tag:blogger.com,1999:blog-2320541665600624608.post5150626940554954710..comments2023-04-15T10:40:46.482+01:00Comments on From The Fang: Battle Report: First Game with Dark Angels (1850pts) From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2320541665600624608.post-12995848882265999852013-01-27T11:18:25.198+00:002013-01-27T11:18:25.198+00:00Good game pal, was interesting to see how each of ...Good game pal, was interesting to see how each of the banners was such as boon to the respective armies. Despite the lack of fliers/aa on my part (not intentional, I just figured I'd ignore/use volume of fire if they were an issue) the Nephilim was sadly as lackluster as we had predicted. <br /><br />Was a shame the darkshroud was reduced in effectiveness so early - ironically a vengeance may have served you better as a gun platform that would have needed my attention. As you know I'm not a fan of area effect powers that grant whole units a bonus due to conga-lining. Fair enough that fluff wise a darkshroud should conceal a bike enveloped within it's cloud, but why would it conceal another bike 18" away??<br /><br />As for the plasma talons, they were brutal. I think there's more evidence for RAW here in that the rad grenades take effect during the to hit part of shooting and therefore indeed are effective duringrolling to wound. In terms of balancing them however (killing multi-wound SM models on a 2+ combined with an auspex decreasing cover save) I think it should be FAQd to only effect subsequent units firing and close combat. We'll see. Jimbohttps://www.blogger.com/profile/04950063737302695309noreply@blogger.com