It's been a while since Matt and I have managed to get a game of X-wing in. We'd fully intended to play several games but the 40K game we played in the morning (more on that tomorrow) took up more time than we expected. Anyway, since our last game Matt has picked up the TIE Advanced expansion which gives him access to Darth Vader so we had to include him in our game. Here's what we fielded:
Rebel Alliance (100pts - Me)
Chewbacca in YT-1330 w/ Millennium Falcon title (gives Evade)
Luke Skywalker (X-wing)
Wedge Antilles (X-wing)
Empire (100pts - Matt)
Darth Vader (TIE Advanced) w/ Veteran Instincts (+2 PS)
Bounty Hunter (Firespray) w/ Heavy Laser Cannon
Academy Pilot (TIE Fighter)
Alpha Squadron Pilot (TIE Interceptor)
I then reconverged my ships in the centre as the Empire ships performed the obligatory koiogran turns to end up behind the Rebels. Shots were exchanged stripping shields from the firespray and Vader plus some from the Falcon and the remaining shield from Luke. The next turn's manoeuvres were all incredibly close but somehow all the ships managed to avoid colliding with each other.
Darth and the remaining TIE had been damaged earlier so Matt wasn't confident he'd be able to take down both X-wings before his ships were blown up. Unfortunately for me I helped him out a lot with my next set of moves. Wedge misjudged his koiogran and ended up overlapping Darth meaning he couldn't turn but still took stress. This left Luke very exposed. He'd only got two hull points left but Darth only scored two hits. Sadly I rolled a double blank meaning he was destroyed and Wedge wasn't able to target anything.
Interestingly, had I resisted the fluffy option of calling it the Millennium Falcon and kept Wedge's Veteran Instincts it would've been mutual destruction!!
There were several points in this game where it looked like it would be a pretty one sided affair. I cocked up right from the off and put myself in a really difficult position. Once again I gave too much thought to my own moves and not enough to where I expected Matt to put his ships. There's an element of chess with X-wing where you have to predict what your opponent is going to do as much as think about what you're doing and that's where I was lacking this time.
Darth Vader is as impressive as I expected. Being able to carry out two actions is a big deal as he can often barrel roll into range 1 or out of his target's fire arc whilst still getting a target lock. It's rare for him to fire without a lock which compensates for his relatively low damage output. He's difficult to handle!
Somehow the game ended up incredibly close and yet again it felt very balanced regardless of the ships in use. The game flows a fast pace and the whole thing only took an hour. I'm totally obsessed with this game now and can't wait for our next encounter. We really ought to start playing through them missions a bit more and trying out more ships. I've got a Y-wing and HWK that I haven't put to use yet so they'll have to get an outing next time. I'm hoping the next session will be in a couple of weeks so stay tuned for that.