Thursday, March 15, 2012

How I use Arjac Rockfist (Tactics and Unit Composition)

There's been much talk of late about the new Space Wolf and Tyranid models that landed a couple of weeks ago. People who didn't want to go down the conversion or third party route are now looking at how they can use Arjac and the TWC in their lists. I've spoken before about both of these but I've changed my outlook a little so I thought I'd post about them again. I'll cover Arjac tonight and the TWC in a post later on.

Arjac Rockfist, The Anvil of Fenris
For a long time I only used Arjac at higher points levels. I'd either throw him in a land raider with a handful of terminators or for real overkill attack Logan to that squad and crush pretty much anything in combat. However, this is a bit of an eggs in one basket scenario so I tend to do things differently now.

Let's get something straight. Arjac is a beast. He's easily my favourite special character in the book. Not only do I love his little back story about defending the gates for hours but he's brilliant in the game too. The most important difference between him and most of the other special characters is that he's an upgrade character and as such can't be targetted separately in combat. This is extremely useful since he's always going to strike at initiative 1. He's incredibly durable. Despite only having 2 wounds at T4 he's got Saga of the Bear and a 2+/3++ save. This means he'll normally be the last man standing and I think that's pretty fitting for a man of his reputation!

The way I currently use him is this:

Arjac Rockfist, 8 grey hunters (standard, melta, wulfen) in a drop pod.

Remember you have to buy at least two other wolf guard to be able to include Arjac but really you should have some in there anyway so I can't see it being an issue. Sadly thanks to Arjac being a terminator you can't squeeze in another grey hunter but it's not much of a loss. It also means you can't throw him in a rhino which therefore limits your transport choices to drop pod or land raider. Frankly I often find land raiders to be too many points at the moment so I go for the cheaper option. I usually drop this squad on something that will cause me problems later on in the game, that or slam it down on an objective and make your opponent shift them. The drop pod allows Arjac to be deployed pretty accurately (if you choose your drop point wisely). This often allows him and the meltagunner to be within 6" for that side armour shot against a pesky dreadnought, land raider, predator, etc.

Your opponent is going to have to do something about him because you don't want to leave a hammer throwing maniac behind your lines ripping vehicles apart. This means you're going to take A LOT of fire so I try to string my squad around the back of the drop pod to ensure that even though Arjac and the meltagunner are front and centre, the squad still get's a cover save. You might think that sacrificing grey hunters in this way is wasteful but if they're shooting at this squad your rhinos are probably creeping up undisturbed. Assuming you survive the fire you can then assault next turn. This is where Arjac is at his best!

With 5 attacks on the charge (or counter-charge), Arjac will do some serious damage. Factor in the wolf standard from the grey hunter squad and his wolftooth necklace and it shouldn't be a surprise if he inflicts the full 5 wounds. Don't forget he re-rolls to hit against MCs and ICs too. Unfortunately he must allocate his attacks to an IC if possible which means he'll probably be wasting some wounds. Even so, he's going to cause some serious pain to your opponent in combat. Don't forget his hammer is strength 10 in combat too not just when it's thrown. This means it's worth him charging vehicles (most of which he'll auto-penetrate) and those T5 necron overlords will want to steer clear too.

Personally I'm a bit obsessed with Arjac at the minute. He always seems to put in a good performance against any opponent. Dropping him in makes them most of his short range S10 AP1 shot which with BS5 is pretty reliable for taking down vehicles. He's not perfect though and sometimes a clued up opponent will just advance away from him and make him foot slog to get into combat. However, this plays right into your hands as your opponent will be closer to the rest of your army.

I'm sorely tempted to buy the new model because despite having a "conversion" of my own there's something about owning the actual figure. Damn you GW and your plastic crack!

Monday, March 12, 2012

Battle Report: Space Wolves vs Dark Angels (3,000pts)

Jamie had been wanting to get a 3K game in against my wolves for a while and we finally got round to it on Saturday. I put my list together without knowing what Jamie was taking. Since it was a lot higher point level than I'm used to I decided I ought to have a few toys in there....

3,000pts of Space Wolves
Logan Grimnar
Ragnar Blackmane
Rune Priest (Chooser, Jaws, Murderous Hurricane)
Thunderlord (thunderwolf mount, storm shield, claw, Saga of the Bear, Runic Armour)

3x Wolf guard (combi-melta & PF)
5 Wolf Guard (Arjac Rockfist, 2x TDA w/ claw & combi-melta 2x TDA w/ claw & combi plasma)
Land Raider Redeemer (multi-melta)
3x 8 Grey Hunters (melta, standard, MotW, one squad with power weapon)
2x Rhinos

4 TWC (shield, fist, melta bomb)
Land Speeder (MM/HF)

6x Long Fangs (4xML & 1xLas)
5x Long Fangs (4xML)
Land Raider (Godhammer)

So some nasty deathstars from Logan/Arjac + terminators, Ragnar and his grey hunters and of course the TWC. From a fluffy perspective I suppose Ragnar should be with blood claws but meh.

Jamie showed up and I caught sight of the Dark Angels codex. I've never played them before but having read a couple of the SW novels I've been keen to play them as there's a long running rivalry between the two chapters. Jamie had Belial and interrogator chaplain with termies in a crusader, 2x 5 termies deep striking in and another land raider with veterans in. Elsewhere he had a vindicator, command squad in a razorback, landspeeder typhoon, ravenwing bikers and a couple of dreads.

Battle Report
We rolled Pitched Battle and Annihilation. Jamie won the roll off and deployed fairly centrally with the vindicator, razorback and one of the dreads on my left and the two raiders, the other dread and the bikers on the right. The two 5-man terminator squads would deep strike in.

