tag:blogger.com,1999:blog-2320541665600624608.post1410035697419609512..comments2023-04-15T10:40:46.482+01:00Comments on From The Fang: The 7th Edition 40K Rulebook Review - General Rules (Part 2)From The Fanghttp://www.blogger.com/profile/01043549318855295914noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2320541665600624608.post-4941136488670932782014-05-30T18:57:30.454+01:002014-05-30T18:57:30.454+01:00I'm pretty sure it's just so you know what...I'm pretty sure it's just so you know what relationship different Combined Arms detachments from the same faction have. So the units in your primary detachment of Tyranids would treat the units from your second combined arms detachment of Tyranids as Battle Brothers, for example.Arclighthttps://www.blogger.com/profile/02405116393377981888noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-58208406127545392682014-05-30T10:38:37.899+01:002014-05-30T10:38:37.899+01:00is the self allying on the allies chart for the pu...is the self allying on the allies chart for the purpose of supplements? but then they're same faction anyway. I'm confused, someone help me out. Jimbohttps://www.blogger.com/profile/04950063737302695309noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-60982518335007937322014-05-30T10:07:33.036+01:002014-05-30T10:07:33.036+01:00You said above tyranids can self ally mate, I was ...You said above tyranids can self ally mate, I was correcting you! Plus tournies sound like it's gonna be restricting to one primary, one ally or formation and that's it.hornywingythingyhttps://www.blogger.com/profile/12087127321513348159noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-7162049327038473982014-05-29T23:12:16.587+01:002014-05-29T23:12:16.587+01:00You don't need to self ally. Can take whatever...You don't need to self ally. Can take whatever you like without allies provided you meet the HQ and 2 troops required for each detachment.From The Fanghttps://www.blogger.com/profile/01043549318855295914noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-19891325557979148122014-05-29T22:47:47.681+01:002014-05-29T22:47:47.681+01:00Can't self ally, look in the ally detachment b...Can't self ally, look in the ally detachment bit, says they must be a different faction to the main detachment.... This has been FAQed for marines, but no other army can self ally atm. It looks like GW want you to take supremental codecies units in your main army as they are all classified as the same faction.hornywingythingyhttps://www.blogger.com/profile/12087127321513348159noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-83753310186254838252014-05-29T21:45:32.486+01:002014-05-29T21:45:32.486+01:00Oh yeah, I was never suggesting that tournaments a...Oh yeah, I was never suggesting that tournaments are likely to allow this kind of thing, nor should they. I would assume most TOs will stick to similar guidelines regarding detachments as they have at WHW. I just found it quite amusing.<br /><br />On the more casual side of things it just means you can use a full FOC for your 'allies', for example, which is nice.Arclighthttps://www.blogger.com/profile/02405116393377981888noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-31567904684386109492014-05-29T21:42:34.226+01:002014-05-29T21:42:34.226+01:00And on the subject of challenges (and the point th...And on the subject of challenges (and the point thereof)… I feel like now they'll actually be used the way GW wanted them to be used: epic duels between badass characters that rage on while their respective squads tear into each other, or two sergeants squaring off while, again, their respective squads tear into each other.<br /><br />It stops people (myself included, I'll admit) gaming them for tactical benefit.Arclighthttps://www.blogger.com/profile/02405116393377981888noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-22616107879091667162014-05-29T21:16:02.761+01:002014-05-29T21:16:02.761+01:00Let's face it. Any TO with any sense is going ...Let's face it. Any TO with any sense is going to put rules in place to prevent this kind of nonsense. GW have done so at their WHW events for now at least. We're headed to the doubles in July so we'll get to see how it all works out.From The Fanghttps://www.blogger.com/profile/01043549318855295914noreply@blogger.comtag:blogger.com,1999:blog-2320541665600624608.post-82657875321736593352014-05-29T21:12:20.329+01:002014-05-29T21:12:20.329+01:00Regarding the detachments, the way I read it is th...Regarding the detachments, the way I read it is that you can have as many detachments (either CA or Allied) as you like in your army. Plus they can all be from any faction, it's just that Allied detachments have to be from different factions to your Primary detachment. The kicker is this: other Combined Arms detachments don't have to be the same faction as your Primary, nor is there anything stopping you getting detachments from (in theory) every faction in the game in one army.<br /><br />So even if you aren't playing Unbound, you could still have 1 HQ + 2 TR or 1 HQ + 1 TR from several different Factions in your army. The only problem would be deploying so many different groups 12" apart and/or keeping units a safe distance from each other.<br /><br />A perfectly legal army at 1,000 points could be:<br />Coteaz + 2 x 3 Acolytes [124]<br />Herald of Tzeentch + 10 Horrors [135]<br />Tyranid Prime + 10 Gants [165]<br />SM Captain + 5 Scouts [140]<br />CSM Sorcerers + 10 Cultists [110]<br />Necron Overlord + 5 Warriors [155]<br />Farseer on Jetbike + 3 Jetbikes [166]<br />Total = 995 Points<br /><br />Terrible army, but perfectly legal by the book, and just so goddamn silly.Arclighthttps://www.blogger.com/profile/02405116393377981888noreply@blogger.com