tag:blogger.com,1999:blog-2320541665600624608.post3393387546004683205..comments2023-04-15T10:40:46.482+01:00Comments on From The Fang: 6th Edition Concepts - Characters and ChallengesFrom The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2320541665600624608.post-79962739404937358572012-09-24T12:58:43.236+01:002012-09-24T12:58:43.236+01:00Hi Alex
Very good points buddy!
I think the sing...Hi Alex<br /><br />Very good points buddy!<br /><br />I think the single 'very hard to kill' character has some very good uses provided you use them right. <br /><br />They are great for holding up large expensive destructive units led by a character. I've recently charged Logan 'the destroyer' into a big paladin squad lead by Draigo and a grey knight librarian. It was fantastic - it took logan ~ 4 rounds of combat to munch through drago in a challenge, then the libby, then he munched the rest of the squad that was left.<br /><br />What I learned fro this is you have to be very careful puttng a hard to kill character in a 'hard unit' as a single 'logan-like' individual can hold up that unit whilst the rest of logans army runs around beating up the rest.<br /><br />All this is entirely dependent (as always) on whether or not you get to choose the engagement you want.<br /><br />Rob (Gen 40K)<br /><br /><br /><br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-61276502717582724402012-08-27T19:12:35.793+01:002012-08-27T19:12:35.793+01:00Love Challenges! Constantly chucking my sm captain...Love Challenges! Constantly chucking my sm captain in to fight characters to get victory points and just cause it is fun. But soon I will have Draigo to mess around with and dominate battles. However i see your point in not liking them, it is annoying having guardsmen tied up in combat and not just get them all killed so a battle cannon can just pop a pie plate on them.Alexanderhttps://www.blogger.com/profile/18075477767332466668noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-37729205587134590262012-08-26T11:39:06.289+01:002012-08-26T11:39:06.289+01:00I think the challenge rules have set up a brand ne...I think the challenge rules have set up a brand new dynamic for how you set upi your characters. For instance, Yancy's Shas'O is a prime defensive set up - whose job it is to hold a combat for as long as possible. We will be seeing offensive set ups which are aimed at dealing with units - and will normally need the support of other characters to divert challengers and of course we will see the character assassins, such as mindshackle necron lords whose job it is to go toe to toe with enemy characters!<br /><br />It's a whole new level of gameplay!Luis Nieveshttps://www.blogger.com/profile/16104268520391688183noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-73790109924155674562012-08-25T19:59:00.290+01:002012-08-25T19:59:00.290+01:00Ha. I found Yancy. I love running into people I kn...Ha. I found Yancy. I love running into people I know IRL when I go on a link clicking spree! (Usually it's Eric I find...)<br /><br />That was a hilarious game to watch. I'm still amazed the Tau lasted that long in Combat... especially after the Vulkan-nators got involved.Tim Haephaestushttps://www.blogger.com/profile/14244954201517752866noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-58911401273947022082012-08-25T15:26:12.310+01:002012-08-25T15:26:12.310+01:00Yesterday my Shas'O with 2+ 4++ and feel no pa...Yesterday my Shas'O with 2+ 4++ and feel no pain, 2 broadsides and 3 shield drones assaulted into a 10 man tac squad (it was that or be assaulted next turn). He challenged and the Shas'0 accepted (should have accepted with the broadside team leader). Either way, the sgt died, but the combat was then joined by 3 TH/SS termies and Vulcan. This time I challenged, and Vulcan accepted. The combat started bottom of turn 1 and due to the challenge, even though he killed the broadsides and shield drones, it lasted until the bottom of turn 5. My Shas'O effectively removed 3 units from the game by tieing them up in that assault and preventing his thunder hammers from being able to deal any wounds. In 5th the combat would have been done by the bottom of turn 3 at the latest.Anonymoushttps://www.blogger.com/profile/11304926677248706287noreply@blogger.com