I shoved Ragnar's land raider on my left flank with a pack of long fangs in a crater, the thunderwolves on my right flank and the two rhinos in front of Logan's land raider in the centre.

Jamie made his scout move with his ravenwing bikers. This landed them right in front of one of the rhinos and frankly I'd forgotten they could do that! He began his first turn by dropping in one of the terminator squads right in front of my long fangs.The terminators opened up on the long fangs but could only kill the squad leader. The bikes, tried to pop one of the rhinos but could only blast off the storm bolter. With help from the dreads the rhino exploded revealing the rune priest's pack. The vindicator scored a direct hit but could only immobilise the other rhino. The other dread fired at the long fangs but they made their cover saves. The land raiders could only rip the twin assault cannons from Logan's land raider. The bikers charged in on the grey hunter pack and thanks to poor deployment by me, Jamie managed to get the power weapon on my rune priest. He managed to get 2 hits through and a double 6 killed off the priest. The squad struck back with inspiration from the wolf standard and wiped out the bikers.

Logan's land raider revved up and delivered the Great Wolf and his terminators right in front of the DA terminators. The combi-plasmas from the squad helped thin it out before Logan charged in and took on the survivors without need of help from his wolf guard. Elsewhere the lascannons on Ragnar's raider managed to shake the vindicator and the long fang packs blew up a dreadnought each.

A second squad of terminators dropped in. The DA land raiders surged forward with the veterans charging the thunderwolves and Belial and co charging the grey hunters who'd massacred the bikers wiping them out easily. The thunderwolves fared better only taking a handful of wounds and killing several veterans. The wolf lord found himself with a single wound remaining though. The vindicator moved forward to find a better position and hid behind some cover. Having tried to repair the immobilised rhino it wasn't surprising that the lack of smoke saw it lacking a cover save and hence it exploded under fire from the land speeder. The thunderwolves finished off the veterans but lost one of their number in the process.

Logan found himself needing to avenge the death of his grey hunters so he charged into Belial's squad. A brutal use of Preferred Enemy meant Belial was now very lonely but only a single wolf guard had lost his life. The thunderwolves headed in the direction of the newly arrived terminators and charged them down with devastating effect. Jamie now had just the squad in the razorback, both land raiders and the land speeder.

As a last consolation Jamie's land raider fired it's multimelta and blew up Logan's land raider. The following my land speeder finally arrived from deep strike only to mishap on the vindicator and suffer a terrible accident. However, by this time the game was already over and I mopped up the remaining DA forces. The land speeder fell to a lascannon shot from the remaining wolves land raider. The long fangs blew up the razorback and the squad inside tried to charge some grey hunters for a cheeky kill point but we're so lucky. The remaining land raider was finished off and Jamie was tabled in 5 turns. I probably got the order of things a bit jumbled up but you get the idea.

Conclusion
One of those games where a bad turn of damage table rolls really hurt. Jamie struggled to get rid of my rhinos and land raiders in the first turn and this really cost him. I was able to get the crucial charges and inflict some serious damage early on. I think if anything had I taken the first turn the outcome might've been different. With Jamie coming to me in a couple of waves I was able to deal with parts of his army without worrying about others. If I'd been the one of the offensive then it might've been a different story.

Above all Jamie had some terrible luck and I don't think the tabling was a reflection of the game. I was certainly worried early on about dealing with so many terminators and having bikes in my face early on. Had the rhinos/raiders blown up and it would almost certainly have been an uphill struggle.

One thing is clear to me, the damage table has too much influence on the game at the moment. Now I'm not saying I've got a solution but it seems that some vehicles are too easy to take down whilst others seem invincible. How many times have you easily dealt with land raiders but struggled to kill that pesky rhino? Now obviously it comes down to luck a lot of the time but I really think the system needs a shake up. It's no easy task mind you, how do you make it so that vehicles don't totally dominate the game without severely gimping them to the point where no-one even takes them?

Still it's always nice for the sons of Russ to stick it to Lion El'Jonson's boys!

Wednesday, March 07, 2012

Blog Wars 3 - Scenarios Posted

I've finally gotten round to finalising the scenarios for Blog Wars 3 and they can be found here. Those of you who played at BW2 will find very little has changed. The two level scoring system is still there but I've changed the points around a bit so that the primary objective is now worth twice as much as the secondary. This should prevent a draw occurring (though it will still be possible). The points breakdown is pretty straightforward to avoid any confusion.

Those of you who've never been to Blog Wars before should check out the details here. Please don't be put off by the title. The tournament was originally designed to be a battle between bloggers from across the community but anyone is welcome to come along.

The main difference between Blog Wars and other tournaments is that each army MUST contain a Special Character. This is unlike a lot of tournaments which forbid their use. In order to make the choice more than just arbitrary the Special Characters have an important role in the scenarios as follows:

Scenario 1 - this is a kill points game with the Commander (special character) of each side being worth 2 KP to his opponent upon his death
Scenario 2 - this is a battle for the control of table quarters but the Commanders are scoring units in their own right
Scenario 3 - this is an objective game but any objective controlled by a Commander is worth double.

As you can see the chosen Commander (Special Character) plays a vital part of your army's strategy so armies which make full use of them will be more likely to triumph. For more details about what counts as a Special Character and which codexes are exempt please look at the tournament details.


Tickets are £15 and are still available by clicking the link on the right of this page! I look forward to seeing you all there!

You can find coverage of last year's Blog Wars 2 event by following the links below:
Blog Wars 2 Results
Blog Wars 2 Painting Competition
My Blog Wars 2 Battles: Game 1, Game 2, Game 3
Coverage on other blogs
40K Podcast from the event

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