was gone they really struggled to do any damage to me and the Knight was too dominant. It's only the second time I've used the Knight and I thoroughly enjoyed it. As I learned later in the day they can be pretty fragile but in that game it felt unstoppable and probably did most of the damage.