tag:blogger.com,1999:blog-2320541665600624608.post8776310583805990093..comments2023-04-15T10:40:46.482+01:00Comments on From The Fang: The 7th Edition 40K Rulebook Review - General Rules (Part 1)From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2320541665600624608.post-54439863800195364452014-06-09T05:40:09.445+01:002014-06-09T05:40:09.445+01:00The rule for snap-firing other weapons has nothing...The rule for snap-firing other weapons has nothing to do with it moving or not. Being able to fire the ordnance itself after moving without any penalty was the bonus that vehicles got.<br /><br />Firing an ordnance weapon still forces all other weapons to be fired as snap-shots, even for heavy vehicles (damn I miss Lumbering Behemoth).Anonymoushttps://www.blogger.com/profile/11265994311747830637noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-39352003622357728672014-06-04T13:03:28.401+01:002014-06-04T13:03:28.401+01:00russes are fixed, heavy vehicles count as being st...russes are fixed, heavy vehicles count as being stationary for firing purposes always, so ordnance russes no longer snap shot with sponsons, hull mount and pintle mount.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-31297146276654447662014-06-02T03:55:37.173+01:002014-06-02T03:55:37.173+01:00I'm wondering how forge world models will play...I'm wondering how forge world models will play into 7th edition. For instance, the tau barracuda now can get a 2+ jinx save if given D pods, plus this flyer also denies jinx saves to its opponents, all for 145 points.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-14093355682702151522014-05-29T20:50:29.176+01:002014-05-29T20:50:29.176+01:00OK poor choice of words but basically it's pos...OK poor choice of words but basically it's possible.From The Fanghttps://www.blogger.com/profile/01043549318855295914noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-7270486586453431272014-05-29T20:49:29.865+01:002014-05-29T20:49:29.865+01:00You still need two 6s to drop anything with more t...You still need two 6s to drop anything with more than 2HP, so it's not exactly silly easy.Arclighthttps://www.blogger.com/profile/02405116393377981888noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-19309589439320702572014-05-29T11:04:15.842+01:002014-05-29T11:04:15.842+01:00You're right. Graviton weapons can easily one ...You're right. Graviton weapons can easily one shot a vehicle thenFrom The Fanghttps://www.blogger.com/profile/01043549318855295914noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-80625024661232059842014-05-29T10:57:42.236+01:002014-05-29T10:57:42.236+01:00Graviton guns do strip a hull point when immobiliz...Graviton guns do strip a hull point when immobilizing a vehicle. Rule in page 76 says immobilized results don't remove a hull point unless the rules of the weapon say the opposite. And graviton rule says that the vehicle it's immobilized and loses a hull point.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-11613265249753236432014-05-28T21:52:30.289+01:002014-05-28T21:52:30.289+01:00Nice review pal, few things I had missed in there....Nice review pal, few things I had missed in there. Look forward to reading more. <br /><br />Regarding turbo boost, I really hated the old version where people would move an inch forward then boost back to where they started to gain the extra cover save. Made much less sense than the old straight line minimum move from 5th.<br /><br />This version makes more sense I reckon. You can move 12 in the movement phase and get a 4+ cover with snap shot should you choose to jink. If you turbo boost, you add anywhere up to 12 to that move (unless jetbikes) but in return can't shoot at all, nor assault. Plus your cover save is not improved.Jimbohttps://www.blogger.com/profile/04950063737302695309noreply@blogger.com