t'd only been a week since my last
200pt Imperial Aces
Commander Oicunn (42), Expose (4), Experimental Interface (3), Ysanne Isard (4), Emperor Palpatine (8)
Whisper (32), Veteran Instincts (1), Advanced Cloaking Device (4), Tactician (2)
Darth Vader (29), Twin Ion Engine Mk. II (1), TIE/x1 (0), Advanced Targeting Computer (1)
Countess Ryad (34), Push The Limit (3), Twin Ion Engine Mk. II (1), TIE/x7 (-2)
Delta Squadron Pilot (30), Ion Cannon (3), TIE/D (0)
The general idea was to try and have ships that put out a lot of damage for their points. Oicunn can be brutal with Expose and Target Lock at range 1. Whisper is, well, Whisper but with Tactician for a bit of stress. Darth has the ATC so that he's nearly always adding a crit. Ryad and the other Defender are generally good for being able to white K-turn to keep damage coming and the Delta's ion cannon helps with that or might help something bump into Oicunn if the situation arises.
Game 1 vs. 4 Jumps and Palob
One thing I did know was that they prefer to turn left so we sent the Decimator blasting up the field to try and get behind them and force them to be making right turns to engage us. We'd baited them with our PS1 Defender on the opposite side. Sadly he was the first to be targeted by Dengar who scored four hits. We were fairly confident we wouldn't take much damage until Matt completely blanked on the green dice! Meanwhile we took Palob into structure early on but my first rolls with Whisper and Oicunn were poor so he clung on which would prove to haunt us.
I made this mistake of evading near Palob just before I was going to shoot him (her?) and therefore caused less damage than I'd have liked. In the next turn Palob had already bolted so I was set up to finish off Manaroo with a range 1 Expose shot but Dengar had other ideas. He managed to cause to take Oicunn down to just two hull remaining (the guy controlling him hadn't rolled anything but hits/crits so far - seriously!?!). Palob's TLT then took the remaining hull destroying Oicunn before he could fire.
Game 2 vs. Imperial Aces
We were both pleased to be facing Andy Lane and his partner Chris. We've known Andy a while through 40K so it was good to be playing him (I don't think I ever did in 40K though?!?). Anyway, their list featured Ryad, Vessery, Darth, Inquisitor, Soontir and an Omega. No Palp though!
Game 3 vs. Double Brobots
We deployed in diagonally opposite corners. We'd planned on heading towards the opposite edge to get behind them but a combination of asteroids and poor move planning meant we ended up meeting them nearly head on which didn't do Darth any favours. Again, I haven't got many photos of the early parts of this battle. Darth limped through but it wasn't long until he became the first casualty.
At this point I should've simply flown off the board but I'm not prepared to do that when it doesn't really matter. This meant one of the IGs got a shield back from killing Oicunn, pushing it above half and costing us 25pts on our MOV. Our opponents found this pretty funny but we really didn't care.
That gave us a 50-200 loss and, by my reckoning an MOV of -163. I think that equated to 7th out of ten teams. Bit of a disappointment when we could've placed but we'd done better than we expected.
Well, the first game was easily our favourite. We quickly found our feet and it basically came down to a single roll of the dice not going our way early on. If Palob had gone down we'd have most likely won sooner. It was helped by Manaroo bumping on about three turns in a row but one of our opponents only started rolling anything but hits on the last turn or two. Granted when it came it was a four blank roll but it was long overdue by then. Just one poor roll earlier on and Oicunn would've been alive to finish off Palob or Manaroo. No point dwelling on what if though. The key problems were that I hadn't gotten used to placing Whisper meaning she died prematurely and that we hadn't realised how close the scores were.
The second game could've been a lot more fun than it ended up being. In our opinion at least, our opponents were over discussing everything. I don't mean this in a horrible way and I've known Andy a while so I mean him no disrespect. It just meant that the game felt like it was dragging and it took ages to get any ships off the board. We played it pretty well though and kept them guessing with some of our moves. I don't think we'd thought about Oicunn bumping or else got to a point where they couldn't avoid it. Granted we basically traded Oicunn for Vessery in the end but it was an opportunity for guaranteed damage we couldn't pass up. Always nice to win a close game though and gave us the win we'd hoped for at the start of the day.
The last game was a pretty dull affair to be honest. Obviously losing is never fun but we felt like we didn't know the list well enough to know how to pick it apart. I think it basically game down to the one horrendous round we had as well which doesn't help. If Whisper had been decloaked we'd have probably taken an IG down sooner and therefore turned the tables a bit. Ultimately I need to learn to think a couple of turns ahead with her but I'll probably not play with her again for months now. I've never actually used an Empire list barring the odd time with the starter set so Whisper and Oicunn were deemed to be the easiest to use by Matt. My lack of practice with them was probably an issue throughout.
We were pretty happy with our list. I reckon Oicunn could've been loaded out slightly better to make more use of the ramming and Darth needed Adaptability really (we don't actually own the card though). We'll have hopefully played some more before the next event and I'll own more sets so we should have all the cards we need.
One final thing, the organisers were running a background competition to win the coin which meant each individual player chose a named pilot and kept track of their kills. The pilot with the most points destroyed won. Oicunn only got me 85pts and Matt chose Darth. Not sure how many points he got but I know that Ryad got significantly more. Still, we both got an alternative art Predator card which was a nice bonus. We may not have enjoyed the final game but at least we got to learn more about Scum. I'll be collecting them anyway but it's good to play against them. No more tournaments planned for now but we'll be on the look out!